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SSBM Decomp
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#include <melee/ef/eflib.h>#include <melee/it/it_2725.h>#include <melee/it/it_3F14.h>#include <melee/it/item.h>#include <melee/it/itmaplib.h>#include <melee/it/types.h>#include <melee/mp/mplib.h>#include <sysdolphin/baselib/gobj.h>Go to the source code of this file.
Macros | |
| #define | GET_ITEM(gobj) |
Functions | |
| static Item * | GetItemData (HSD_GObj *gobj) |
| static void | itResetVelocity (Item *ip) |
| static void | Item_SetEffectHitlagCallbacks (Item *ip) |
| static void | Item_EnterStateWithEffectHitlag (Item_GObj *gobj, s32 msid) |
| static void | Item_ApplyFallingPhysics (Item_GObj *gobj) |
| static bool | Item_TickLifetime (Item *ip) |
| static bool | itGrappleCheckCollision (ItemLink *head, Fighter *fp, Vec3 *pos) |
Check whether the grapple chain from head to the tip pos or to its owner fp collides with terrain (shared by Link's hookshot and Samus's grapple beam). | |
| static HSD_JObj * | itGetJObjGrandchild (Item_GObj *gobj) |
| #define GET_ITEM | ( | gobj | ) |
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Check whether the grapple chain from head to the tip pos or to its owner fp collides with terrain (shared by Link's hookshot and Samus's grapple beam).