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itfflowerflame.c File Reference
#include "itfflowerflame.h"
#include <placeholder.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

static void it_8029AA1C (HSD_GObj *)
 
static bool itFflowerflame_UnkMotion0_Anim (Item_GObj *)
 
static void itFflowerflame_UnkMotion0_Phys (HSD_GObj *)
 
static bool itFflowerflame_UnkMotion0_Coll (Item_GObj *)
 
static void it_8029AB90 (HSD_GObj *)
 
static bool itFflowerflame_UnkMotion1_Anim (Item_GObj *)
 
static void itFflowerflame_UnkMotion1_Phys (Item_GObj *)
 
static bool itFflowerflame_UnkMotion1_Coll (HSD_GObj *)
 
static bool itFflowerflame_UnkMotion2_Anim (Item_GObj *)
 
static bool itFflowerflame_UnkMotion3_Anim (Item_GObj *)
 
static void itFflowerflame_UnkMotion3_Phys (Item_GObj *)
 
static bool itFflowerflame_UnkMotion3_Coll (Item_GObj *)
 
static bool itFflowerflame_UnkMotion4_Anim (Item_GObj *)
 
static void itFflowerflame_UnkMotion4_Phys (HSD_GObj *)
 
static bool itFflowerflame_UnkMotion4_Coll (Item_GObj *)
 
HSD_GObjit_8029A748 (Item_GObj *arg0, Vec3 *arg1, Fighter_Part arg2, f32 arg3)
 
void it_8029A89C (Item_GObj *arg0, f32 arg1)
 
void it_8029A8F4 (Item_GObj *arg0, Vec3 *arg1)
 
void it_3F14_Logic41_Spawned (Item_GObj *arg0)
 
void it_3F14_Logic41_PickedUp (Item_GObj *gobj)
 
void it_3F14_Logic41_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic41_EnteredAir (Item_GObj *gobj)
 
void it_3F14_Logic41_EvtUnk (Item_GObj *arg0, Item_GObj *arg1)
 

Variables

ItemStateTable it_803F66C8 []
 

Function Documentation

◆ it_8029AA1C()

void it_8029AA1C ( HSD_GObj gobj)
static

◆ itFflowerflame_UnkMotion0_Anim()

bool itFflowerflame_UnkMotion0_Anim ( Item_GObj arg0)
static

◆ itFflowerflame_UnkMotion0_Phys()

void itFflowerflame_UnkMotion0_Phys ( HSD_GObj arg0)
static

◆ itFflowerflame_UnkMotion0_Coll()

bool itFflowerflame_UnkMotion0_Coll ( Item_GObj arg0)
static

◆ it_8029AB90()

void it_8029AB90 ( HSD_GObj gobj)
static

◆ itFflowerflame_UnkMotion1_Anim()

bool itFflowerflame_UnkMotion1_Anim ( Item_GObj gobj)
static

◆ itFflowerflame_UnkMotion1_Phys()

void itFflowerflame_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ itFflowerflame_UnkMotion1_Coll()

bool itFflowerflame_UnkMotion1_Coll ( HSD_GObj gobj)
static

◆ itFflowerflame_UnkMotion2_Anim()

bool itFflowerflame_UnkMotion2_Anim ( Item_GObj gobj)
static

◆ itFflowerflame_UnkMotion3_Anim()

bool itFflowerflame_UnkMotion3_Anim ( Item_GObj gobj)
static

◆ itFflowerflame_UnkMotion3_Phys()

void itFflowerflame_UnkMotion3_Phys ( Item_GObj gobj)
static

◆ itFflowerflame_UnkMotion3_Coll()

bool itFflowerflame_UnkMotion3_Coll ( Item_GObj gobj)
static

◆ itFflowerflame_UnkMotion4_Anim()

bool itFflowerflame_UnkMotion4_Anim ( Item_GObj gobj)
static

◆ itFflowerflame_UnkMotion4_Phys()

void itFflowerflame_UnkMotion4_Phys ( HSD_GObj gobj)
static

◆ itFflowerflame_UnkMotion4_Coll()

bool itFflowerflame_UnkMotion4_Coll ( Item_GObj gobj)
static

◆ it_8029A748()

HSD_GObj * it_8029A748 ( Item_GObj arg0,
Vec3 *  arg1,
Fighter_Part  arg2,
f32  arg3 
)

◆ it_8029A89C()

void it_8029A89C ( Item_GObj arg0,
f32  arg1 
)

◆ it_8029A8F4()

void it_8029A8F4 ( Item_GObj arg0,
Vec3 *  arg1 
)

◆ it_3F14_Logic41_Spawned()

void it_3F14_Logic41_Spawned ( Item_GObj arg0)

◆ it_3F14_Logic41_PickedUp()

void it_3F14_Logic41_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic41_Dropped()

void it_3F14_Logic41_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic41_EnteredAir()

void it_3F14_Logic41_EnteredAir ( Item_GObj gobj)

◆ it_3F14_Logic41_EvtUnk()

void it_3F14_Logic41_EvtUnk ( Item_GObj arg0,
Item_GObj arg1 
)

Variable Documentation

◆ it_803F66C8

ItemStateTable it_803F66C8[]
Initial value:
= {
}
static bool itFflowerflame_UnkMotion1_Anim(Item_GObj *)
Definition itfflowerflame.c:145
static bool itFflowerflame_UnkMotion4_Coll(Item_GObj *)
Definition itfflowerflame.c:231
static void itFflowerflame_UnkMotion3_Phys(Item_GObj *)
Definition itfflowerflame.c:198
static bool itFflowerflame_UnkMotion3_Coll(Item_GObj *)
Definition itfflowerflame.c:205
static bool itFflowerflame_UnkMotion1_Coll(HSD_GObj *)
Definition itfflowerflame.c:164
static bool itFflowerflame_UnkMotion3_Anim(Item_GObj *)
Definition itfflowerflame.c:188
static bool itFflowerflame_UnkMotion4_Anim(Item_GObj *)
Definition itfflowerflame.c:219
static void itFflowerflame_UnkMotion0_Phys(HSD_GObj *)
Definition itfflowerflame.c:131
static void itFflowerflame_UnkMotion1_Phys(Item_GObj *)
Definition itfflowerflame.c:155
static void itFflowerflame_UnkMotion4_Phys(HSD_GObj *)
Definition itfflowerflame.c:229
static bool itFflowerflame_UnkMotion2_Anim(Item_GObj *)
Definition itfflowerflame.c:175
static bool itFflowerflame_UnkMotion0_Anim(Item_GObj *)
Definition itfflowerflame.c:121
static bool itFflowerflame_UnkMotion0_Coll(Item_GObj *)
Definition itfflowerflame.c:133
#define NULL
Definition stddef.h:19