SSBM Decomp
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itclimbersblizzard.c File Reference
#include "itclimbersblizzard.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/random.h"
#include "db/db.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCharItems.h"
#include "it/item.h"
#include "it/items/forward.h"
#include <math.h>

Macros

#define M_TAU   6.283185307179586
 
#define GET_ATTRS(ip)
 

Functions

bool itClimbersBlizzard_UnkMotion0_Anim (Item_GObj *gobj)
 
void itClimbersBlizzard_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itClimbersBlizzard_UnkMotion0_Coll (Item_GObj *gobj)
 
static Item_GObjspawn_item_0z (Item_GObj *gobj, ItemKind kind, Vec3 *pos, f32 facing_dir, SpawnItem *spawn)
 
Item_GObjitClimbersBlizzard_Spawn (Item_GObj *gobj, Vec3 *pos, f32 facing_dir)
 
void itClimbersBlizzard_802C2248 (Item_GObj *gobj)
 
void itClimbersBlizzard_802C2358 (Item_GObj *gobj)
 
bool itClimbersBlizzard_DmgDealt (Item_GObj *gobj)
 
bool itClimbersBlizzard_Reflected (Item_GObj *gobj)
 
bool itClimbersBlizzard_Clanked (Item_GObj *gobj)
 
bool itClimbersBlizzard_HitShield (Item_GObj *gobj)
 
bool itClimbersBlizzard_Absorbed (Item_GObj *gobj)
 
bool itClimbersBlizzard_ShieldBounced (Item_GObj *gobj)
 
void itClimbersBlizzard_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F76A8 []
 

Macro Definition Documentation

◆ M_TAU

#define M_TAU   6.283185307179586

◆ GET_ATTRS

#define GET_ATTRS (   ip)
Value:
ip->xC4_article_data->x4_specialAttributes)
Definition itCharItems.h:21

Function Documentation

◆ itClimbersBlizzard_UnkMotion0_Anim()

bool itClimbersBlizzard_UnkMotion0_Anim ( Item_GObj gobj)

◆ itClimbersBlizzard_UnkMotion0_Phys()

void itClimbersBlizzard_UnkMotion0_Phys ( Item_GObj gobj)

◆ itClimbersBlizzard_UnkMotion0_Coll()

bool itClimbersBlizzard_UnkMotion0_Coll ( Item_GObj gobj)

◆ spawn_item_0z()

static Item_GObj * spawn_item_0z ( Item_GObj gobj,
ItemKind  kind,
Vec3 *  pos,
f32  facing_dir,
SpawnItem spawn 
)
inlinestatic

◆ itClimbersBlizzard_Spawn()

Item_GObj * itClimbersBlizzard_Spawn ( Item_GObj gobj,
Vec3 *  pos,
f32  facing_dir 
)

◆ itClimbersBlizzard_802C2248()

void itClimbersBlizzard_802C2248 ( Item_GObj gobj)

◆ itClimbersBlizzard_802C2358()

void itClimbersBlizzard_802C2358 ( Item_GObj gobj)

◆ itClimbersBlizzard_DmgDealt()

bool itClimbersBlizzard_DmgDealt ( Item_GObj gobj)

◆ itClimbersBlizzard_Reflected()

bool itClimbersBlizzard_Reflected ( Item_GObj gobj)

◆ itClimbersBlizzard_Clanked()

bool itClimbersBlizzard_Clanked ( Item_GObj gobj)

◆ itClimbersBlizzard_HitShield()

bool itClimbersBlizzard_HitShield ( Item_GObj gobj)

◆ itClimbersBlizzard_Absorbed()

bool itClimbersBlizzard_Absorbed ( Item_GObj gobj)

◆ itClimbersBlizzard_ShieldBounced()

bool itClimbersBlizzard_ShieldBounced ( Item_GObj gobj)

◆ itClimbersBlizzard_EvtUnk()

void itClimbersBlizzard_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F76A8

ItemStateTable it_803F76A8[]
Initial value:
void itClimbersBlizzard_UnkMotion0_Phys(Item_GObj *gobj)
Definition itclimbersblizzard.c:123
bool itClimbersBlizzard_UnkMotion0_Coll(Item_GObj *gobj)
Definition itclimbersblizzard.c:130
bool itClimbersBlizzard_UnkMotion0_Anim(Item_GObj *gobj)
Definition itclimbersblizzard.c:113