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ftfoxappeals.h
Go to the documentation of this file.
1#ifndef GALE01_0E5970
2#define GALE01_0E5970
3
4#include <Runtime/platform.h>
5
6#include <melee/ft/forward.h>
8
10/* 0E5970 */ bool ftFx_AppealS_CheckIfUsed(Fighter* fp);
11
13/* 0E59BC */ bool ftFx_AppealS_CheckInput(HSD_GObj* gobj);
14
16/* 0E5A90 */ void ftFx_AppealS_Enter(HSD_GObj* gobj);
17
19/* 0E5B18 */ void ftFx_AppealS_Anim(HSD_GObj* gobj);
20
22/* 0E5C38 */ void ftFx_AppealS_IASA(HSD_GObj* gobj);
23
25/* 0E5C3C */ void ftFx_AppealS_Phys(HSD_GObj* gobj);
26
28/* 0E5C5C */ void ftFx_AppealS_Coll(HSD_GObj* gobj);
29
30#endif
void ftFx_AppealS_Enter(HSD_GObj *gobj)
Fox & Falco's Special Taunt Motion State handler.
Definition ftfoxappeals.c:86
void ftFx_AppealS_Phys(HSD_GObj *gobj)
Fox & Falco's Special Taunt Physics callback.
Definition ftfoxappeals.c:153
bool ftFx_AppealS_CheckInput(HSD_GObj *gobj)
Check if Fox/Falco has pressed D-Pad Down.
Definition ftfoxappeals.c:49
bool ftFx_AppealS_CheckIfUsed(Fighter *fp)
Check if Special Taunt has already been performed.
Definition ftfoxappeals.c:21
void ftFx_AppealS_Anim(HSD_GObj *gobj)
Fox & Falco's Special Taunt Start Animation callback.
Definition ftfoxappeals.c:109
void ftFx_AppealS_IASA(HSD_GObj *gobj)
Fox & Falco's Special Taunt Start IASA callback.
Definition ftfoxappeals.c:148
void ftFx_AppealS_Coll(HSD_GObj *gobj)
Fox & Falco's Special Taunt Collision callback.
Definition ftfoxappeals.c:158
Definition types.h:1481
Definition gobj.h:16