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itlucky.c File Reference
#include "itlucky.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"

Functions

void it_802D53F0 (Item_GObj *gobj)
 it_802D5050
 
bool itLucky_UnkMotion5_Anim (Item_GObj *gobj)
 it_802D53F4
 
bool itLucky_UnkMotion6_Anim (Item_GObj *gobj)
 itLucky_UnkMotion5_Phys
 
void it_802D58BC (Item_GObj *gobj)
 itLucky_UnkMotion6_Phys
 
bool itLucky_UnkMotion2_Anim (Item_GObj *gobj)
 it_802D58C0
 
void itLucky_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_802D5A64 (Item_GObj *gobj)
 it_2725_Logic44_Dropped
 
void it_2725_Logic44_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_802D5A68
 

Function Documentation

◆ it_802D53F0()

◆ itLucky_UnkMotion5_Anim()

bool itLucky_UnkMotion5_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion6_Anim()

bool itLucky_UnkMotion6_Anim ( Item_GObj gobj)

◆ it_802D58BC()

◆ itLucky_UnkMotion2_Anim()

◆ itLucky_UnkMotion2_Phys()

void itLucky_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_802D5A64()

◆ it_2725_Logic44_EvtUnk()

void it_2725_Logic44_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)