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itclimbersblizzard.c File Reference
#include "itclimbersblizzard.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/random.h"
#include "db/db.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCharItems.h"
#include "it/item.h"
#include <math.h>

Macros

#define M_TAU   6.283185307179586
 
#define GET_ATTRS(ip)
 

Functions

Item_GObjit_802C2144 (Item_GObj *gobj, Vec3 *pos, f32 facing_dir)
 
void it_802C2248 (Item_GObj *gobj)
 
bool itClimbersblizzard_UnkMotion0_Anim (Item_GObj *gobj)
 
void itClimbersblizzard_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itClimbersblizzard_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802C2358 (Item_GObj *gobj)
 
bool it_2725_Logic64_DmgDealt (Item_GObj *gobj)
 
bool it_2725_Logic64_Clanked (Item_GObj *gobj)
 
bool it_2725_Logic64_HitShield (Item_GObj *gobj)
 
bool it_2725_Logic64_Absorbed (Item_GObj *gobj)
 
bool it_2725_Logic64_ShieldBounced (Item_GObj *gobj)
 
void it_2725_Logic64_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 
bool it_2725_Logic64_Reflected (Item_GObj *gobj)
 
static void it_802C2358_no_inline4 (Item_GObj *gobj)
 
static void it_802C2358_no_inline3 (Item_GObj *gobj)
 
static void it_802C2358_no_inline2 (Item_GObj *gobj)
 
static void it_802C2358_no_inline (Item_GObj *gobj)
 
static Item_GObjspawn_item_0z (Item_GObj *gobj, ItemKind kind, Vec3 *pos, f32 facing_dir, SpawnItem *spawn)
 

Macro Definition Documentation

◆ M_TAU

#define M_TAU   6.283185307179586

◆ GET_ATTRS

#define GET_ATTRS (   ip)
Value:
ip->xC4_article_data->x4_specialAttributes)
Definition itCharItems.h:20

Function Documentation

◆ it_802C2144()

Item_GObj * it_802C2144 ( Item_GObj gobj,
Vec3 *  pos,
f32  facing_dir 
)

◆ it_802C2248()

void it_802C2248 ( Item_GObj gobj)

◆ itClimbersblizzard_UnkMotion0_Anim()

bool itClimbersblizzard_UnkMotion0_Anim ( Item_GObj gobj)

◆ itClimbersblizzard_UnkMotion0_Phys()

void itClimbersblizzard_UnkMotion0_Phys ( Item_GObj gobj)

◆ itClimbersblizzard_UnkMotion0_Coll()

bool itClimbersblizzard_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802C2358()

void it_802C2358 ( Item_GObj gobj)

◆ it_2725_Logic64_DmgDealt()

bool it_2725_Logic64_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic64_Clanked()

bool it_2725_Logic64_Clanked ( Item_GObj gobj)

◆ it_2725_Logic64_HitShield()

bool it_2725_Logic64_HitShield ( Item_GObj gobj)

◆ it_2725_Logic64_Absorbed()

bool it_2725_Logic64_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic64_ShieldBounced()

bool it_2725_Logic64_ShieldBounced ( Item_GObj gobj)

◆ it_2725_Logic64_EvtUnk()

void it_2725_Logic64_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_2725_Logic64_Reflected()

bool it_2725_Logic64_Reflected ( Item_GObj gobj)

◆ it_802C2358_no_inline4()

static void it_802C2358_no_inline4 ( Item_GObj gobj)
inlinestatic

◆ it_802C2358_no_inline3()

static void it_802C2358_no_inline3 ( Item_GObj gobj)
inlinestatic

◆ it_802C2358_no_inline2()

static void it_802C2358_no_inline2 ( Item_GObj gobj)
inlinestatic

◆ it_802C2358_no_inline()

static void it_802C2358_no_inline ( Item_GObj gobj)
inlinestatic

◆ spawn_item_0z()

static Item_GObj * spawn_item_0z ( Item_GObj gobj,
ItemKind  kind,
Vec3 *  pos,
f32  facing_dir,
SpawnItem spawn 
)
inlinestatic