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itlucky.c File Reference
#include "itlucky.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/inlines.h"

Functions

void it_802D50F0 (Item_GObj *gobj)
 it_802D5050
 
void it_802D53F0 (Item_GObj *gobj)
 it_802D5124
 
bool it_802D53F4 (Item_GObj *gobj)
 
bool itLucky_UnkMotion5_Anim (Item_GObj *gobj)
 it_802D5420
 
void itLucky_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itLucky_UnkMotion5_Coll (Item_GObj *gobj)
 
bool itLucky_UnkMotion6_Anim (Item_GObj *gobj)
 
void itLucky_UnkMotion6_Phys (Item_GObj *gobj)
 
bool it_802D55DC (Item_GObj *gobj)
 it_802D5560
 
void it_802D5600 (Item_GObj *gobj)
 
bool it_802D5620 (Item_GObj *gobj)
 
void it_802D56F0 (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_802D5648
 
void it_802D58BC (Item_GObj *gobj)
 it_802D5710
 
bool it_802D58C0 (Item_GObj *gobj)
 
void it_802D58EC (HSD_GObj *gobj)
 
void itLucky_UnkMotion3_Phys (Item_GObj *gobj)
 itLucky_UnkMotion3_Anim
 
bool itLucky_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_2725_Logic44_PickedUp (Item_GObj *gobj)
 
bool itLucky_UnkMotion2_Anim (Item_GObj *gobj)
 
void itLucky_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_2725_Logic44_Dropped (Item_GObj *gobj)
 
void it_2725_Logic44_EnteredAir (Item_GObj *gobj)
 
void it_802D5A64 (Item_GObj *gobj)
 it_802D5A2C
 
bool it_802D5A68 (Item_GObj *gobj)
 
void it_2725_Logic44_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_802D50F0()

void it_802D50F0 ( Item_GObj gobj)

◆ it_802D53F0()

◆ it_802D53F4()

bool it_802D53F4 ( Item_GObj gobj)

◆ itLucky_UnkMotion5_Anim()

bool itLucky_UnkMotion5_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion5_Phys()

void itLucky_UnkMotion5_Phys ( Item_GObj gobj)

◆ itLucky_UnkMotion5_Coll()

bool itLucky_UnkMotion5_Coll ( Item_GObj gobj)

◆ itLucky_UnkMotion6_Anim()

bool itLucky_UnkMotion6_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion6_Phys()

void itLucky_UnkMotion6_Phys ( Item_GObj gobj)

◆ it_802D55DC()

bool it_802D55DC ( Item_GObj gobj)

◆ it_802D5600()

void it_802D5600 ( Item_GObj gobj)

◆ it_802D5620()

bool it_802D5620 ( Item_GObj gobj)

◆ it_802D56F0()

void it_802D56F0 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802D58BC()

◆ it_802D58C0()

bool it_802D58C0 ( Item_GObj gobj)

◆ it_802D58EC()

void it_802D58EC ( HSD_GObj gobj)

◆ itLucky_UnkMotion3_Phys()

void itLucky_UnkMotion3_Phys ( Item_GObj gobj)

◆ itLucky_UnkMotion3_Coll()

bool itLucky_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_2725_Logic44_PickedUp()

void it_2725_Logic44_PickedUp ( Item_GObj gobj)

◆ itLucky_UnkMotion2_Anim()

bool itLucky_UnkMotion2_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion2_Phys()

void itLucky_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_2725_Logic44_Dropped()

void it_2725_Logic44_Dropped ( Item_GObj gobj)

◆ it_2725_Logic44_EnteredAir()

void it_2725_Logic44_EnteredAir ( Item_GObj gobj)

◆ it_802D5A64()

void it_802D5A64 ( Item_GObj gobj)

◆ it_802D5A68()

bool it_802D5A68 ( Item_GObj gobj)

◆ it_2725_Logic44_EvtUnk()

void it_2725_Logic44_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)