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SSBM Decomp
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#include "itmew.h"#include "inlines.h"#include <melee/gr/stage.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_279C.h>#include <melee/it/item.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/random.h>Functions | |
| static void | it_802D3B8C (Item_GObj *gobj) |
| static void | it_802D3BE0 (Item_GObj *gobj) |
| static bool | itMew_UnkMotion1_Anim (Item_GObj *gobj) |
| static void | itMew_UnkMotion1_Phys (Item_GObj *gobj) |
| static bool | itMew_UnkMotion1_Coll (Item_GObj *gobj) |
| static void | it_802D3C9C (Item_GObj *gobj) |
| static bool | itMew_UnkMotion2_Anim (Item_GObj *gobj) |
| static void | itMew_UnkMotion2_Phys (Item_GObj *gobj) |
| static bool | itMew_UnkMotion2_Coll (Item_GObj *gobj) |
| static void | it_802D3D94 (Item_GObj *gobj) |
| static bool | itMew_UnkMotion0_Anim (Item_GObj *gobj) |
| static void | itMew_UnkMotion0_Phys (Item_GObj *gobj) |
| static bool | itMew_UnkMotion0_Coll (Item_GObj *gobj) |
| void | itMew_Logic22_Spawned (Item_GObj *gobj) |
| void | it_802D3B6C (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F80C8 [] |
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| void itMew_Logic22_Spawned | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F80C8[] |