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SSBM Decomp
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Neutral Special - Shadow Ball (SpecialN/SpecialAirN) More...
Go to the source code of this file.
Neutral Special - Shadow Ball (SpecialN/SpecialAirN)
| s32 ftMt_SpecialN_GetChargeLevel | ( | HSD_GObj * | gobj, |
| s32 * | chargeLevel, | ||
| s32 * | chargeCycles | ||
| ) |
| void ftMt_SpecialN_SetNULL | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialN_OnTakeDamage | ( | HSD_GObj * | gobj | ) |
Remove Shadow Ball when taking damage.
| void ftMt_SpecialN_OnDeath | ( | HSD_GObj * | gobj | ) |
Remove Shadow Ball OnDeath2?
| void ftMt_SpecialN_ReleaseShadowBall | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialN_PlayChargeSFX | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialN_Enter | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirN_Enter | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNStart_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNLoop_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNLoopFull_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNCancel_Anim | ( | HSD_GObj * | gobj | ) |
Mewtwo's grounded Shadow Ball Cancel Animation callback.
| void ftMt_SpecialNEnd_Anim | ( | HSD_GObj * | gobj | ) |
Mewtwo's grounded Shadow Ball End Animation callback.
| void ftMt_SpecialAirNStart_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNLoop_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNLoopFull_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNCancel_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNEnd_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNStart_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNLoop_IASA | ( | HSD_GObj * | gobj | ) |
Mewtwo's grounded Shadow Ball Loop IASA callback.
| void ftMt_SpecialNLoopFull_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNCancel_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNEnd_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNStart_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNLoop_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNLoopFull_IASA | ( | HSD_GObj * | gobj | ) |
Mewtwo's aerial Shadow Ball Full Charge IASA callback.
| void ftMt_SpecialAirNCancel_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNEnd_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNStart_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNLoop_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNLoopFull_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNCancel_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNEnd_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNStart_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNLoop_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNLoopFull_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNCancel_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNEnd_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNStart_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNLoop_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialNLoopFull_Coll | ( | HSD_GObj * | gobj | ) |
Mewtwo's grounded Shadow Ball Full Charge Collision callback.
| void ftMt_SpecialNCancel_Coll | ( | HSD_GObj * | gobj | ) |
Mewtwo's grounded Shadow Ball Cancel Collision callback.
| void ftMt_SpecialNEnd_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNStart_Coll | ( | HSD_GObj * | gobj | ) |
Mewtwo's aerial Shadow Ball Start Collision callback.
| void ftMt_SpecialAirNLoop_Coll | ( | HSD_GObj * | gobj | ) |
Mewtwo's aerial Shadow Ball Loop Collision callback.
| void ftMt_SpecialAirNLoopFull_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMt_SpecialAirNCancel_Coll | ( | HSD_GObj * | gobj | ) |
Mewtwo's aerial Shadow Ball Cancel Collision callback.
| void ftMt_SpecialAirNEnd_Coll | ( | HSD_GObj * | gobj | ) |
Mewtwo's aerial Shadow Ball End Collision callback.
| void ftMt_SpecialN_Shoot | ( | HSD_GObj * | gobj | ) |
Create F-Throw Shadow Ball.