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ittarucann.h
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1#ifndef GALE01_295ED4
2#define GALE01_295ED4
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 295ED4 */ void it_80295ED4(Item_GObj* gobj);
9/* 295F38 */ void it_80295F38(Item_GObj* gobj);
10/* 2960B8 */ int it_802960B8(Item_GObj* gobj);
11/* 2960CC */ int it_802960CC(Item_GObj* gobj);
12/* 2960E0 */ void it_3F14_Logic5_Destroyed(Item_GObj* gobj);
13/* 296120 */ void it_3F14_Logic5_Spawned(Item_GObj*);
14/* 2961E8 */ bool it_802961E8(Item_GObj* gobj);
15/* 2962E0 */ void it_802962E0(Item_GObj* gobj);
16/* 2964A4 */ bool itTarucann_UnkMotion0_Anim(Item_GObj* gobj);
17/* 2964F8 */ void itTarucann_UnkMotion0_Phys(Item_GObj* gobj);
18/* 2964FC */ bool itTarucann_UnkMotion0_Coll(Item_GObj* gobj);
19/* 296694 */ void it_80296694(Item_GObj*);
20/* 2966D0 */ bool itTarucann_UnkMotion1_Anim(Item_GObj* gobj);
21/* 296724 */ void itTarucann_UnkMotion1_Phys(Item_GObj* gobj);
22/* 296754 */ bool itTarucann_UnkMotion1_Coll(Item_GObj* gobj);
23/* 29683C */ void itTaruCann_Logic5_PickedUp(Item_GObj*);
24/* 296898 */ bool itTarucann_UnkMotion2_Anim(Item_GObj* gobj);
25/* 2968D4 */ void itTarucann_UnkMotion2_Phys(Item_GObj* gobj);
26/* 2968D8 */ void it_3F14_Logic5_Dropped(Item_GObj*);
27/* 296930 */ void it_3F14_Logic5_Thrown(Item_GObj*);
28/* 2969D8 */ void it_802969D8(Item_GObj* gobj);
29/* 296A70 */ bool itTarucann_UnkMotion6_Anim(Item_GObj* gobj);
30/* 296AC4 */ void itTarucann_UnkMotion6_Phys(Item_GObj* gobj);
31/* 296C48 */ bool itTarucann_UnkMotion6_Coll(Item_GObj* gobj);
32/* 296E88 */ void it_80296E88(Item_GObj* gobj);
33/* 296EA8 */ void it_80296EA8(Item_GObj* gobj);
34/* 296EF0 */ void it_80296EF0(Item_GObj* gobj);
35/* 296F94 */ bool itTarucann_UnkMotion8_Anim(Item_GObj* gobj);
36/* 296FE8 */ void itTarucann_UnkMotion8_Phys(Item_GObj* gobj);
37/* 297154 */ bool itTarucann_UnkMotion8_Coll(Item_GObj* gobj);
38/* 297368 */ bool itTarucann_UnkMotion7_Anim(Item_GObj* gobj);
39/* 2973BC */ float itTarucann_UnkMotion7_Phys(Item_GObj* gobj);
40/* 2975D4 */ bool itTarucann_UnkMotion7_Coll(Item_GObj* gobj);
41/* 2975F4 */ void it_802975F4(Item_GObj* gobj);
42/* 297674 */ bool itTarucann_UnkMotion9_Anim(Item_GObj* gobj);
43/* 297784 */ void itTarucann_UnkMotion9_Phys(Item_GObj* gobj);
44/* 297788 */ bool itTarucann_UnkMotion9_Coll(Item_GObj* gobj);
45/* 297790 */ bool it_80297790(Item_GObj* gobj);
46/* 29789C */ bool itTaruCann_Logic5_DmgDealt(Item_GObj*);
47/* 2978A4 */ bool itTaruCann_Logic5_Clanked(Item_GObj*);
48/* 2978AC */ bool itTaruCann_Logic5_HitShield(Item_GObj*);
49/* 2978B4 */ bool itTaruCann_Logic5_Reflected(Item_GObj*);
50/* 2978BC */ void itTaruCann_Logic5_EvtUnk(Item_GObj*, Item_GObj*);
51/* 3F63C0 */ extern ItemStateTable it_803F63C0[];
52
53#endif
void it_802975F4(Item_GObj *gobj)
Definition ittarucann.c:621
bool itTarucann_UnkMotion9_Coll(Item_GObj *gobj)
Definition ittarucann.c:670
void itTarucann_UnkMotion9_Phys(Item_GObj *gobj)
