SSBM Decomp
Loading...
Searching...
No Matches
gmadventure.h File Reference
#include <melee/gm/types.h>

Go to the source code of this file.

Functions

void gm_801B3F40 (GameModeState *)
void gm_801B4064 (GameModeState *)
void gm_801B4170 (GameModeState *)
void gm_801B4254 (GameModeState *)
void gm_801B4294 (GameModeState *)
void gm_801B42E8 (GameModeState *)
void gm_801B4350 (GameModeState *)
void gm_801B4408 (GameModeState *)
void gm_801B4430 (GameModeState *)
void gm_801B44A0 (GameModeState *)
void gm_801B45A4 (GameModeState *)
void gm_801B461C (GameModeState *)
void gm_801B4684 (GameModeState *)
void gm_801B4768 (GameModeState *)
void gm_801B47FC (GameModeState *)
void gm_801B4860 (GameModeState *)
void gm_801B4974 (GameModeState *)
void gm_801B4B28 (GameModeState *)
void gm_801B4C5C (GameModeState *)
void gm_801B4D34 (GameModeState *)
void gm_801B4DAC (GameModeState *)
void gm_801B4E58 (GameModeState *)
void gm_801B4EB8 (GameModeState *)
void gm_801B4F44 (GameModeState *)
void gm_801B4FCC (GameModeState *)
void gm_801B5078 (GameModeState *)
void gm_801B50C4 (GameModeState *)
void gm_801B518C (GameModeState *)
void gm_Mode_Adventure_OnInit (void)
void gm_Mode_Adventure_OnLoad (void)

Variables

GameModeState gm_Mode_Adventure_States [49]
struct gm_803DE650_t gm_803DE650 [46]

Function Documentation

◆ gm_801B3F40()

void gm_801B3F40 ( GameModeState * arg0)

◆ gm_801B4064()

void gm_801B4064 ( GameModeState * arg0)

◆ gm_801B4170()

void gm_801B4170 ( GameModeState * arg0)

◆ gm_801B4254()

void gm_801B4254 ( GameModeState * scene)

◆ gm_801B4294()

void gm_801B4294 ( GameModeState * scene)

◆ gm_801B42E8()

void gm_801B42E8 ( GameModeState * scene)

◆ gm_801B4350()

void gm_801B4350 ( GameModeState * scene)

◆ gm_801B4408()

void gm_801B4408 ( GameModeState * scene)

◆ gm_801B4430()

void gm_801B4430 ( GameModeState * scene)

◆ gm_801B44A0()

void gm_801B44A0 ( GameModeState * scene)

Luigi challenger approaching condition: Reach the flagpole with 2 in the seconds place

◆ gm_801B45A4()

void gm_801B45A4 ( GameModeState * scene)

◆ gm_801B461C()

void gm_801B461C ( GameModeState * scene)

If we got here from the Luigi cutscene, change Mario to Luigi.

◆ gm_801B4684()

void gm_801B4684 ( GameModeState * scene)

Unlock conditions for Luigi (match completed in under 1 minute)

◆ gm_801B4768()

void gm_801B4768 ( GameModeState * scene)

◆ gm_801B47FC()

void gm_801B47FC ( GameModeState * scene)

◆ gm_801B4860()

void gm_801B4860 ( GameModeState * scene)

◆ gm_801B4974()

void gm_801B4974 ( GameModeState * arg0)

◆ gm_801B4B28()

void gm_801B4B28 ( GameModeState * scene)

◆ gm_801B4C5C()

void gm_801B4C5C ( GameModeState * scene)

If the player took longer than 30 seconds, skip the Giant Kirby battle.

◆ gm_801B4D34()

void gm_801B4D34 ( GameModeState * scene)

If Falco is unlocked, the player will fight him instead about 1/3 of the time.

◆ gm_801B4DAC()

void gm_801B4DAC ( GameModeState * scene)

◆ gm_801B4E58()

void gm_801B4E58 ( GameModeState * scene)

< enabling an item, which one?

◆ gm_801B4EB8()

void gm_801B4EB8 ( GameModeState * scene)

If Luigi isn't unlocked, don't spawn him for this match.

◆ gm_801B4F44()

void gm_801B4F44 ( GameModeState * scene)

◆ gm_801B4FCC()

void gm_801B4FCC ( GameModeState * scene)

◆ gm_801B5078()

void gm_801B5078 ( GameModeState * scene)

◆ gm_801B50C4()

void gm_801B50C4 ( GameModeState * scene)

◆ gm_801B518C()

void gm_801B518C ( GameModeState * scene)

◆ gm_Mode_Adventure_OnInit()

void gm_Mode_Adventure_OnInit ( void )

◆ gm_Mode_Adventure_OnLoad()

void gm_Mode_Adventure_OnLoad ( void )

Variable Documentation

◆ gm_Mode_Adventure_States

GameModeState gm_Mode_Adventure_States[49]
extern

◆ gm_803DE650

struct gm_803DE650_t gm_803DE650[46]
extern