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ftGl_Init.h File Reference
#include <platform.h>
#include <baselib/forward.h>
#include "ft/types.h"

Go to the source code of this file.

Functions

void ftGl_Init_OnDeath (HSD_GObj *gobj)
 
void ftGl_Init_OnLoad (HSD_GObj *gobj)
 
void ftGl_Init_OnItemPickup (HSD_GObj *gobj, bool flag)
 
void ftGl_Init_OnItemInvisible (HSD_GObj *gobj)
 
void ftGl_Init_OnItemVisible (HSD_GObj *gobj)
 
void ftGl_Init_OnItemDrop (HSD_GObj *gobj, bool flag)
 
void ftGl_Init_LoadSpecialAttrs (HSD_GObj *gobj)
 

Variables

char ftGl_Init_DatFilename []
 
char ftGl_Init_DataName []
 
char ftGl_Init_AnimDatFilename []
 
Fighter_CostumeStrings ftGl_Init_CostumeStrings []
 

Function Documentation

◆ ftGl_Init_OnDeath()

void ftGl_Init_OnDeath ( HSD_GObj gobj)

◆ ftGl_Init_OnLoad()

void ftGl_Init_OnLoad ( HSD_GObj gobj)

◆ ftGl_Init_OnItemPickup()

void ftGl_Init_OnItemPickup ( HSD_GObj gobj,
bool  flag 
)

◆ ftGl_Init_OnItemInvisible()

void ftGl_Init_OnItemInvisible ( HSD_GObj gobj)

◆ ftGl_Init_OnItemVisible()

void ftGl_Init_OnItemVisible ( HSD_GObj gobj)

◆ ftGl_Init_OnItemDrop()

void ftGl_Init_OnItemDrop ( HSD_GObj gobj,
bool  flag 
)

◆ ftGl_Init_LoadSpecialAttrs()

void ftGl_Init_LoadSpecialAttrs ( HSD_GObj gobj)

Variable Documentation

◆ ftGl_Init_DatFilename

char ftGl_Init_DatFilename[]
extern

◆ ftGl_Init_DataName

char ftGl_Init_DataName[]
extern

◆ ftGl_Init_AnimDatFilename

char ftGl_Init_AnimDatFilename[]
extern

◆ ftGl_Init_CostumeStrings

Fighter_CostumeStrings ftGl_Init_CostumeStrings[]
extern