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SSBM Decomp
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#include <melee/ft/forward.h>Go to the source code of this file.
Functions | |
| bool | ftCo_800C97A8 (Fighter_GObj *gobj) |
| bool | ftCo_Turn_CheckInput (Fighter_GObj *gobj) |
| void | ftCo_Turn_Enter (Fighter_GObj *, FtMotionId, MotionFlags, float, float, float) |
| void | ftCo_Turn_Enter_Basic (Fighter_GObj *gobj) |
| void | ftCo_Turn_Anim_Inner (Fighter_GObj *gobj) |
| void | ftCo_Turn_Anim (Fighter_GObj *gobj) |
| void | ftCo_Turn_IASA (Fighter_GObj *gobj) |
| void | ftCo_Turn_Phys (Fighter_GObj *gobj) |
| void | ftCo_Turn_Coll (Fighter_GObj *gobj) |
| bool | fn_800C9C2C (Fighter_GObj *gobj) |
| void | ftCo_Turn_Enter_Smash (Fighter_GObj *gobj) |
| bool ftCo_800C97A8 | ( | Fighter_GObj * | gobj | ) |
| bool ftCo_Turn_CheckInput | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Turn_Enter | ( | Fighter_GObj * | gobj, |
| FtMotionId | msid, | ||
| MotionFlags | flags, | ||
| float | arg3, | ||
| float | frames_to_turn, | ||
| float | anim_start ) |
| void ftCo_Turn_Enter_Basic | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Turn_Anim_Inner | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Turn_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Turn_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Turn_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Turn_Coll | ( | Fighter_GObj * | gobj | ) |
| bool fn_800C9C2C | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Turn_Enter_Smash | ( | Fighter_GObj * | gobj | ) |