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src/melee/ft/chara/ftNess/ftNs_Init.dox File Reference

Functions

void ftNs_Init_OnDeath (HSD_GObj *gobj)
 
void ftNs_Init_OnLoad (HSD_GObj *gobj)
 
void ftNs_Init_OnDamage (HSD_GObj *gobj)
 
void ftNs_Init_OnAbsorb (HSD_GObj *gobj)
 
f32 ftNs_Init_GetAbsorbHeal (Fighter *fp)
 
void ftNs_Init_OnItemPickup (HSD_GObj *gobj, bool catchItemFlag)
 
void ftNs_Init_OnItemInvisible (HSD_GObj *gobj)
 
void ftNs_Init_OnItemVisible (HSD_GObj *gobj)
 
void ftNs_Init_OnItemDrop (HSD_GObj *gobj, bool dropItemFlag)
 
void ftNs_Init_LoadSpecialAttrs (HSD_GObj *gobj)
 
void ftNs_Init_OnKnockbackEnter (HSD_GObj *gobj)
 Change model's MatAnim frames to hurt textures.
 
void ftNs_Init_OnKnockbackExit (HSD_GObj *gobj)
 Change model's MatAnim frames to normal textures.
 

Variables

MotionState ftNs_Init_MotionStateTable []
 
char ftNs_Init_DatFilename []
 
char ftNs_Init_DataName []
 
Fighter_CostumeStrings ftNs_Init_CostumeStrings []
 
char ftNs_Init_AnimDatFilename []
 
Fighter_DemoStrings ftNs_Init_DemoMotionFilenames
 

Detailed Description

Todo:
Fix formatting

Function Documentation

◆ ftNs_Init_OnDeath()

void ftNs_Init_OnDeath ( HSD_GObj gobj)

◆ ftNs_Init_OnLoad()

void ftNs_Init_OnLoad ( HSD_GObj gobj)

◆ ftNs_Init_OnDamage()

void ftNs_Init_OnDamage ( HSD_GObj gobj)

◆ ftNs_Init_OnAbsorb()

void ftNs_Init_OnAbsorb ( HSD_GObj gobj)

◆ ftNs_Init_GetAbsorbHeal()

f32 ftNs_Init_GetAbsorbHeal ( Fighter fp)

◆ ftNs_Init_OnItemPickup()

void ftNs_Init_OnItemPickup ( HSD_GObj gobj,
bool  catchItemFlag 
)

◆ ftNs_Init_OnItemInvisible()

void ftNs_Init_OnItemInvisible ( HSD_GObj gobj)

◆ ftNs_Init_OnItemVisible()

void ftNs_Init_OnItemVisible ( HSD_GObj gobj)

◆ ftNs_Init_OnItemDrop()

void ftNs_Init_OnItemDrop ( HSD_GObj gobj,
bool  dropItemFlag 
)

◆ ftNs_Init_LoadSpecialAttrs()

void ftNs_Init_LoadSpecialAttrs ( HSD_GObj gobj)

◆ ftNs_Init_OnKnockbackEnter()

void ftNs_Init_OnKnockbackEnter ( HSD_GObj gobj)

Change model's MatAnim frames to hurt textures.

◆ ftNs_Init_OnKnockbackExit()

void ftNs_Init_OnKnockbackExit ( HSD_GObj gobj)

Change model's MatAnim frames to normal textures.

Variable Documentation

◆ ftNs_Init_MotionStateTable

MotionState ftNs_Init_MotionStateTable[]
extern

◆ ftNs_Init_DatFilename

char ftNs_Init_DatFilename[]
extern

◆ ftNs_Init_DataName

char ftNs_Init_DataName[]
extern

◆ ftNs_Init_CostumeStrings

Fighter_CostumeStrings ftNs_Init_CostumeStrings[]
extern

◆ ftNs_Init_AnimDatFilename

char ftNs_Init_AnimDatFilename[]
extern

◆ ftNs_Init_DemoMotionFilenames

Fighter_DemoStrings ftNs_Init_DemoMotionFilenames
extern