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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/ft/forward.h>#include <sysdolphin/baselib/forward.h>#include <melee/ft/types.h>Go to the source code of this file.
Functions | |
| void | ft_8008521C (Fighter_GObj *gobj) |
| void | ft_800852B0 (void) |
| void | ft_8008549C (void) |
| void | ftData_80085560 (int idx, int increment) |
| void | ftData_800855C8 (FighterKind kind, u8 color) |
| void | ftData_8008572C (FighterKind) |
| void | ftData_8008578C (int, u8 color) |
| void | ftData_800857E0 (FighterKind) |
| void | ftData_80085820 (FighterKind, int costume_id) |
| void | ftData_800858E4 (FighterKind, int costume_id) |
| void | ftData_800859A8 (Fighter *) |
| void | ftData_80085A14 (FighterKind) |
| void | ftData_80085B10 (Fighter *) |
| void | ftData_80085B98 (Fighter *, int, int) |
| void | ftData_80085CD8 (Fighter *, Fighter *, enum_t msid) |
| FigaTree * | ftData_80085E50 (Fighter *, enum_t msid) |
| Animation_GetAddress. | |
| struct ftData_80085FD4_ret * | ftData_80085FD4 (Fighter *fp, FtMotionId msid) |
| Fighter * | ftData_80086060 (Fighter *arg0) |
| void ft_8008521C | ( | Fighter_GObj * | gobj | ) |
| void ft_800852B0 | ( | void | ) |
| void ft_8008549C | ( | void | ) |
| void ftData_80085560 | ( | int | idx, |
| int | increment ) |
| void ftData_800855C8 | ( | FighterKind | kind, |
| u8 | color ) |
| void ftData_8008572C | ( | FighterKind | kind | ) |
| void ftData_8008578C | ( | int | arg0, |
| u8 | color ) |
| void ftData_800857E0 | ( | FighterKind | kind | ) |
| void ftData_80085820 | ( | FighterKind | kind, |
| int | costume_id ) |
| void ftData_800858E4 | ( | FighterKind | kind, |
| int | costume_id ) |
| void ftData_800859A8 | ( | Fighter * | fp | ) |
| void ftData_80085A14 | ( | FighterKind | kind | ) |
| void ftData_80085B10 | ( | Fighter * | fp | ) |
| void ftData_80085B98 | ( | Fighter * | fp, |
| int | arg1, | ||
| int | arg2 ) |
| struct ftData_80085FD4_ret * ftData_80085FD4 | ( | Fighter * | fp, |
| FtMotionId | msid ) |
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One load callback for every character.
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One death callback for every character.-.
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probably ft_OnSomething
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Character model group (e.g.
high poly, low poly, metal) visibility change callbacks
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Demo Lookup Strings.
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