SSBM Decomp
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ft_0CDD.h File Reference
#include <placeholder.h>
#include "ftCommon/forward.h"

Go to the source code of this file.

Functions

void ftCo_Attack_800CDD14 (ftCo_GObj *gobj)
 
void ftCo_800CDDA0 (Fighter_GObj *)
 
void ftCo_800CDE18 (Fighter_GObj *)
 
void ftCo_800CDE54 (Fighter_GObj *)
 
void ftCo_800CDE74 (Fighter_GObj *)
 
void ftCo_800CDE94 (Fighter *fighter, Vec3 *arg1, Vec3 *arg2)
 
void ftCo_800CDF5C (Fighter_GObj *)
 
void ftCo_800CE010 (Fighter_GObj *)
 
void ftCo_LGunShoot_Anim (ftCo_GObj *gobj)
 
void ftCo_LGunShootAir_Anim (ftCo_GObj *gobj)
 
void ftCo_LGunShoot_IASA (ftCo_GObj *gobj)
 
void ftCo_LGunShootAir_IASA (ftCo_GObj *gobj)
 
void ftCo_LGunShoot_Phys (ftCo_GObj *gobj)
 
void ftCo_LGunShootAir_Phys (ftCo_GObj *gobj)
 
void ftCo_LGunShoot_Coll (ftCo_GObj *gobj)
 
void ftCo_LGunShootAir_Coll (ftCo_GObj *gobj)
 
void ftCo_800CE3E0 (Fighter_GObj *)
 
void ftCo_800CE480 (Fighter_GObj *)
 
void ft_800CE528 (Fighter_GObj *)
 
void ft_800CE5A0 (Fighter_GObj *)
 
void ftCo_FireFlowerShoot_Anim (ftCo_GObj *gobj)
 
void ftCo_FireFlowerShootAir_Anim (ftCo_GObj *gobj)
 
void ftCo_FireFlowerShoot_IASA (ftCo_GObj *gobj)
 
void ftCo_FireFlowerShootAir_IASA (ftCo_GObj *gobj)
 
void ftCo_FireFlowerShoot_Phys (ftCo_GObj *gobj)
 
void ftCo_FireFlowerShootAir_Phys (ftCo_GObj *gobj)
 
void ftCo_FireFlowerShoot_Coll (ftCo_GObj *gobj)
 
void ftCo_FireFlowerShootAir_Coll (ftCo_GObj *gobj)
 

Function Documentation

◆ ftCo_Attack_800CDD14()

void ftCo_Attack_800CDD14 ( ftCo_GObj gobj)

◆ ftCo_800CDDA0()

void ftCo_800CDDA0 ( Fighter_GObj *  fighter_gobj)

◆ ftCo_800CDE18()

void ftCo_800CDE18 ( Fighter_GObj *  fighter_gobj)

◆ ftCo_800CDE54()

void ftCo_800CDE54 ( Fighter_GObj *  fighter_gobj)

◆ ftCo_800CDE74()

void ftCo_800CDE74 ( Fighter_GObj *  fighter_gobj)

◆ ftCo_800CDE94()

void ftCo_800CDE94 ( Fighter fighter,
Vec3 arg1,
Vec3 arg2 
)

◆ ftCo_800CDF5C()

void ftCo_800CDF5C ( Fighter_GObj *  fighter_gobj)

◆ ftCo_800CE010()

void ftCo_800CE010 ( Fighter_GObj *  fighter_gobj)

◆ ftCo_LGunShoot_Anim()

void ftCo_LGunShoot_Anim ( ftCo_GObj gobj)

◆ ftCo_LGunShootAir_Anim()

void ftCo_LGunShootAir_Anim ( ftCo_GObj gobj)

◆ ftCo_LGunShoot_IASA()

void ftCo_LGunShoot_IASA ( ftCo_GObj gobj)

◆ ftCo_LGunShootAir_IASA()

void ftCo_LGunShootAir_IASA ( ftCo_GObj gobj)

◆ ftCo_LGunShoot_Phys()

void ftCo_LGunShoot_Phys ( ftCo_GObj gobj)

◆ ftCo_LGunShootAir_Phys()

void ftCo_LGunShootAir_Phys ( ftCo_GObj gobj)

◆ ftCo_LGunShoot_Coll()

void ftCo_LGunShoot_Coll ( ftCo_GObj gobj)

◆ ftCo_LGunShootAir_Coll()

void ftCo_LGunShootAir_Coll ( ftCo_GObj gobj)

◆ ftCo_800CE3E0()

void ftCo_800CE3E0 ( Fighter_GObj *  fighter_gobj)

◆ ftCo_800CE480()

void ftCo_800CE480 ( Fighter_GObj *  fighter_gobj)

◆ ft_800CE528()

void ft_800CE528 ( Fighter_GObj *  fighter_gobj)

◆ ft_800CE5A0()

void ft_800CE5A0 ( Fighter_GObj *  fighter_gobj)

◆ ftCo_FireFlowerShoot_Anim()

void ftCo_FireFlowerShoot_Anim ( ftCo_GObj gobj)

◆ ftCo_FireFlowerShootAir_Anim()

void ftCo_FireFlowerShootAir_Anim ( ftCo_GObj gobj)

◆ ftCo_FireFlowerShoot_IASA()

void ftCo_FireFlowerShoot_IASA ( ftCo_GObj gobj)

◆ ftCo_FireFlowerShootAir_IASA()

void ftCo_FireFlowerShootAir_IASA ( ftCo_GObj gobj)

◆ ftCo_FireFlowerShoot_Phys()

void ftCo_FireFlowerShoot_Phys ( ftCo_GObj gobj)

◆ ftCo_FireFlowerShootAir_Phys()

void ftCo_FireFlowerShootAir_Phys ( ftCo_GObj gobj)

◆ ftCo_FireFlowerShoot_Coll()

void ftCo_FireFlowerShoot_Coll ( ftCo_GObj gobj)

◆ ftCo_FireFlowerShootAir_Coll()

void ftCo_FireFlowerShootAir_Coll ( ftCo_GObj gobj)