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itnokonoko.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void it_802DC69C (Item_GObj *)
 
bool it_2725_Logic3_DmgReceived (Item_GObj *)
 
bool it_802DC83C (Item_GObj *)
 
void fn_802DC8B8 (Item_GObj *)
 
bool itNokonoko_UnkMotion1_Anim (Item_GObj *)
 
void itNokonoko_UnkMotion1_Phys (Item_GObj *)
 
bool itNokonoko_UnkMotion1_Coll (Item_GObj *)
 
void it_802DC990 (Item_GObj *)
 
bool itNokonoko_UnkMotion2_Anim (Item_GObj *)
 
void itNokonoko_UnkMotion2_Phys (Item_GObj *)
 
bool itNokonoko_UnkMotion2_Coll (Item_GObj *)
 
void it_802DCB9C (Item_GObj *)
 
bool itNokonoko_UnkMotion4_Anim (Item_GObj *)
 
void itNokonoko_UnkMotion4_Phys (Item_GObj *)
 
bool itNokonoko_UnkMotion6_Coll (Item_GObj *)
 
void it_802DCCCC (Item_GObj *)
 
bool itNokonoko_UnkMotion8_Anim (Item_GObj *)
 
void itNokonoko_UnkMotion7_Phys (Item_GObj *)
 
bool itNokonoko_UnkMotion8_Coll (Item_GObj *)
 
void it_802DCE00 (Item_GObj *)
 
void itNokonoko_UnkMotion8_Phys (Item_GObj *)
 
void it_802DCEC4 (Item_GObj *)
 
void it_802DCFBC (Item_GObj *)
 
bool itNokonoko_UnkMotion5_Anim (Item_GObj *)
 
void itNokonoko_UnkMotion5_Phys (Item_GObj *)
 
bool itNokonoko_UnkMotion5_Coll (Item_GObj *)
 
bool itNokonoko_UnkMotion6_Anim (Item_GObj *)
 
void itNokonoko_UnkMotion6_Phys (Item_GObj *)
 
void it_802DD290 (Item_GObj *)
 
void it_802DD2DC (Item_GObj *)
 
bool itNokonoko_UnkMotion3_Anim (Item_GObj *)
 
void itNokonoko_UnkMotion3_Phys (Item_GObj *)
 
bool itNokonoko_UnkMotion3_Coll (Item_GObj *)
 
void it_802DD4A8 (Item_GObj *, s32, Item_StateChangeFlags)
 
void it_802DD4F4 (Item_GObj *)
 
bool itNokonoko_UnkMotion9_Anim (Item_GObj *)
 
void itNokonoko_UnkMotion9_Phys (Item_GObj *)
 
void it_802DD59C (Item_GObj *)
 
void it_802DD67C (Item_GObj *)
 
bool itNokonoko_UnkMotion10_Anim (Item_GObj *)
 
void itNokonoko_UnkMotion10_Phys (Item_GObj *)
 
bool itNokonoko_UnkMotion10_Coll (Item_GObj *)
 
void it_802DD78C (Item_GObj *)
 
void it_802DD7D0 (Item_GObj *, Item_GObj *)
 
Item_GObjit_802DD7F0 (s32, Vec3 *, Vec3 *, s32)
 
bool it_802DDA84 (Item_GObj *)
 

Variables

ItemStateTable it_803F85F0 []
 

Function Documentation

◆ it_802DC69C()

void it_802DC69C ( Item_GObj gobj)

◆ it_2725_Logic3_DmgReceived()

bool it_2725_Logic3_DmgReceived ( Item_GObj gobj)

◆ it_802DC83C()

bool it_802DC83C ( Item_GObj gobj)

◆ fn_802DC8B8()

void fn_802DC8B8 ( Item_GObj gobj)

◆ itNokonoko_UnkMotion1_Anim()

bool itNokonoko_UnkMotion1_Anim ( Item_GObj gobj)

◆ itNokonoko_UnkMotion1_Phys()

void itNokonoko_UnkMotion1_Phys ( Item_GObj gobj)

◆ itNokonoko_UnkMotion1_Coll()

bool itNokonoko_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802DC990()

void it_802DC990 ( Item_GObj gobj)

◆ itNokonoko_UnkMotion2_Anim()

bool itNokonoko_UnkMotion2_Anim ( Item_GObj gobj)

