SSBM Decomp
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#include "ithouou.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
Functions | |
void | it_802D25B8 (void) |
it_2725_Logic18_Spawned | |
void | it_802D25BC (Item_GObj *gobj, Item_GObj *ref_gobj) |
void | itHouou_UnkMotion1_Phys (Item_GObj *gobj) |
itHouou_UnkMotion1_Anim | |
bool | itHouou_UnkMotion1_Coll (Item_GObj *gobj) |
bool | itHouou_UnkMotion2_Coll (Item_GObj *gobj) |
it_802D2668 | |
bool | itHouou_UnkMotion3_Coll (Item_GObj *gobj) |
it_802D27B0 | |
bool | itHouou_UnkMotion4_Coll (Item_GObj *gobj) |
it_802D290C | |
void | itHouou_UnkMotion5_Phys (Item_GObj *gobj) |
it_802D2A58 | |
bool | itHouou_UnkMotion5_Coll (Item_GObj *gobj) |
bool | it_802D2C54 (Item_GObj *gobj) |
it_802D2B4C | |
bool | it_802D2D04 (Item_GObj *gobj) |
it_802D2C78 | |
void | it_802D2ED0 (Item_GObj *gobj, Item_GObj *ref_gobj) |
it_802D2D2C | |
bool | it_802D2F3C (Item_GObj *gobj) |
it_802D2EF0 | |
bool | it_802D2FE8 (Item_GObj *gobj) |
it_802D2F70 | |
void it_802D25B8 | ( | void | ) |
void itHouou_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void itHouou_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |