SSBM Decomp
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itcoin.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include "it/types.h"
#include <baselib/forward.h>

Go to the source code of this file.

Functions

void it_802F13B4 (HSD_GObj *, int)
void itCoin_Logic116_Spawned (Item_GObj *)
void itCoin_Logic116_Destroyed (Item_GObj *)
void itCoin_Logic116_PickedUp (Item_GObj *)
void itCoin_Logic116_EvtUnk (Item_GObj *, Item_GObj *)
bool itCoin_Logic116_DmgReceived (Item_GObj *)
void itCoin_Logic116_Thrown (Item_GObj *)
void itCoin_Logic116_EnteredAir (Item_GObj *)
void it_802F2014 (Item_GObj *, int)
int it_802F2020 (Item_GObj *)
void it_802F202C (Item_GObj *)
Item_GObjit_802F2094 (HSD_GObj *, Vec3 *, int, int)

Variables

ItemStateTable it_803F93C8 []

Function Documentation

◆ it_802F13B4()

void it_802F13B4 ( HSD_GObj * gobj,
int arg1 )

◆ itCoin_Logic116_Spawned()

void itCoin_Logic116_Spawned ( Item_GObj * gobj)

◆ itCoin_Logic116_Destroyed()

void itCoin_Logic116_Destroyed ( Item_GObj * gobj)

◆ itCoin_Logic116_PickedUp()

void itCoin_Logic116_PickedUp ( Item_GObj * gobj)

◆ itCoin_Logic116_EvtUnk()

void itCoin_Logic116_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref )

◆ itCoin_Logic116_DmgReceived()

bool itCoin_Logic116_DmgReceived ( Item_GObj * gobj)

◆ itCoin_Logic116_Thrown()

void itCoin_Logic116_Thrown ( Item_GObj * gobj)

◆ itCoin_Logic116_EnteredAir()

void itCoin_Logic116_EnteredAir ( Item_GObj * gobj)

◆ it_802F2014()

void it_802F2014 ( Item_GObj * gobj,
int arg1 )

◆ it_802F2020()

int it_802F2020 ( Item_GObj * gobj)

◆ it_802F202C()

void it_802F202C ( Item_GObj * gobj)

◆ it_802F2094()

Item_GObj * it_802F2094 ( HSD_GObj * arg0,
Vec3 * pos,
int arg2,
int arg3 )

Variable Documentation

◆ it_803F93C8

ItemStateTable it_803F93C8[]
extern