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gmadventure.h File Reference
#include <melee/gm/types.h>

Go to the source code of this file.

Functions

void gm_801B3F40 (GameScene *)
void gm_801B4064 (GameScene *)
void gm_801B4170 (GameScene *)
void gm_801B4254 (GameScene *)
void gm_801B4294 (GameScene *)
void gm_801B42E8 (GameScene *)
void gm_801B4350 (GameScene *)
void gm_801B4408 (GameScene *)
void gm_801B4430 (GameScene *)
void gm_801B44A0 (GameScene *)
void gm_801B45A4 (GameScene *)
void gm_801B461C (GameScene *)
void gm_801B4684 (GameScene *)
void gm_801B4768 (GameScene *)
void gm_801B47FC (GameScene *)
void gm_801B4860 (GameScene *)
void gm_801B4974 (GameScene *)
void gm_801B4B28 (GameScene *)
void gm_801B4C5C (GameScene *)
void gm_801B4D34 (GameScene *)
void gm_801B4DAC (GameScene *)
void gm_801B4E58 (GameScene *)
void gm_801B4EB8 (GameScene *)
void gm_801B4F44 (GameScene *)
void gm_801B4FCC (GameScene *)
void gm_801B5078 (GameScene *)
void gm_801B50C4 (GameScene *)
void gm_801B518C (GameScene *)
void gm_801B51CC_OnInit (void)
void gm_801B5214_OnLoad (void)

Variables

GameScene gm_803DE1B8_Scenes [49]
struct gm_803DE650_t gm_803DE650 [46]

Function Documentation

◆ gm_801B3F40()

void gm_801B3F40 ( GameScene * arg0)

◆ gm_801B4064()

void gm_801B4064 ( GameScene * arg0)

◆ gm_801B4170()

void gm_801B4170 ( GameScene * arg0)

◆ gm_801B4254()

void gm_801B4254 ( GameScene * scene)

◆ gm_801B4294()

void gm_801B4294 ( GameScene * scene)

◆ gm_801B42E8()

void gm_801B42E8 ( GameScene * scene)

◆ gm_801B4350()

void gm_801B4350 ( GameScene * scene)

◆ gm_801B4408()

void gm_801B4408 ( GameScene * scene)

◆ gm_801B4430()

void gm_801B4430 ( GameScene * scene)

◆ gm_801B44A0()

void gm_801B44A0 ( GameScene * scene)

Luigi challenger approaching condition: Reach the flagpole with 2 in the seconds place

◆ gm_801B45A4()

void gm_801B45A4 ( GameScene * scene)

◆ gm_801B461C()

void gm_801B461C ( GameScene * scene)

If we got here from the Luigi cutscene, change Mario to Luigi.

◆ gm_801B4684()

void gm_801B4684 ( GameScene * scene)

Unlock conditions for Luigi (match completed in under 1 minute)

◆ gm_801B4768()

void gm_801B4768 ( GameScene * scene)

◆ gm_801B47FC()

void gm_801B47FC ( GameScene * scene)

◆ gm_801B4860()

void gm_801B4860 ( GameScene * scene)

◆ gm_801B4974()

void gm_801B4974 ( GameScene * arg0)

◆ gm_801B4B28()

void gm_801B4B28 ( GameScene * scene)

◆ gm_801B4C5C()

void gm_801B4C5C ( GameScene * scene)

If the player took longer than 30 seconds, skip the Giant Kirby battle.

◆ gm_801B4D34()

void gm_801B4D34 ( GameScene * scene)

If Falco is unlocked, the player will fight him instead about 1/3 of the time.

◆ gm_801B4DAC()

void gm_801B4DAC ( GameScene * scene)

◆ gm_801B4E58()

void gm_801B4E58 ( GameScene * scene)

< enabling an item, which one?

◆ gm_801B4EB8()

void gm_801B4EB8 ( GameScene * scene)

If Luigi isn't unlocked, don't spawn him for this match.

◆ gm_801B4F44()

void gm_801B4F44 ( GameScene * scene)

◆ gm_801B4FCC()

void gm_801B4FCC ( GameScene * scene)

◆ gm_801B5078()

void gm_801B5078 ( GameScene * scene)

◆ gm_801B50C4()

void gm_801B50C4 ( GameScene * scene)

◆ gm_801B518C()

void gm_801B518C ( GameScene * scene)

◆ gm_801B51CC_OnInit()

void gm_801B51CC_OnInit ( void )

◆ gm_801B5214_OnLoad()

void gm_801B5214_OnLoad ( void )

Variable Documentation

◆ gm_803DE1B8_Scenes

GameScene gm_803DE1B8_Scenes[49]
extern

◆ gm_803DE650

struct gm_803DE650_t gm_803DE650[46]
extern