SSBM Decomp
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Up Special - Super Jump Punch (SpecialHi) More...
#include <baselib/forward.h>
Go to the source code of this file.
Functions | |
void | ftLg_SpecialHi_Enter (HSD_GObj *gobj) |
void | ftLg_SpecialAirHi_Enter (HSD_GObj *gobj) |
Luigi's aerial Super Jump Punch Motion State handler. | |
void | ftLg_SpecialHi_Anim (HSD_GObj *gobj) |
Luigi's grounded Super Jump Punch Animation callback. | |
void | ftLg_SpecialAirHi_Anim (HSD_GObj *gobj) |
Luigi's aerial Super Jump Punch Animation callback. | |
void | ftLg_SpecialHi_IASA (HSD_GObj *gobj) |
void | ftLg_SpecialAirHi_IASA (HSD_GObj *gobj) |
Luigi's aerial Super Jump Punch IASA callback. | |
void | ftLg_SpecialHi_Phys (HSD_GObj *gobj) |
void | ftLg_SpecialAirHi_Phys (HSD_GObj *gobj) |
void | ftLg_SpecialHi_CheckLanding (HSD_GObj *gobj) |
void | ftLg_SpecialHi_Coll (HSD_GObj *gobj) |
void | ftLg_SpecialAirHi_Coll (HSD_GObj *gobj) |
Up Special - Super Jump Punch (SpecialHi)
void ftLg_SpecialHi_Enter | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialAirHi_Enter | ( | HSD_GObj * | gobj | ) |
Luigi's aerial Super Jump Punch Motion State handler.
void ftLg_SpecialHi_Anim | ( | HSD_GObj * | gobj | ) |
Luigi's grounded Super Jump Punch Animation callback.
void ftLg_SpecialAirHi_Anim | ( | HSD_GObj * | gobj | ) |
Luigi's aerial Super Jump Punch Animation callback.
void ftLg_SpecialHi_IASA | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialAirHi_IASA | ( | HSD_GObj * | gobj | ) |
Luigi's aerial Super Jump Punch IASA callback.
void ftLg_SpecialHi_Phys | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialAirHi_Phys | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialHi_CheckLanding | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialHi_Coll | ( | HSD_GObj * | gobj | ) |
void ftLg_SpecialAirHi_Coll | ( | HSD_GObj * | gobj | ) |