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inlines.h
Go to the documentation of this file.
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#ifndef MELEE_FT_CHARA_FTFOX_INLINES_H
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#define MELEE_FT_CHARA_FTFOX_INLINES_H
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#include <
melee/ft/inlines.h
>
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#include <
melee/ft/types.h
>
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static
inline
void
ftFox_SpecialN_CheckLoopInput
(
HSD_GObj
*
gobj
)
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{
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Fighter
* fp =
GET_FIGHTER
(
gobj
);
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if
(fp->
cmd_vars
[0] != 0 && (fp->
input
.
pressed_buttons
&
HSD_PAD_B
)) {
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fp->
mv
.fx.SpecialN.isBlasterLoop =
true
;
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}
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}
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#endif
HSD_PAD_B
#define HSD_PAD_B
Definition
controller.h:25
inlines.h
GET_FIGHTER
#define GET_FIGHTER(gobj)
Definition
inlines.h:40
ftFox_SpecialN_CheckLoopInput
static void ftFox_SpecialN_CheckLoopInput(HSD_GObj *gobj)
Definition
inlines.h:7
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
types.h
Fighter
Definition
types.h:1127
Fighter::pressed_buttons
HSD_Pad pressed_buttons
buttons pressed this frame
Definition
types.h:1249
Fighter::mv
union Fighter::Fighter_MotionVars mv
Fighter::cmd_vars
u32 cmd_vars[4]
Definition
types.h:1569
Fighter::input
struct Fighter::@111351162372213271352333051003102312224255052362 input
HSD_GObj
Definition
gobj.h:28
src
melee
ft
kinds
ftFox
inlines.h
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