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SSBM Decomp
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#include "itlucky.h"#include <placeholder.h>#include <platform.h>#include "it/it_26B1.h"#include "it/it_266F.h"#include "it/it_2725.h"#include "it/item.h"#include "it/inlines.h"| void it_802D50F0 | ( | Item_GObj * | gobj | ) |
| void it_802D53F0 | ( | Item_GObj * | gobj | ) |
| void itLucky_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
| void itLucky_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D5600 | ( | Item_GObj * | gobj | ) |
| void it_802D58BC | ( | Item_GObj * | gobj | ) |
| void it_802D58EC | ( | HSD_GObj * | gobj | ) |
| void itLucky_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic44_PickedUp | ( | Item_GObj * | gobj | ) |
| void itLucky_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic44_Dropped | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic44_EnteredAir | ( | Item_GObj * | gobj | ) |
| void it_802D5A64 | ( | Item_GObj * | gobj | ) |