Definition ittarucann.c:668
bool itTaruCann_Logic5_HitShield(Item_GObj *)
Definition ittarucann.c:706
void itTarucann_UnkMotion8_Phys(Item_GObj *gobj)
Definition ittarucann.c:532
bool itTarucann_UnkMotion0_Anim(Item_GObj *gobj)
Definition ittarucann.c:274
void it_802962E0(Item_GObj *gobj)
Definition ittarucann.c:198
int it_802960B8(Item_GObj *gobj)
Definition ittarucann.c:112
bool itTarucann_UnkMotion6_Coll(Item_GObj *gobj)
Definition ittarucann.c:453
void it_80296EF0(Item_GObj *gobj)
Definition ittarucann.c:504
bool itTaruCann_Logic5_Reflected(Item_GObj *)
Definition ittarucann.c:711
bool itTarucann_UnkMotion1_Anim(Item_GObj *gobj)
Definition ittarucann.c:325
void it_3F14_Logic5_Destroyed(Item_GObj *gobj)
Definition ittarucann.c:126
int it_802960CC(Item_GObj *gobj)
Definition ittarucann.c:119
void it_80296EA8(Item_GObj *gobj)
Definition ittarucann.c:496
float itTarucann_UnkMotion7_Phys(Item_GObj *gobj)
Definition ittarucann.c:594
void itTaruCann_Logic5_EvtUnk(Item_GObj *, Item_GObj *)
Definition ittarucann.c:716
void it_80296694(Item_GObj *)
Definition ittarucann.c:318
bool itTarucann_UnkMotion6_Anim(Item_GObj *gobj)
Definition ittarucann.c:433
bool it_80297790(Item_GObj *gobj)
Definition ittarucann.c:675
ItemStateTable it_803F63C0[]
Definition ittarucann.c:32
void it_80296E88(Item_GObj *gobj)
Definition ittarucann.c:491
void it_3F14_Logic5_Spawned(Item_GObj *)
Definition ittarucann.c:147
void itTarucann_UnkMotion2_Phys(Item_GObj *gobj)
Definition ittarucann.c:389
bool itTarucann_UnkMotion9_Anim(Item_GObj *gobj)
Definition ittarucann.c:643
bool itTarucann_UnkMotion0_Coll(Item_GObj *gobj)
Definition ittarucann.c:287
bool itTarucann_UnkMotion8_Anim(Item_GObj *gobj)
Definition ittarucann.c:521
bool itTarucann_UnkMotion2_Anim(Item_GObj *gobj)
Definition ittarucann.c:378
bool itTarucann_UnkMotion7_Coll(Item_GObj *gobj)
Definition ittarucann.c:616
void it_80295F38(Item_GObj *gobj)
Definition ittarucann.c:77
void it_802969D8(Item_GObj *gobj)
Definition ittarucann.c:418
void itTarucann_UnkMotion6_Phys(Item_GObj *gobj)
Definition ittarucann.c:444
void itTaruCann_Logic5_PickedUp(Item_GObj *)
Definition ittarucann.c:369
void it_3F14_Logic5_Dropped(Item_GObj *)
Definition ittarucann.c:391
bool itTarucann_UnkMotion1_Coll(Item_GObj *gobj)
Definition ittarucann.c:343
bool it_802961E8(Item_GObj *gobj)
Definition ittarucann.c:174
void itTarucann_UnkMotion0_Phys(Item_GObj *gobj)
Definition ittarucann.c:285
bool itTaruCann_Logic5_Clanked(Item_GObj *)
Definition ittarucann.c:701
void itTarucann_UnkMotion1_Phys(Item_GObj *gobj)
Definition ittarucann.c:336
bool itTarucann_UnkMotion7_Anim(Item_GObj *gobj)
Definition ittarucann.c:567
bool itTarucann_UnkMotion8_Coll(Item_GObj *gobj)
Definition ittarucann.c:540
void it_80295ED4(Item_GObj *gobj)
Definition ittarucann.c:64
bool itTaruCann_Logic5_DmgDealt(Item_GObj *)
Definition ittarucann.c:696
void it_3F14_Logic5_Thrown(Item_GObj *)
Definition ittarucann.c:402
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11