#include <platform.h>
#include "it/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>
Go to the source code of this file.
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| void | it_8026C47C (struct it_8026C47C_arg0_t *) |
| s32 | it_8026C530 (s32, ItemPickTable *, s32, s32) |
| int | it_8026C65C (ItemPickTable *) |
| | argument is definitely size 0x10
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| bool | it_8026C704 (void) |
| ItemKind | it_8026C75C (ItemPickTable *) |
| | Decides item kind for spawned items - not sure in which context (i.e from pokeballs, from capsules, thin air, etc.).
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| void | fn_8026C88C (HSD_GObj *) |
| void | it_8026CA4C (ItemPickTable *, s32 *, u64, s32, f32) |
| bool | it_8026CB3C (Vec3 *) |
| void | it_8026CB9C (s32 *, u64, f32) |
| | Builds some structs for items.
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| void | it_8026CD50 (s32 *, u64, f32) |
| void | it_8026CF04 (void) |
| | Builds the monster-item weighted-pick table (it_804A0E60).
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| void | it_8026D018 (void) |
| bool | it_8026D258 (Vec3 *, ItemKind) |
| | Spawn item of specified kind at specified position (but no z-offset).
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| bool | it_8026D324 (ItemKind) |
| bool | it_8026D3CC (void) |
◆ it_8026C47C()
◆ it_8026C530()
◆ it_8026C65C()
argument is definitely size 0x10
◆ it_8026C704()
| bool it_8026C704 |
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void | | ) |
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◆ it_8026C75C()
Decides item kind for spawned items - not sure in which context (i.e from pokeballs, from capsules, thin air, etc.).
◆ fn_8026C88C()
◆ it_8026CA4C()
◆ it_8026CB3C()
| bool it_8026CB3C |
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Vec3 * | vec | ) |
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◆ it_8026CB9C()
| void it_8026CB9C |
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s32 * | counts, |
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u64 | mask, |
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f32 | weight ) |
Builds some structs for items.
◆ it_8026CD50()
| void it_8026CD50 |
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s32 * | arg0, |
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u64 | arg1, |
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f32 | arg2 ) |
◆ it_8026CF04()
| void it_8026CF04 |
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void | | ) |
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Builds the monster-item weighted-pick table (it_804A0E60).
◆ it_8026D018()
| void it_8026D018 |
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void | | ) |
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◆ it_8026D258()
Spawn item of specified kind at specified position (but no z-offset).
◆ it_8026D324()
◆ it_8026D3CC()
| bool it_8026D3CC |
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void | | ) |
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