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SSBM Decomp
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#include "itlucky.h"#include <Runtime/platform.h>#include <melee/it/forward.h>#include <placeholder.h>#include "itegg.h"#include <melee/ef/eflib.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_279C.h>#include <melee/it/itCommonItems.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/it/ithitbox.h>#include <melee/it/itmaplib.h>#include <melee/it/itspawn.h>#include <melee/lb/lb_00B0.h>#include <sysdolphin/baselib/random.h>Variables | |
| ItemStateTable | it_803F8190 [] |
| ItemStateTable | it_803F8200 [] |
| void it_802D5050 | ( | Item_GObj * | gobj | ) |
| void it_802D50F0 | ( | Item_GObj * | gobj | ) |
| void it_802D51C8 | ( | HSD_GObj * | gobj | ) |
| void it_802D52E4 | ( | Item_GObj * | gobj | ) |
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inlinestatic |
| void it_802D533C | ( | Item_GObj * | gobj | ) |
| void it_802D53F0 | ( | Item_GObj * | gobj | ) |
| void it_802D5420 | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
| void it_802D546C | ( | Item_GObj * | gobj | ) |
| void itLucky_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
| void itLucky_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D5560 | ( | HSD_GObj * | gobj | ) |
| void it_802D5600 | ( | Item_GObj * | gobj | ) |
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inlinestatic |
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inlinestatic |
| void itLucky_Logic44_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802D582C | ( | Item_GObj * | gobj | ) |
| void it_802D58BC | ( | Item_GObj * | gobj | ) |
| void it_802D58EC | ( | HSD_GObj * | gobj | ) |
| void itLucky_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void itLucky_Logic44_PickedUp | ( | Item_GObj * | gobj | ) |
| void itLucky_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void itLucky_Logic44_Dropped | ( | Item_GObj * | gobj | ) |
| void itLucky_Logic44_EnteredAir | ( | Item_GObj * | gobj | ) |
| void it_802D5A64 | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F8190[] |
| ItemStateTable it_803F8200[] |