SSBM Decomp
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#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
Go to the source code of this file.
Functions | |
void | it_2725_Logic26_Spawned (Item_GObj *) |
void | it_802D5B14 (Item_GObj *) |
bool | itPorygon2_UnkMotion0_Anim (Item_GObj *) |
void | itPorygon2_UnkMotion0_Phys (Item_GObj *) |
bool | itPorygon2_UnkMotion0_Coll (Item_GObj *) |
void | it_802D5C00 (Item_GObj *) |
bool | itPorygon2_UnkMotion1_Anim (Item_GObj *) |
void | itPorygon2_UnkMotion1_Phys (Item_GObj *) |
bool | itPorygon2_UnkMotion1_Coll (Item_GObj *) |
void | it_802D5CD8 (Item_GObj *, HSD_GObj *) |
Variables | |
ItemStateTable | it_803F8250 [] |
void it_2725_Logic26_Spawned | ( | Item_GObj * | item_gobj | ) |
void it_802D5B14 | ( | Item_GObj * | item_gobj | ) |
void itPorygon2_UnkMotion0_Phys | ( | Item_GObj * | item_gobj | ) |
void it_802D5C00 | ( | Item_GObj * | item_gobj | ) |
void itPorygon2_UnkMotion1_Phys | ( | Item_GObj * | item_gobj | ) |
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extern |