|
SSBM Decomp
|
#include <sysdolphin/baselib/forward.h>Go to the source code of this file.
Functions | |
| int | ftMr_SpecialN_VitaminRandom (HSD_GObj *gobj) |
| Get random Megavitamin color combo for Dr. Mario. | |
| void | ftMr_SpecialN_Enter (HSD_GObj *gobj) |
| void | ftMr_SpecialN_Anim (HSD_GObj *gobj) |
| void | ftMr_SpecialN_IASA (HSD_GObj *gobj) |
| void | ftMr_SpecialN_Phys (HSD_GObj *gobj) |
| void | ftMr_SpecialN_Coll (HSD_GObj *gobj) |
| void | ftMr_SpecialN_ItemFireSpawn (HSD_GObj *gobj) |
| void | ftMr_SpecialAirN_Enter (HSD_GObj *gobj) |
| void | ftMr_SpecialAirN_Anim (HSD_GObj *gobj) |
| void | ftMr_SpecialAirN_IASA (HSD_GObj *gobj) |
| void | ftMr_SpecialAirN_Phys (HSD_GObj *gobj) |
| void | ftMr_SpecialAirN_Coll (HSD_GObj *gobj) |
| void | ftMr_SpecialN_GroundToAir (HSD_GObj *gobj) |
| void | ftMr_SpecialAirN_AirToGround (HSD_GObj *gobj) |
| int ftMr_SpecialN_VitaminRandom | ( | HSD_GObj * | gobj | ) |
Get random Megavitamin color combo for Dr. Mario.
| void ftMr_SpecialN_Enter | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialN_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialN_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialN_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialN_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialN_ItemFireSpawn | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialAirN_Enter | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialAirN_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialAirN_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialAirN_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialAirN_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialN_GroundToAir | ( | HSD_GObj * | gobj | ) |
| void ftMr_SpecialAirN_AirToGround | ( | HSD_GObj * | gobj | ) |