Go to the source code of this file.
◆ ftMr_SpecialN_VitaminRandom()
int ftMr_SpecialN_VitaminRandom |
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HSD_GObj * |
gobj | ) |
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Get random Megavitamin color combo for Dr. Mario.
◆ ftMr_SpecialN_Enter()
void ftMr_SpecialN_Enter |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialN_Anim()
void ftMr_SpecialN_Anim |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialN_IASA()
void ftMr_SpecialN_IASA |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialN_Phys()
void ftMr_SpecialN_Phys |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialN_Coll()
void ftMr_SpecialN_Coll |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialN_ItemFireSpawn()
void ftMr_SpecialN_ItemFireSpawn |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialAirN_Enter()
void ftMr_SpecialAirN_Enter |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialAirN_Anim()
void ftMr_SpecialAirN_Anim |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialAirN_IASA()
void ftMr_SpecialAirN_IASA |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialAirN_Phys()
void ftMr_SpecialAirN_Phys |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialAirN_Coll()
void ftMr_SpecialAirN_Coll |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialN_GroundToAir()
void ftMr_SpecialN_GroundToAir |
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HSD_GObj * |
gobj | ) |
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◆ ftMr_SpecialAirN_AirToGround()
void ftMr_SpecialAirN_AirToGround |
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HSD_GObj * |
gobj | ) |
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