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ftfoxappeals.h
Go to the documentation of this file.
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#ifndef GALE01_0E5970
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#define GALE01_0E5970
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#include <
Runtime/platform.h
>
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#include <
melee/ft/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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/* 0E5970 */
bool
ftFx_AppealS_CheckIfUsed
(
Fighter
* fp);
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/* 0E59BC */
bool
ftFx_AppealS_CheckInput
(
HSD_GObj
*
gobj
);
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/* 0E5A90 */
void
ftFx_AppealS_Enter
(
HSD_GObj
*
gobj
);
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/* 0E5B18 */
void
ftFx_AppealS_Anim
(
HSD_GObj
*
gobj
);
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/* 0E5C38 */
void
ftFx_AppealS_IASA
(
HSD_GObj
*
gobj
);
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/* 0E5C3C */
void
ftFx_AppealS_Phys
(
HSD_GObj
*
gobj
);
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/* 0E5C5C */
void
ftFx_AppealS_Coll
(
HSD_GObj
*
gobj
);
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#endif
ftFx_AppealS_Enter
void ftFx_AppealS_Enter(HSD_GObj *gobj)
Fox & Falco's Special Taunt Motion State handler.
Definition
ftfoxappeals.c:86
ftFx_AppealS_Phys
void ftFx_AppealS_Phys(HSD_GObj *gobj)
Fox & Falco's Special Taunt Physics callback.
Definition
ftfoxappeals.c:153
ftFx_AppealS_CheckInput
bool ftFx_AppealS_CheckInput(HSD_GObj *gobj)
Check if Fox/Falco has pressed D-Pad Down.
Definition
ftfoxappeals.c:49
ftFx_AppealS_CheckIfUsed
bool ftFx_AppealS_CheckIfUsed(Fighter *fp)
Check if Special Taunt has already been performed.
Definition
ftfoxappeals.c:21
ftFx_AppealS_Anim
void ftFx_AppealS_Anim(HSD_GObj *gobj)
Fox & Falco's Special Taunt Start Animation callback.
Definition
ftfoxappeals.c:109
ftFx_AppealS_IASA
void ftFx_AppealS_IASA(HSD_GObj *gobj)
Fox & Falco's Special Taunt Start IASA callback.
Definition
ftfoxappeals.c:148
ftFx_AppealS_Coll
void ftFx_AppealS_Coll(HSD_GObj *gobj)
Fox & Falco's Special Taunt Collision callback.
Definition
ftfoxappeals.c:158
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
platform.h
Fighter
Definition
types.h:1127
HSD_GObj
Definition
gobj.h:28
forward.h
src
melee
ft
kinds
ftFox
ftfoxappeals.h
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