SSBM Decomp
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void | ftNs_Init_OnDeath (HSD_GObj *gobj) |
void | ftNs_Init_OnLoad (HSD_GObj *gobj) |
void | ftNs_Init_OnDamage (HSD_GObj *gobj) |
void | ftNs_Init_OnAbsorb (HSD_GObj *gobj) |
f32 | ftNs_Init_GetAbsorbHeal (Fighter *fp) |
void | ftNs_Init_OnItemPickup (HSD_GObj *gobj, bool catchItemFlag) |
void | ftNs_Init_OnItemInvisible (HSD_GObj *gobj) |
void | ftNs_Init_OnItemVisible (HSD_GObj *gobj) |
void | ftNs_Init_OnItemDrop (HSD_GObj *gobj, bool dropItemFlag) |
void | ftNs_Init_LoadSpecialAttrs (HSD_GObj *gobj) |
void | ftNs_Init_OnKnockbackEnter (HSD_GObj *gobj) |
Change model's MatAnim frames to hurt textures. | |
void | ftNs_Init_OnKnockbackExit (HSD_GObj *gobj) |
Change model's MatAnim frames to normal textures. | |
void ftNs_Init_OnDeath | ( | HSD_GObj * | gobj | ) |
void ftNs_Init_OnLoad | ( | HSD_GObj * | gobj | ) |
void ftNs_Init_OnDamage | ( | HSD_GObj * | gobj | ) |
void ftNs_Init_OnAbsorb | ( | HSD_GObj * | gobj | ) |
void ftNs_Init_OnItemInvisible | ( | HSD_GObj * | gobj | ) |
void ftNs_Init_OnItemVisible | ( | HSD_GObj * | gobj | ) |
void ftNs_Init_LoadSpecialAttrs | ( | HSD_GObj * | gobj | ) |
void ftNs_Init_OnKnockbackEnter | ( | HSD_GObj * | gobj | ) |
Change model's MatAnim frames to hurt textures.
void ftNs_Init_OnKnockbackExit | ( | HSD_GObj * | gobj | ) |
Change model's MatAnim frames to normal textures.
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