SSBM Decomp
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inlines.h
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1#ifndef MELEE_FT_CHARA_FTFOX_INLINES_H
2#define MELEE_FT_CHARA_FTFOX_INLINES_H
3
4#include <melee/ft/inlines.h>
5#include <melee/ft/types.h>
6
7static inline void ftFox_SpecialN_CheckLoopInput(HSD_GObj* gobj)
8{
9 Fighter* fp = GET_FIGHTER(gobj);
10
11 if (fp->cmd_vars[0] != 0 && (fp->input.pressed_buttons & HSD_PAD_B)) {
12 fp->mv.fx.SpecialN.isBlasterLoop = true;
13 }
14}
15
16#endif
#define HSD_PAD_B
Definition controller.h:25
#define GET_FIGHTER(gobj)
Definition inlines.h:39
static void ftFox_SpecialN_CheckLoopInput(HSD_GObj *gobj)
Definition inlines.h:7
HSD_Pad pressed_buttons
buttons pressed this frame
Definition types.h:1592
Definition types.h:1481
struct Fighter::Fighter_input input
union Fighter::Fighter_MotionVars mv
u32 cmd_vars[4]
Definition types.h:1883
Definition gobj.h:16