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ittogepy.h File Reference
#include <platform.h>
#include "it/item.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic21_Spawned (Item_GObj *)
 
void it_802D3728 (Item_GObj *)
 
void it_2725_Logic21_EvtUnk (Item_GObj *, Item_GObj *)
 
bool itTogepy_UnkMotion1_Anim (Item_GObj *)
 
void itTogepy_UnkMotion1_Phys (Item_GObj *)
 
bool itTogepy_UnkMotion1_Coll (Item_GObj *)
 
void it_802D3848 (Item_GObj *)
 
bool itTogepy_UnkMotion6_Anim (Item_GObj *)
 
void itTogepy_UnkMotion6_Phys (Item_GObj *)
 
bool itTogepy_UnkMotion6_Coll (Item_GObj *)
 
void it_802D39F8 (Item_GObj *)
 
bool itTogepy_UnkMotion0_Anim (Item_GObj *)
 
void itTogepy_UnkMotion0_Phys (Item_GObj *)
 
bool itTogepy_UnkMotion0_Coll (Item_GObj *)
 

Variables

ItemStateTable it_803F8058 []
 

Function Documentation

◆ it_2725_Logic21_Spawned()

void it_2725_Logic21_Spawned ( Item_GObj gobj)

◆ it_802D3728()

void it_802D3728 ( Item_GObj gobj)

◆ it_2725_Logic21_EvtUnk()

void it_2725_Logic21_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itTogepy_UnkMotion1_Anim()

bool itTogepy_UnkMotion1_Anim ( Item_GObj gobj)

◆ itTogepy_UnkMotion1_Phys()

void itTogepy_UnkMotion1_Phys ( Item_GObj gobj)

◆ itTogepy_UnkMotion1_Coll()

bool itTogepy_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802D3848()

void it_802D3848 ( Item_GObj gobj)

◆ itTogepy_UnkMotion6_Anim()

bool itTogepy_UnkMotion6_Anim ( Item_GObj gobj)

◆ itTogepy_UnkMotion6_Phys()

void itTogepy_UnkMotion6_Phys ( Item_GObj gobj)

◆ itTogepy_UnkMotion6_Coll()

bool itTogepy_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_802D39F8()

void it_802D39F8 ( Item_GObj gobj)

◆ itTogepy_UnkMotion0_Anim()

bool itTogepy_UnkMotion0_Anim ( Item_GObj gobj)

◆ itTogepy_UnkMotion0_Phys()

void itTogepy_UnkMotion0_Phys ( Item_GObj gobj)

◆ itTogepy_UnkMotion0_Coll()

bool itTogepy_UnkMotion0_Coll ( Item_GObj gobj)

Variable Documentation

◆ it_803F8058

ItemStateTable it_803F8058[]
extern