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lbbgflash.c File Reference

Background flash effects for dramatic game events. More...

#include "lbbgflash.h"
#include <placeholder.h>
#include "dolphin/gx/GXStruct.h"
#include "lb/forward.h"
#include "lb/lb_00F9.h"
#include <dolphin/gx.h>
#include <baselib/cobj.h>
#include <baselib/gobj.h>
#include <baselib/gobjgxlink.h>
#include <baselib/gobjobject.h>
#include <baselib/gobjplink.h>
#include <baselib/gobjproc.h>
#include <baselib/gobjuserdata.h>
#include <baselib/jobj.h>
#include <baselib/mtx.h>
#include <baselib/objalloc.h>
#include <baselib/particle.h>
#include <baselib/quatlib.h>
#include <MSL/trigf.h>
#include <melee/lb/lbarchive.h>
#include <melee/lb/lbvector.h>
#include <MSL/math.h>

Data Structures

struct  BgFlashState
 
struct  BgFlashData
 
struct  IKChainData
 
struct  BgFlashGlobal
 
struct  BgFlashUserData
 

Macros

#define fake_HSD_ASSERT(line, cond)    ((cond) ? ((void) 0) : __assert("jobj.h", line, #cond))
 

Functions

static void lbBgFlash_80021A10 (f32 arg8)
 
static void fn_80021C18 (HSD_GObj *gobj, CommandInfo *cmd, int arg2)
 
void fn_8001FC08 (void)
 
void fn_8001FEC4 (HSD_GObj *gobj, s32 code)
 
void fn_800204C8 (void)
 
void lbBgFlash_800205F0 (s32 duration)
 Trigger background flash.
 
void lbBgFlash_8002063C (int count)
 Trigger background flash.
 
void lbBgFlash_80020688 (int count)
 
void lbBgFlash_800206D4 (GXColor *col1, GXColor *col2, int arg2)
 
void lbBgFlash_InitState (GXColor *color)
 
void fn_800208B0 (u8 arg0)
 
void lbBgFlash_800208EC (int arg0)
 
void lbBgFlash_800209F4 (void)
 
void fn_80020AEC (HSD_JObj *jobj, Mtx out)
 
void lbBgFlash_80020E38 (HSD_JObj *jobj, Vec3 *dir, f32 max_angle, f32 min_angle)
 
static void FakeHSD_JObjSetRotation (HSD_JObj *jobj, Quaternion *rotate)
 
static void Fake_HSD_JObjGetRotation (HSD_JObj *jobj, Quaternion *quat)
 
void fn_8002113C (HSD_JObj *jobj, Vec3 *axis, f32 angle)
 
void lbBgFlash_80021410 (void *arg0)
 
void fn_800219E4 (void *arg0)
 
void lbBgFlash_80021A18 (int arg0)
 
void fn_80021B04 (HSD_GObj *gobj)
 
void fn_80021C1C (void)
 
void lbBgFlash_80021C48 (u32 arg0, u32 arg1)
 
void fn_80021C80 (HSD_GObj *gobj)
 

Variables

BgFlashData lbl_80433658
 
GXColor lbl_804D3840
 
GXColor lbl_804D3844
 
GXColor lbl_804D3848
 
GXColor lbl_804D384C
 
HSD_CObjDesc lbl_803BB028
 
HSD_ObjAllocData lbl_804336A0
 
f32 lbl_804D63D8
 
BgFlashGloballbl_804D63E0
 
struct Fighter_804D653C_tlbl_804D63DC
 

Detailed Description

Background flash effects for dramatic game events.

Provides full-screen color overlay flashes triggered by various game events. Called from game mode code (gmallstar.c, gmregclear.c, gm_1A4C.c, etc).

Macro Definition Documentation

◆ fake_HSD_ASSERT

#define fake_HSD_ASSERT (   line,
  cond 
)     ((cond) ? ((void) 0) : __assert("jobj.h", line, #cond))

Function Documentation

◆ lbBgFlash_80021A10()

static void lbBgFlash_80021A10 ( f32  arg8)
static

◆ fn_80021C18()

static void fn_80021C18 ( HSD_GObj gobj,
CommandInfo cmd,
int  arg2 
)
static

◆ fn_8001FC08()

void fn_8001FC08 ( void  )

◆ fn_8001FEC4()

void fn_8001FEC4 ( HSD_GObj gobj,
s32  code 
)

◆ fn_800204C8()

void fn_800204C8 ( void  )

◆ lbBgFlash_800205F0()

void lbBgFlash_800205F0 ( s32  duration)

Trigger background flash.

Parameters
durationFlash duration in frames (minimum 1).

◆ lbBgFlash_8002063C()

void lbBgFlash_8002063C ( int  count)

Trigger background flash.

Parameters
countFlash duration in frames (minimum 1).

◆ lbBgFlash_80020688()

void lbBgFlash_80020688 ( int  count)

◆ lbBgFlash_800206D4()

void lbBgFlash_800206D4 ( GXColor *  col1,
GXColor *  col2,
int  arg2 
)

◆ lbBgFlash_InitState()

void lbBgFlash_InitState ( GXColor *  color)

◆ fn_800208B0()

void fn_800208B0 ( u8  arg0)

◆ lbBgFlash_800208EC()

void lbBgFlash_800208EC ( int  arg0)

◆ lbBgFlash_800209F4()

void lbBgFlash_800209F4 ( void  )

◆ fn_80020AEC()

void fn_80020AEC ( HSD_JObj jobj,
Mtx  out 
)

◆ lbBgFlash_80020E38()

void lbBgFlash_80020E38 ( HSD_JObj jobj,
Vec3 *  dir,
f32  max_angle,
f32  min_angle 
)

◆ FakeHSD_JObjSetRotation()

static void FakeHSD_JObjSetRotation ( HSD_JObj jobj,
Quaternion *  rotate 
)
inlinestatic

◆ Fake_HSD_JObjGetRotation()

static void Fake_HSD_JObjGetRotation ( HSD_JObj jobj,
Quaternion *  quat 
)
inlinestatic

◆ fn_8002113C()

void fn_8002113C ( HSD_JObj jobj,
Vec3 *  axis,
f32  angle 
)

◆ lbBgFlash_80021410()

void lbBgFlash_80021410 ( void *  arg0)

◆ fn_800219E4()

void fn_800219E4 ( void *  arg0)

◆ lbBgFlash_80021A18()

void lbBgFlash_80021A18 ( int  arg0)

◆ fn_80021B04()

void fn_80021B04 ( HSD_GObj gobj)

◆ fn_80021C1C()

void fn_80021C1C ( void  )

◆ lbBgFlash_80021C48()

void lbBgFlash_80021C48 ( u32  arg0,
u32  arg1 
)

◆ fn_80021C80()

void fn_80021C80 ( HSD_GObj gobj)

Variable Documentation

◆ lbl_80433658

BgFlashData lbl_80433658
extern

◆ lbl_804D3840

GXColor lbl_804D3840
extern

◆ lbl_804D3844

GXColor lbl_804D3844
extern

◆ lbl_804D3848

GXColor lbl_804D3848
extern

◆ lbl_804D384C

GXColor lbl_804D384C
extern

◆ lbl_803BB028

HSD_CObjDesc lbl_803BB028
extern

◆ lbl_804336A0

HSD_ObjAllocData lbl_804336A0
extern

◆ lbl_804D63D8

f32 lbl_804D63D8

◆ lbl_804D63E0

BgFlashGlobal* lbl_804D63E0
extern

◆ lbl_804D63DC

struct Fighter_804D653C_t* lbl_804D63DC
extern