SSBM Decomp
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Go to the source code of this file.
Functions | |
bool | fn_800C9CEC (Fighter_GObj *gobj) |
bool | fn_800C9D40 (Fighter_GObj *gobj) |
void | ftCo_TurnRun_Enter (Fighter_GObj *gobj, float anim_start) |
void | ftCo_TurnRun_Anim (ftCo_GObj *gobj) |
void | ftCo_TurnRun_IASA (ftCo_GObj *gobj) |
void | ftCo_TurnRun_Phys (ftCo_GObj *gobj) |
void | ftCo_TurnRun_Coll (ftCo_GObj *gobj) |
bool fn_800C9CEC | ( | Fighter_GObj * | gobj | ) |
bool fn_800C9D40 | ( | Fighter_GObj * | gobj | ) |
void ftCo_TurnRun_Enter | ( | Fighter_GObj * | gobj, |
float | anim_start | ||
) |
void ftCo_TurnRun_Anim | ( | ftCo_GObj * | gobj | ) |
void ftCo_TurnRun_IASA | ( | ftCo_GObj * | gobj | ) |
void ftCo_TurnRun_Phys | ( | ftCo_GObj * | gobj | ) |
void ftCo_TurnRun_Coll | ( | ftCo_GObj * | gobj | ) |