SSBM Decomp
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ftfoxappeals.h File Reference

Go to the source code of this file.

Functions

bool ftFx_AppealS_CheckIfUsed (Fighter *fp)
 Check if Special Taunt has already been performed.
bool ftFx_AppealS_CheckInput (HSD_GObj *gobj)
 Check if Fox/Falco has pressed D-Pad Down.
void ftFx_AppealS_Enter (HSD_GObj *gobj)
 Fox & Falco's Special Taunt Motion State handler.
void ftFx_AppealS_Anim (HSD_GObj *gobj)
 Fox & Falco's Special Taunt Start Animation callback.
void ftFx_AppealS_IASA (HSD_GObj *gobj)
 Fox & Falco's Special Taunt Start IASA callback.
void ftFx_AppealS_Phys (HSD_GObj *gobj)
 Fox & Falco's Special Taunt Physics callback.
void ftFx_AppealS_Coll (HSD_GObj *gobj)
 Fox & Falco's Special Taunt Collision callback.

Function Documentation

◆ ftFx_AppealS_CheckIfUsed()

bool ftFx_AppealS_CheckIfUsed ( Fighter * fp)

Check if Special Taunt has already been performed.

Todo
Fix formatting

◆ ftFx_AppealS_CheckInput()

bool ftFx_AppealS_CheckInput ( HSD_GObj * gobj)

Check if Fox/Falco has pressed D-Pad Down.

◆ ftFx_AppealS_Enter()

void ftFx_AppealS_Enter ( HSD_GObj * gobj)

Fox & Falco's Special Taunt Motion State handler.

◆ ftFx_AppealS_Anim()

void ftFx_AppealS_Anim ( HSD_GObj * gobj)

Fox & Falco's Special Taunt Start Animation callback.

◆ ftFx_AppealS_IASA()

void ftFx_AppealS_IASA ( HSD_GObj * gobj)

Fox & Falco's Special Taunt Start IASA callback.

◆ ftFx_AppealS_Phys()

void ftFx_AppealS_Phys ( HSD_GObj * gobj)

Fox & Falco's Special Taunt Physics callback.

◆ ftFx_AppealS_Coll()

void ftFx_AppealS_Coll ( HSD_GObj * gobj)

Fox & Falco's Special Taunt Collision callback.