SSBM Decomp
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lbbgflash.h File Reference

Background flash effects for dramatic game events. More...

Go to the source code of this file.

Functions

void fn_8001FC08 (void)
void fn_8001FEC4 (HSD_GObj *gobj, s32 code)
void fn_800204C8 (void)
void lbBgFlash_800205F0 (s32 duration)
 Trigger background flash.
void lbBgFlash_8002063C (int count)
 Trigger background flash.
void lbBgFlash_80020688 (int)
void lbBgFlash_800206D4 (GXColor *, GXColor *, int)
void lbBgFlash_InitState (GXColor *)
void fn_800208B0 (u8 arg0)
void lbBgFlash_800208EC (int)
void lbBgFlash_800209F4 (void)

Detailed Description

Background flash effects for dramatic game events.

Function Documentation

◆ fn_8001FC08()

void fn_8001FC08 ( void )

◆ fn_8001FEC4()

void fn_8001FEC4 ( HSD_GObj * gobj,
s32 code )
Todo
.sdata2 order hack: the signed int-to-float conversion constant, with no signed conversion left in the TU to allocate it.

◆ fn_800204C8()

void fn_800204C8 ( void )

◆ lbBgFlash_800205F0()

void lbBgFlash_800205F0 ( s32 duration)

Trigger background flash.

Parameters
durationFlash duration in frames (minimum 1).

◆ lbBgFlash_8002063C()

void lbBgFlash_8002063C ( int count)

Trigger background flash.

Parameters
countFlash duration in frames (minimum 1).

◆ lbBgFlash_80020688()

void lbBgFlash_80020688 ( int count)

◆ lbBgFlash_800206D4()

void lbBgFlash_800206D4 ( GXColor * col1,
GXColor * col2,
int arg2 )

◆ lbBgFlash_InitState()

void lbBgFlash_InitState ( GXColor * color)

◆ fn_800208B0()

void fn_800208B0 ( u8 arg0)

◆ lbBgFlash_800208EC()

void lbBgFlash_800208EC ( int arg0)

◆ lbBgFlash_800209F4()

void lbBgFlash_800209F4 ( void )