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ftLg_SpecialLw.h File Reference

Down Special - Luigi Cyclone (SpecialLw) More...

#include <baselib/forward.h>

Go to the source code of this file.

Functions

void ftLg_SpecialLw_UpdateRot (HSD_GObj *gobj)
 0x801445C4 https://decomp.me/scratch/TTyNT // Luigi Cyclone Rotation Update
 
void ftLg_SpecialLw_Enter (HSD_GObj *gobj)
 0x801445F0 https://decomp.me/scratch/ // Luigi's grounded Cyclone Motion State handler
 
void ftLg_SpecialAirLw_Enter (HSD_GObj *gobj)
 0x80144708 https://decomp.me/scratch/egaIB // Luigi's aerial Cyclone Motion State handler
 
void ftLg_SpecialLw_Anim (HSD_GObj *gobj)
 Luigi's grounded Cyclone Animation callback.
 
void ftLg_SpecialAirLw_Anim (HSD_GObj *gobj)
 Luigi's aerial Cyclone Animation callback.
 
void ftLg_SpecialLw_IASA (HSD_GObj *gobj)
 Luigi's grounded Cyclone IASA callback.
 
void ftLg_SpecialAirLw_IASA (HSD_GObj *gobj)
 Luigi's aerial Cyclone IASA callback.
 
void ftLg_SpecialLw_Phys (HSD_GObj *gobj)
 0x80144958 https://decomp.me/scratch/pXs3o // Luigi's grounded Cyclone Physics callback
 
void ftLg_SpecialAirLw_Phys (HSD_GObj *gobj)
 0x80144A74C https://decomp.me/scratch/85hbq // Luigi's aerial Cyclone Physics callback
 
void ftLg_SpecialLw_Coll (HSD_GObj *gobj)
 Luigi's grounded Cyclone Collision callback.
 
void ftLg_SpecialAirLw_Coll (HSD_GObj *gobj)
 0x80144CEC https://decomp.me/scratch/fdQ4f // Luigi's aerial Cyclone Collision callback
 

Detailed Description

Down Special - Luigi Cyclone (SpecialLw)

Function Documentation

◆ ftLg_SpecialLw_UpdateRot()

void ftLg_SpecialLw_UpdateRot ( HSD_GObj gobj)

0x801445C4 https://decomp.me/scratch/TTyNT // Luigi Cyclone Rotation Update

◆ ftLg_SpecialLw_Enter()

void ftLg_SpecialLw_Enter ( HSD_GObj gobj)

0x801445F0 https://decomp.me/scratch/ // Luigi's grounded Cyclone Motion State handler

◆ ftLg_SpecialAirLw_Enter()

void ftLg_SpecialAirLw_Enter ( HSD_GObj gobj)

0x80144708 https://decomp.me/scratch/egaIB // Luigi's aerial Cyclone Motion State handler

◆ ftLg_SpecialLw_Anim()

void ftLg_SpecialLw_Anim ( HSD_GObj gobj)

Luigi's grounded Cyclone Animation callback.

◆ ftLg_SpecialAirLw_Anim()

void ftLg_SpecialAirLw_Anim ( HSD_GObj gobj)

Luigi's aerial Cyclone Animation callback.

◆ ftLg_SpecialLw_IASA()

void ftLg_SpecialLw_IASA ( HSD_GObj gobj)

Luigi's grounded Cyclone IASA callback.

◆ ftLg_SpecialAirLw_IASA()

void ftLg_SpecialAirLw_IASA ( HSD_GObj gobj)

Luigi's aerial Cyclone IASA callback.

◆ ftLg_SpecialLw_Phys()

void ftLg_SpecialLw_Phys ( HSD_GObj gobj)

0x80144958 https://decomp.me/scratch/pXs3o // Luigi's grounded Cyclone Physics callback

◆ ftLg_SpecialAirLw_Phys()

void ftLg_SpecialAirLw_Phys ( HSD_GObj gobj)

0x80144A74C https://decomp.me/scratch/85hbq // Luigi's aerial Cyclone Physics callback

◆ ftLg_SpecialLw_Coll()

void ftLg_SpecialLw_Coll ( HSD_GObj gobj)

Luigi's grounded Cyclone Collision callback.

◆ ftLg_SpecialAirLw_Coll()

void ftLg_SpecialAirLw_Coll ( HSD_GObj gobj)

0x80144CEC https://decomp.me/scratch/fdQ4f // Luigi's aerial Cyclone Collision callback