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SSBM Decomp
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Go to the source code of this file.
Functions | |
| bool | ftFx_AppealS_CheckIfUsed (Fighter *fp) |
| Check if Special Taunt has already been performed. | |
| bool | ftFx_AppealS_CheckInput (HSD_GObj *gobj) |
| Check if Fox/Falco has pressed D-Pad Down. | |
| void | ftFx_AppealS_Enter (HSD_GObj *gobj) |
| Fox & Falco's Special Taunt Motion State handler. | |
| void | ftFx_AppealS_Anim (HSD_GObj *gobj) |
| Fox & Falco's Special Taunt Start Animation callback. | |
| void | ftFx_AppealS_IASA (HSD_GObj *gobj) |
| Fox & Falco's Special Taunt Start IASA callback. | |
| void | ftFx_AppealS_Phys (HSD_GObj *gobj) |
| Fox & Falco's Special Taunt Physics callback. | |
| void | ftFx_AppealS_Coll (HSD_GObj *gobj) |
| Fox & Falco's Special Taunt Collision callback. | |
Check if Special Taunt has already been performed.
| void ftFx_AppealS_Enter | ( | HSD_GObj * | gobj | ) |
Fox & Falco's Special Taunt Motion State handler.
| void ftFx_AppealS_Anim | ( | HSD_GObj * | gobj | ) |
Fox & Falco's Special Taunt Start Animation callback.
| void ftFx_AppealS_IASA | ( | HSD_GObj * | gobj | ) |
Fox & Falco's Special Taunt Start IASA callback.
| void ftFx_AppealS_Phys | ( | HSD_GObj * | gobj | ) |
Fox & Falco's Special Taunt Physics callback.
| void ftFx_AppealS_Coll | ( | HSD_GObj * | gobj | ) |
Fox & Falco's Special Taunt Collision callback.