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itmew.c File Reference
#include "itmew.h"
#include "inlines.h"
#include <melee/gr/stage.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/it_279C.h>
#include <melee/it/item.h>
#include <sysdolphin/baselib/gobj.h>
#include <sysdolphin/baselib/random.h>

Functions

static void it_802D3B8C (Item_GObj *gobj)
static void it_802D3BE0 (Item_GObj *gobj)
static bool itMew_UnkMotion1_Anim (Item_GObj *gobj)
static void itMew_UnkMotion1_Phys (Item_GObj *gobj)
static bool itMew_UnkMotion1_Coll (Item_GObj *gobj)
static void it_802D3C9C (Item_GObj *gobj)
static bool itMew_UnkMotion2_Anim (Item_GObj *gobj)
static void itMew_UnkMotion2_Phys (Item_GObj *gobj)
static bool itMew_UnkMotion2_Coll (Item_GObj *gobj)
static void it_802D3D94 (Item_GObj *gobj)
static bool itMew_UnkMotion0_Anim (Item_GObj *gobj)
static void itMew_UnkMotion0_Phys (Item_GObj *gobj)
static bool itMew_UnkMotion0_Coll (Item_GObj *gobj)
void itMew_Logic22_Spawned (Item_GObj *gobj)
void it_802D3B6C (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F80C8 []

Function Documentation

◆ it_802D3B8C()

void it_802D3B8C ( Item_GObj * gobj)
static

◆ it_802D3BE0()

void it_802D3BE0 ( Item_GObj * gobj)
static

◆ itMew_UnkMotion1_Anim()

bool itMew_UnkMotion1_Anim ( Item_GObj * gobj)
static

◆ itMew_UnkMotion1_Phys()

void itMew_UnkMotion1_Phys ( Item_GObj * gobj)
static

◆ itMew_UnkMotion1_Coll()

bool itMew_UnkMotion1_Coll ( Item_GObj * gobj)
static

◆ it_802D3C9C()

void it_802D3C9C ( Item_GObj * gobj)
static

◆ itMew_UnkMotion2_Anim()

bool itMew_UnkMotion2_Anim ( Item_GObj * gobj)
static

◆ itMew_UnkMotion2_Phys()

void itMew_UnkMotion2_Phys ( Item_GObj * gobj)
static

◆ itMew_UnkMotion2_Coll()

bool itMew_UnkMotion2_Coll ( Item_GObj * gobj)
static

◆ it_802D3D94()

void it_802D3D94 ( Item_GObj * gobj)
static

◆ itMew_UnkMotion0_Anim()

bool itMew_UnkMotion0_Anim ( Item_GObj * gobj)
static

◆ itMew_UnkMotion0_Phys()

void itMew_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ itMew_UnkMotion0_Coll()

bool itMew_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ itMew_Logic22_Spawned()

void itMew_Logic22_Spawned ( Item_GObj * gobj)

◆ it_802D3B6C()

void it_802D3B6C ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F80C8

ItemStateTable it_803F80C8[]
Initial value:
= {
}
static bool itMew_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmew.c:146
static bool itMew_UnkMotion1_Anim(Item_GObj *gobj)
Definition itmew.c:67
static void itMew_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmew.c:130
static bool itMew_UnkMotion2_Coll(Item_GObj *gobj)
Definition itmew.c:114
static bool itMew_UnkMotion2_Anim(Item_GObj *gobj)
Definition itmew.c:97
static void itMew_UnkMotion2_Phys(Item_GObj *gobj)
Definition itmew.c:107
static bool itMew_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmew.c:124
static void itMew_UnkMotion1_Phys(Item_GObj *gobj)
Definition itmew.c:75
static bool itMew_UnkMotion1_Coll(Item_GObj *gobj)
Definition itmew.c:77