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it_3F2F.h
Go to the documentation of this file.
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#ifndef GALE01_IT_3F2F
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#define GALE01_IT_3F2F
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#include <
melee/it/kinds/types.h
>
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#include <
melee/it/types.h
>
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/* 3F2F28 */
extern
struct
sdata_ItemGXLink
it_803F2F28
[118];
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/* 3F3100 */
extern
struct
ItemLogicTable
it_803F3100
[118];
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/* 3F4CA8 */
extern
struct
sdata_ItemGXLink
it_803F4CA8
[30];
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/* 3F4D20 */
extern
struct
ItemLogicTable
it_803F4D20
[30];
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#endif
it_803F4CA8
struct sdata_ItemGXLink it_803F4CA8[30]
Monster and Stage-specific Items.
Definition
it_3F2F.c:2230
it_803F4D20
struct ItemLogicTable it_803F4D20[ARRAY_SIZE(it_803F4CA8)]
Definition
it_3F2F.c:2239
it_803F2F28
struct sdata_ItemGXLink it_803F2F28[118]
Character-specific items.
Definition
it_3F2F.c:99
it_803F3100
struct ItemLogicTable it_803F3100[ARRAY_SIZE(it_803F2F28)]
Definition
it_3F2F.c:132
types.h
types.h
ItemLogicTable
Definition
types.h:22
sdata_ItemGXLink
Definition
types.h:621
src
melee
it
it_3F2F.h
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