◆ itNokonoko_UnkMotion2_Phys()

void itNokonoko_UnkMotion2_Phys ( Item_GObj gobj)

◆ itNokonoko_UnkMotion2_Coll()

bool itNokonoko_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_802DCB9C()

void it_802DCB9C ( Item_GObj gobj)

◆ itNokonoko_UnkMotion4_Anim()

bool itNokonoko_UnkMotion4_Anim ( Item_GObj gobj)

◆ itNokonoko_UnkMotion4_Phys()

void itNokonoko_UnkMotion4_Phys ( Item_GObj gobj)

◆ itNokonoko_UnkMotion6_Coll()

bool itNokonoko_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_802DCCCC()

void it_802DCCCC ( Item_GObj gobj)

◆ itNokonoko_UnkMotion8_Anim()

bool itNokonoko_UnkMotion8_Anim ( Item_GObj gobj)

◆ itNokonoko_UnkMotion7_Phys()

void itNokonoko_UnkMotion7_Phys ( Item_GObj gobj)

◆ itNokonoko_UnkMotion8_Coll()

bool itNokonoko_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_802DCE00()

void it_802DCE00 ( Item_GObj gobj)

◆ itNokonoko_UnkMotion8_Phys()

void itNokonoko_UnkMotion8_Phys ( Item_GObj gobj)

◆ it_802DCEC4()

void it_802DCEC4 ( Item_GObj gobj)

◆ it_802DCFBC()

void it_802DCFBC ( Item_GObj gobj)

◆ itNokonoko_UnkMotion5_Anim()

bool itNokonoko_UnkMotion5_Anim ( Item_GObj gobj)

◆ itNokonoko_UnkMotion5_Phys()

void itNokonoko_UnkMotion5_Phys ( Item_GObj gobj)

◆ itNokonoko_UnkMotion5_Coll()

bool itNokonoko_UnkMotion5_Coll ( Item_GObj gobj)

◆ itNokonoko_UnkMotion6_Anim()

bool itNokonoko_UnkMotion6_Anim ( Item_GObj gobj)

◆ itNokonoko_UnkMotion6_Phys()

void itNokonoko_UnkMotion6_Phys ( Item_GObj gobj)

◆ it_802DD290()

void it_802DD290 ( Item_GObj gobj)

◆ it_802DD2DC()

void it_802DD2DC ( Item_GObj gobj)

◆ itNokonoko_UnkMotion3_Anim()

bool itNokonoko_UnkMotion3_Anim ( Item_GObj gobj)

◆ itNokonoko_UnkMotion3_Phys()

void itNokonoko_UnkMotion3_Phys ( Item_GObj gobj)

◆ itNokonoko_UnkMotion3_Coll()

bool itNokonoko_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_802DD4A8()

void it_802DD4A8 ( Item_GObj gobj,
s32  arg1,
Item_StateChangeFlags  arg2 
)

◆ it_802DD4F4()

void it_802DD4F4 ( Item_GObj gobj)

◆ itNokonoko_UnkMotion9_Anim()

bool itNokonoko_UnkMotion9_Anim ( Item_GObj gobj)

◆ itNokonoko_UnkMotion9_Phys()

void itNokonoko_UnkMotion9_Phys ( Item_GObj gobj)

◆ it_802DD59C()

void it_802DD59C ( Item_GObj gobj)

◆ it_802DD67C()

void it_802DD67C ( Item_GObj gobj)

◆ itNokonoko_UnkMotion10_Anim()

bool itNokonoko_UnkMotion10_Anim ( Item_GObj gobj)

◆ itNokonoko_UnkMotion10_Phys()

void itNokonoko_UnkMotion10_Phys ( Item_GObj gobj)

◆ itNokonoko_UnkMotion10_Coll()

bool itNokonoko_UnkMotion10_Coll ( Item_GObj gobj)

◆ it_802DD78C()

void it_802DD78C ( Item_GObj gobj)

◆ it_802DD7D0()

void it_802DD7D0 ( Item_GObj gobj,
Item_GObj arg1 
)

◆ it_802DD7F0()

Item_GObj * it_802DD7F0 ( s32  arg0,
Vec3 *  arg1,
Vec3 *  arg2,
s32  arg3 
)

◆ it_802DDA84()

bool it_802DDA84 ( Item_GObj gobj)

Variable Documentation

◆ it_803F85F0

ItemStateTable it_803F85F0[]
extern