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itmew.c File Reference
#include "itmew.h"
#include "ef/eflib.h"
#include "gr/stage.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include <baselib/gobj.h>
#include <baselib/random.h>

Functions

static void it_802D3B8C (Item_GObj *gobj)
 
static void it_802D3BE0 (Item_GObj *gobj)
 
static bool itMew_UnkMotion1_Anim (Item_GObj *gobj)
 
static void itMew_UnkMotion1_Phys (Item_GObj *gobj)
 
static bool itMew_UnkMotion1_Coll (Item_GObj *gobj)
 
static void it_802D3C9C (Item_GObj *gobj)
 
static bool itMew_UnkMotion2_Anim (Item_GObj *gobj)
 
static void itMew_UnkMotion2_Phys (Item_GObj *gobj)
 
static bool itMew_UnkMotion2_Coll (Item_GObj *gobj)
 
static void it_802D3D94 (Item_GObj *gobj)
 
static bool itMew_UnkMotion0_Anim (Item_GObj *gobj)
 
static void itMew_UnkMotion0_Phys (Item_GObj *gobj)
 
static bool itMew_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_2725_Logic22_Spawned (Item_GObj *gobj)
 
void it_802D3B6C (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F80C8 []
 

Function Documentation

◆ it_802D3B8C()

void it_802D3B8C ( Item_GObj gobj)
static

◆ it_802D3BE0()

void it_802D3BE0 ( Item_GObj gobj)
static

◆ itMew_UnkMotion1_Anim()

bool itMew_UnkMotion1_Anim ( Item_GObj gobj)
static

◆ itMew_UnkMotion1_Phys()

void itMew_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ itMew_UnkMotion1_Coll()

bool itMew_UnkMotion1_Coll ( Item_GObj gobj)
static

◆ it_802D3C9C()

void it_802D3C9C ( Item_GObj gobj)
static

◆ itMew_UnkMotion2_Anim()

bool itMew_UnkMotion2_Anim ( Item_GObj gobj)
static

◆ itMew_UnkMotion2_Phys()

void itMew_UnkMotion2_Phys ( Item_GObj gobj)
static

◆ itMew_UnkMotion2_Coll()

bool itMew_UnkMotion2_Coll ( Item_GObj gobj)
static

◆ it_802D3D94()

void it_802D3D94 ( Item_GObj gobj)
static

◆ itMew_UnkMotion0_Anim()

bool itMew_UnkMotion0_Anim ( Item_GObj gobj)
static

◆ itMew_UnkMotion0_Phys()

void itMew_UnkMotion0_Phys ( Item_GObj gobj)
static

◆ itMew_UnkMotion0_Coll()

bool itMew_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_2725_Logic22_Spawned()

void it_2725_Logic22_Spawned ( Item_GObj gobj)

◆ it_802D3B6C()

void it_802D3B6C ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F80C8

ItemStateTable it_803F80C8[]
Initial value:
= {
}
static bool itMew_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmew.c:154
static bool itMew_UnkMotion1_Anim(Item_GObj *gobj)
Definition itmew.c:68
static void itMew_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmew.c:137
static bool itMew_UnkMotion2_Coll(Item_GObj *gobj)
Definition itmew.c:116
static bool itMew_UnkMotion2_Anim(Item_GObj *gobj)
Definition itmew.c:99
static void itMew_UnkMotion2_Phys(Item_GObj *gobj)
Definition itmew.c:109
static bool itMew_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmew.c:131
static void itMew_UnkMotion1_Phys(Item_GObj *gobj)
Definition itmew.c:76
static bool itMew_UnkMotion1_Coll(Item_GObj *gobj)
Definition itmew.c:78