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itrshell.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

UNK_RET it_8028CFE0 (UNK_PARAMS)
 
UNK_RET it_8028D090 (UNK_PARAMS)
 
UNK_RET it_8028D100 (UNK_PARAMS)
 
UNK_RET it_8028D26C (UNK_PARAMS)
 
UNK_RET it_8028D390 (UNK_PARAMS)
 
UNK_RET it_8028D3B8 (UNK_PARAMS)
 
UNK_RET fn_8028D4A8 (UNK_PARAMS)
 
UNK_RET it_8028D4E4 (UNK_PARAMS)
 
UNK_RET it_8028D56C (UNK_PARAMS)
 
void it_3F14_Logic15_Spawned (Item_GObj *)
 
UNK_RET it_8028D62C (UNK_PARAMS)
 
bool itRshell_UnkMotion0_Anim (Item_GObj *gobj)
 it_8028CFE0
 
void itRshell_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_8028D7F0 (UNK_PARAMS)
 
bool itRshell_UnkMotion1_Anim (Item_GObj *gobj)
 itRshell_UnkMotion0_Coll
 
void itRshell_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic15_PickedUp (Item_GObj *)
 
bool itRshell_UnkMotion2_Anim (Item_GObj *gobj)
 itRshell_UnkMotion1_Phys
 
void itRshell_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic15_Thrown (Item_GObj *)
 
bool itRshell_UnkMotion3_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_3F14_Logic15_Dropped (Item_GObj *)
 
bool itRshell_UnkMotion4_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion4_Coll (Item_GObj *gobj)
 
UNK_RET it_8028DAE4 (UNK_PARAMS)
 
bool itRshell_UnkMotion5_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion5_Coll (Item_GObj *gobj)
 
UNK_RET it_8028E170 (UNK_PARAMS)
 
bool itRshell_UnkMotion6_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion6_Coll (Item_GObj *gobj)
 
void it_3F14_Logic15_EnteredAir (Item_GObj *)
 
bool itRshell_UnkMotion7_Anim (Item_GObj *gobj)
 it_3F14_Logic15_Thrown
 
void itRshell_UnkMotion7_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion7_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic15_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic15_DmgReceived (Item_GObj *)
 
bool it_3F14_Logic15_Reflected (Item_GObj *)
 
bool it_3F14_Logic15_Clanked (Item_GObj *)
 
bool it_3F14_Logic15_HitShield (Item_GObj *)
 
bool it_3F14_Logic15_ShieldBounced (Item_GObj *)
 
UNK_RET it_8028E6C0 (UNK_PARAMS)
 
void it_3F14_Logic15_EvtUnk (Item_GObj *, Item_GObj *)
 itRshell_UnkMotion7_Coll
 

Variables

ItemStateTable it_803F5C48 []
 

Function Documentation

◆ it_8028CFE0()

UNK_RET it_8028CFE0 ( UNK_PARAMS  )

◆ it_8028D090()

UNK_RET it_8028D090 ( UNK_PARAMS  )

◆ it_8028D100()

UNK_RET it_8028D100 ( UNK_PARAMS  )

◆ it_8028D26C()

UNK_RET it_8028D26C ( UNK_PARAMS  )

◆ it_8028D390()

UNK_RET it_8028D390 ( UNK_PARAMS  )

◆ it_8028D3B8()

UNK_RET it_8028D3B8 ( UNK_PARAMS  )

◆ fn_8028D4A8()

UNK_RET fn_8028D4A8 ( UNK_PARAMS  )

◆ it_8028D4E4()

UNK_RET it_8028D4E4 ( UNK_PARAMS  )

◆ it_8028D56C()

UNK_RET it_8028D56C ( UNK_PARAMS  )

◆ it_3F14_Logic15_Spawned()

void it_3F14_Logic15_Spawned ( Item_GObj )

◆ it_8028D62C()

UNK_RET it_8028D62C ( UNK_PARAMS  )

◆ itRshell_UnkMotion0_Anim()

◆ itRshell_UnkMotion0_Phys()

void itRshell_UnkMotion0_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion0_Coll()

bool itRshell_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8028D7F0()

UNK_RET it_8028D7F0 ( UNK_PARAMS  )

◆ itRshell_UnkMotion1_Anim()

bool itRshell_UnkMotion1_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion1_Phys()

void itRshell_UnkMotion1_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion1_Coll()

bool itRshell_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic15_PickedUp()

void it_3F14_Logic15_PickedUp ( Item_GObj )

◆ itRshell_UnkMotion2_Anim()

◆ itRshell_UnkMotion2_Phys()

void itRshell_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic15_Thrown()

void it_3F14_Logic15_Thrown ( Item_GObj )

◆ itRshell_UnkMotion3_Anim()

bool itRshell_UnkMotion3_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion3_Phys()

void itRshell_UnkMotion3_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion3_Coll()

bool itRshell_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic15_Dropped()

void it_3F14_Logic15_Dropped ( Item_GObj )

◆ itRshell_UnkMotion4_Anim()

bool itRshell_UnkMotion4_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion4_Phys()

void itRshell_UnkMotion4_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion4_Coll()

bool itRshell_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_8028DAE4()

UNK_RET it_8028DAE4 ( UNK_PARAMS  )

◆ itRshell_UnkMotion5_Anim()

bool itRshell_UnkMotion5_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion5_Phys()

void itRshell_UnkMotion5_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion5_Coll()

bool itRshell_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_8028E170()

UNK_RET it_8028E170 ( UNK_PARAMS  )

◆ itRshell_UnkMotion6_Anim()

bool itRshell_UnkMotion6_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion6_Phys()

void itRshell_UnkMotion6_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion6_Coll()

bool itRshell_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_3F14_Logic15_EnteredAir()

void it_3F14_Logic15_EnteredAir ( Item_GObj )

◆ itRshell_UnkMotion7_Anim()

◆ itRshell_UnkMotion7_Phys()

void itRshell_UnkMotion7_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion7_Coll()

bool itRshell_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_3F14_Logic15_DmgDealt()

bool it_3F14_Logic15_DmgDealt ( Item_GObj )

◆ it_3F14_Logic15_DmgReceived()

bool it_3F14_Logic15_DmgReceived ( Item_GObj )

◆ it_3F14_Logic15_Reflected()

bool it_3F14_Logic15_Reflected ( Item_GObj )

◆ it_3F14_Logic15_Clanked()

bool it_3F14_Logic15_Clanked ( Item_GObj )

◆ it_3F14_Logic15_HitShield()

bool it_3F14_Logic15_HitShield ( Item_GObj )

◆ it_3F14_Logic15_ShieldBounced()

bool it_3F14_Logic15_ShieldBounced ( Item_GObj )

◆ it_8028E6C0()

UNK_RET it_8028E6C0 ( UNK_PARAMS  )

◆ it_3F14_Logic15_EvtUnk()

Variable Documentation

◆ it_803F5C48

ItemStateTable it_803F5C48[]
extern