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ithouou.c File Reference
#include "ithouou.h"
#include <placeholder.h>
#include <platform.h>
#include "ef/eflib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

void it_802D25B8 (void)
 it_2725_Logic18_Spawned
 
void it_802D25BC (Item_GObj *gobj, Item_GObj *ref_gobj)
 
bool itHouou_UnkMotion1_Anim (Item_GObj *gobj)
 
void itHouou_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itHouou_UnkMotion1_Coll (Item_GObj *gobj)
 
bool itHouou_UnkMotion2_Anim (Item_GObj *gobj)
 it_802D2668
 
bool itHouou_UnkMotion2_Coll (Item_GObj *gobj)
 itHouou_UnkMotion2_Phys
 
void it_802D27B0 (Item_GObj *gobj)
 
bool itHouou_UnkMotion3_Coll (Item_GObj *gobj)
 itHouou_UnkMotion3_Anim
 
bool itHouou_UnkMotion4_Anim (Item_GObj *gobj)
 it_802D290C
 
bool itHouou_UnkMotion4_Coll (Item_GObj *gobj)
 itHouou_UnkMotion4_Phys
 
bool itHouou_UnkMotion5_Anim (Item_GObj *gobj)
 it_802D2A58
 
void itHouou_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itHouou_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_802D2BE0 (Item_GObj *gobj)
 it_802D2B4C
 
bool it_802D2C54 (Item_GObj *gobj)
 
bool it_802D2D04 (Item_GObj *gobj)
 it_802D2C78
 
void it_802D2ED0 (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_802D2D2C
 
void it_802D2EF0 (Item_GObj *gobj)
 
bool it_802D2F3C (Item_GObj *gobj)
 
bool it_802D2FE8 (Item_GObj *gobj)
 it_802D2F70
 

Function Documentation

◆ it_802D25B8()

void it_802D25B8 ( void  )

◆ it_802D25BC()

void it_802D25BC ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itHouou_UnkMotion1_Anim()

bool itHouou_UnkMotion1_Anim ( Item_GObj gobj)

◆ itHouou_UnkMotion1_Phys()

void itHouou_UnkMotion1_Phys ( Item_GObj gobj)

◆ itHouou_UnkMotion1_Coll()

bool itHouou_UnkMotion1_Coll ( Item_GObj gobj)

◆ itHouou_UnkMotion2_Anim()

bool itHouou_UnkMotion2_Anim ( Item_GObj gobj)

◆ itHouou_UnkMotion2_Coll()

bool itHouou_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_802D27B0()

void it_802D27B0 ( Item_GObj gobj)

◆ itHouou_UnkMotion3_Coll()

bool itHouou_UnkMotion3_Coll ( Item_GObj gobj)

◆ itHouou_UnkMotion4_Anim()

bool itHouou_UnkMotion4_Anim ( Item_GObj gobj)

◆ itHouou_UnkMotion4_Coll()

bool itHouou_UnkMotion4_Coll ( Item_GObj gobj)

◆ itHouou_UnkMotion5_Anim()

bool itHouou_UnkMotion5_Anim ( Item_GObj gobj)

◆ itHouou_UnkMotion5_Phys()

void itHouou_UnkMotion5_Phys ( Item_GObj gobj)

◆ itHouou_UnkMotion5_Coll()

bool itHouou_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_802D2BE0()

void it_802D2BE0 ( Item_GObj gobj)

◆ it_802D2C54()

bool it_802D2C54 ( Item_GObj gobj)

◆ it_802D2D04()

bool it_802D2D04 ( Item_GObj gobj)

◆ it_802D2ED0()

void it_802D2ED0 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802D2EF0()

void it_802D2EF0 ( Item_GObj gobj)

◆ it_802D2F3C()

bool it_802D2F3C ( Item_GObj gobj)

◆ it_802D2FE8()

bool it_802D2FE8 ( Item_GObj gobj)