SSBM Decomp
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ftMr_SpecialN.h File Reference
#include <baselib/forward.h>

Go to the source code of this file.

Functions

int ftMr_SpecialN_VitaminRandom (HSD_GObj *gobj)
 Get random Megavitamin color combo for Dr. Mario.
 
void ftMr_SpecialN_Enter (HSD_GObj *gobj)
 
void ftMr_SpecialN_Anim (HSD_GObj *gobj)
 
void ftMr_SpecialN_IASA (HSD_GObj *gobj)
 
void ftMr_SpecialN_Phys (HSD_GObj *gobj)
 
void ftMr_SpecialN_Coll (HSD_GObj *gobj)
 
void ftMr_SpecialN_ItemFireSpawn (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_Enter (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_Anim (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_IASA (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_Phys (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_Coll (HSD_GObj *gobj)
 
void ftMr_SpecialN_GroundToAir (HSD_GObj *gobj)
 
void ftMr_SpecialAirN_AirToGround (HSD_GObj *gobj)
 

Function Documentation

◆ ftMr_SpecialN_VitaminRandom()

int ftMr_SpecialN_VitaminRandom ( HSD_GObj gobj)

Get random Megavitamin color combo for Dr. Mario.

◆ ftMr_SpecialN_Enter()

void ftMr_SpecialN_Enter ( HSD_GObj gobj)

◆ ftMr_SpecialN_Anim()

void ftMr_SpecialN_Anim ( HSD_GObj gobj)

◆ ftMr_SpecialN_IASA()

void ftMr_SpecialN_IASA ( HSD_GObj gobj)

◆ ftMr_SpecialN_Phys()

void ftMr_SpecialN_Phys ( HSD_GObj gobj)

◆ ftMr_SpecialN_Coll()

void ftMr_SpecialN_Coll ( HSD_GObj gobj)

◆ ftMr_SpecialN_ItemFireSpawn()

void ftMr_SpecialN_ItemFireSpawn ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_Enter()

void ftMr_SpecialAirN_Enter ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_Anim()

void ftMr_SpecialAirN_Anim ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_IASA()

void ftMr_SpecialAirN_IASA ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_Phys()

void ftMr_SpecialAirN_Phys ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_Coll()

void ftMr_SpecialAirN_Coll ( HSD_GObj gobj)

◆ ftMr_SpecialN_GroundToAir()

void ftMr_SpecialN_GroundToAir ( HSD_GObj gobj)

◆ ftMr_SpecialAirN_AirToGround()

void ftMr_SpecialAirN_AirToGround ( HSD_GObj gobj)