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ftzelda.h
Go to the documentation of this file.
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#ifndef GALE01_1393AC
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#define GALE01_1393AC
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#include <
Runtime/platform.h
>
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#include <
melee/ft/kinds/ftZelda/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
melee/ft/types.h
>
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/* 1392DC */
void
ftZd_Init_OnDeath
(
HSD_GObj
*
gobj
);
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/* 139334 */
void
ftZd_Init_OnLoad
(
HSD_GObj
*
gobj
);
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/* 1393AC */
void
ftZd_Init_801393AC
(
HSD_GObj
*
gobj
);
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/* 1393CC */
void
ftZd_Init_OnItemPickup
(
HSD_GObj
*
gobj
,
bool
flag);
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/* 1394AC */
void
ftZd_Init_OnItemInvisible
(
HSD_GObj
*
gobj
);
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/* 1394F4 */
void
ftZd_Init_OnItemVisible
(
HSD_GObj
*
gobj
);
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/* 13953C */
void
ftZd_Init_OnItemDrop
(
HSD_GObj
*
gobj
,
bool
flag);
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/* 139590 */
void
ftZd_Init_LoadSpecialAttrs
(
HSD_GObj
*
gobj
);
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/* 1395C8 */
void
ftZd_Init_801395C8
(
HSD_GObj
*
gobj
);
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/* 139624 */
void
ftZd_Init_OnKnockbackEnter
(
HSD_GObj
*
gobj
);
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/* 139668 */
void
ftZd_Init_OnKnockbackExit
(
HSD_GObj
*
gobj
);
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/* 3CFA58 */
extern
MotionState
ftZd_Init_MotionStateTable
[
ftZd_MS_SelfCount
];
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/* 3CFC98 */
extern
char
ftZd_Init_DatFilename
[];
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/* 3CFCA4 */
extern
char
ftZd_Init_DataName
[];
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/* 3CFE24 */
extern
char
ftZd_Init_AnimDatFilename
[];
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/* 3CFEA0 */
extern
Fighter_DemoStrings
ftZd_Init_DemoMotionFilenames
;
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/* 3CFEB0 */
extern
Fighter_CostumeStrings
ftZd_Init_CostumeStrings
[];
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/* 45A168 */
extern
UnkCostumeStruct
ftZd_CostumeList
[5];
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#endif
ftZd_Init_CostumeStrings
Fighter_CostumeStrings ftZd_Init_CostumeStrings[]
Definition
ftzelda.c:244
ftZd_Init_AnimDatFilename
char ftZd_Init_AnimDatFilename[]
Definition
ftzelda.c:235
ftZd_Init_DataName
char ftZd_Init_DataName[]
Definition
ftzelda.c:219
ftZd_Init_MotionStateTable
MotionState ftZd_Init_MotionStateTable[ftZd_MS_SelfCount]
Definition
ftzelda.c:17
ftZd_Init_DemoMotionFilenames
Fighter_DemoStrings ftZd_Init_DemoMotionFilenames
Definition
ftzelda.c:237
ftZd_CostumeList
UnkCostumeStruct ftZd_CostumeList[5]
Definition
ftzelda.c:15
ftZd_Init_DatFilename
char ftZd_Init_DatFilename[]
Definition
ftzelda.c:218
ftZd_Init_OnItemDrop
void ftZd_Init_OnItemDrop(HSD_GObj *gobj, bool flag)
Definition
ftzelda.c:291
ftZd_Init_OnKnockbackEnter
void ftZd_Init_OnKnockbackEnter(HSD_GObj *gobj)
Definition
ftzelda.c:314
ftZd_Init_801395C8
void ftZd_Init_801395C8(HSD_GObj *gobj)
Zelda_RemoveDress.
Definition
ftzelda.c:302
ftZd_Init_OnKnockbackExit
void ftZd_Init_OnKnockbackExit(HSD_GObj *gobj)
Definition
ftzelda.c:319
ftZd_Init_OnItemInvisible
void ftZd_Init_OnItemInvisible(HSD_GObj *gobj)
Definition
ftzelda.c:281
ftZd_Init_OnItemVisible
void ftZd_Init_OnItemVisible(HSD_GObj *gobj)
Definition
ftzelda.c:286
ftZd_Init_OnItemPickup
void ftZd_Init_OnItemPickup(HSD_GObj *gobj, bool flag)
Definition
ftzelda.c:276
ftZd_Init_801393AC
void ftZd_Init_801393AC(HSD_GObj *gobj)
Definition
ftzelda.c:271
ftZd_Init_LoadSpecialAttrs
void ftZd_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition
ftzelda.c:296
ftZd_Init_OnLoad
void ftZd_Init_OnLoad(HSD_GObj *gobj)
Definition
ftzelda.c:260
ftZd_Init_OnDeath
void ftZd_Init_OnDeath(HSD_GObj *gobj)
Definition
ftzelda.c:252
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
ftZd_MS_SelfCount
@ ftZd_MS_SelfCount
Definition
forward.h:63
platform.h
types.h
Fighter_CostumeStrings
Definition
types.h:895
Fighter_DemoStrings
Definition
types.h:901
HSD_GObj
Definition
gobj.h:28
MotionState
Definition
types.h:854
UnkCostumeStruct
Definition
types.h:840
forward.h
src
melee
ft
kinds
ftZelda
ftzelda.h
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