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SSBM Decomp
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#include "itfflowerflame.h"#include <placeholder.h>#include "inlines.h"#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>Variables | |
| ItemStateTable | it_803F66C8 [] |
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static |
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static |
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static |
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static |
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static |
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static |
| HSD_GObj * it_8029A748 | ( | Item_GObj * | arg0, |
| Vec3 * | arg1, | ||
| Fighter_Part | arg2, | ||
| f32 | arg3 ) |
| void itFFlowerFlame_Logic41_Spawned | ( | Item_GObj * | arg0 | ) |
| void itFFlowerFlame_Logic41_PickedUp | ( | Item_GObj * | gobj | ) |
| void itFFlowerFlame_Logic41_Dropped | ( | Item_GObj * | gobj | ) |
| void itFFlowerFlame_Logic41_EnteredAir | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F66C8[] |