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ftGw_SpecialHi.h File Reference

Up Special - Fire Rescue (SpeciialHi) More...

#include <baselib/forward.h>

Go to the source code of this file.

Functions

void ftGw_SpecialHi_ItemRescueSetup (HSD_GObj *gobj)
 0x8014DEF0 https://decomp.me/scratch/6Vtu9 // Create Fire Rescue item
 
bool ftGw_SpecialHi_ItemCheckRescueRemove (HSD_GObj *gobj)
 0x8014DFB8 https://decomp.me/scratch/Wu4WV // Check if Mr.
 
void ftGw_SpecialHi_ItemRescueSetNULL (HSD_GObj *gobj)
 0x8014DFE4 - Set Fire Rescue GObj pointer and callbacks to NULL
 
void ftGw_SpecialHi_ItemRescueRemove (HSD_GObj *gobj)
 0x8014DFFC - Remove Fire Rescue item
 
void ftGw_SpecialHi_Enter (HSD_GObj *gobj)
 0x8014E0AC https://decomp.me/scratch/4Dc4b // Mr.
 
void ftGw_SpecialAirHi_Enter (HSD_GObj *gobj)
 0x8014E158 - Mr. Game & Watch's aerial Fire Rescue Motion State handler
 
void ftGw_SpecialHi_Anim (HSD_GObj *gobj)
 0x8014E1F8 - Mr. Game & Watch's grounded Fire Rescue Animation callback
 
void ftGw_SpecialAirHi_Anim (HSD_GObj *gobj)
 0x8014E218 https://decomp.me/scratch/QRkS8 // Mr.
 
void ftGw_SpecialHi_IASA (HSD_GObj *gobj)
 0x8014E290 - Mr. Game & Watch's grounded Fire Rescue IASA callback
 
void ftGw_SpecialAirHi_IASA (HSD_GObj *gobj)
 0x8014E2B0 https://decomp.me/scratch/2aEQN // Mr.
 
void ftGw_SpecialHi_Phys (HSD_GObj *gobj)
 0x8014E374 - Mr. Game & Watch's grounded Fire Rescue Physics callback
 
void ftGw_SpecialAirHi_Phys (HSD_GObj *gobj)
 0x8014E394 - Mr. Game & Watch's aerial Fire Rescue Physics callback
 
void ftGw_SpecialHi_Coll (HSD_GObj *gobj)
 0x8014E3B4 - Mr. Game & Watch's grounded Fire Rescue Collision callback
 
void ftGw_SpecialAirHi_Coll (HSD_GObj *gobj)
 0x8014E3D4 https://decomp.me/scratch/4IC4C // Mr.
 

Detailed Description

Up Special - Fire Rescue (SpeciialHi)

Function Documentation

◆ ftGw_SpecialHi_ItemRescueSetup()

void ftGw_SpecialHi_ItemRescueSetup ( HSD_GObj gobj)

0x8014DEF0 https://decomp.me/scratch/6Vtu9 // Create Fire Rescue item

◆ ftGw_SpecialHi_ItemCheckRescueRemove()

bool ftGw_SpecialHi_ItemCheckRescueRemove ( HSD_GObj gobj)

0x8014DFB8 https://decomp.me/scratch/Wu4WV // Check if Mr.

Game & Watch is performing Fire Rescue

◆ ftGw_SpecialHi_ItemRescueSetNULL()

void ftGw_SpecialHi_ItemRescueSetNULL ( HSD_GObj gobj)

0x8014DFE4 - Set Fire Rescue GObj pointer and callbacks to NULL

◆ ftGw_SpecialHi_ItemRescueRemove()

void ftGw_SpecialHi_ItemRescueRemove ( HSD_GObj gobj)

0x8014DFFC - Remove Fire Rescue item

◆ ftGw_SpecialHi_Enter()

void ftGw_SpecialHi_Enter ( HSD_GObj gobj)

0x8014E0AC https://decomp.me/scratch/4Dc4b // Mr.

Game & Watch's grounded Fire Rescue Motion State handler

◆ ftGw_SpecialAirHi_Enter()

void ftGw_SpecialAirHi_Enter ( HSD_GObj gobj)

0x8014E158 - Mr. Game & Watch's aerial Fire Rescue Motion State handler

◆ ftGw_SpecialHi_Anim()

void ftGw_SpecialHi_Anim ( HSD_GObj gobj)

0x8014E1F8 - Mr. Game & Watch's grounded Fire Rescue Animation callback

◆ ftGw_SpecialAirHi_Anim()

void ftGw_SpecialAirHi_Anim ( HSD_GObj gobj)

0x8014E218 https://decomp.me/scratch/QRkS8 // Mr.

Game & Watch's aerial Fire Rescue Animation callback

◆ ftGw_SpecialHi_IASA()

void ftGw_SpecialHi_IASA ( HSD_GObj gobj)

0x8014E290 - Mr. Game & Watch's grounded Fire Rescue IASA callback

◆ ftGw_SpecialAirHi_IASA()

void ftGw_SpecialAirHi_IASA ( HSD_GObj gobj)

0x8014E2B0 https://decomp.me/scratch/2aEQN // Mr.

Game & Watch's aerial Fire Rescue IASA callback

◆ ftGw_SpecialHi_Phys()

void ftGw_SpecialHi_Phys ( HSD_GObj gobj)

0x8014E374 - Mr. Game & Watch's grounded Fire Rescue Physics callback

◆ ftGw_SpecialAirHi_Phys()

void ftGw_SpecialAirHi_Phys ( HSD_GObj gobj)

0x8014E394 - Mr. Game & Watch's aerial Fire Rescue Physics callback

◆ ftGw_SpecialHi_Coll()

void ftGw_SpecialHi_Coll ( HSD_GObj gobj)

0x8014E3B4 - Mr. Game & Watch's grounded Fire Rescue Collision callback

◆ ftGw_SpecialAirHi_Coll()

void ftGw_SpecialAirHi_Coll ( HSD_GObj gobj)

0x8014E3D4 https://decomp.me/scratch/4IC4C // Mr.

Game & Watch's aerial Fire Rescue Collision callback