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◆ fn_800C9CEC()
| bool fn_800C9CEC |
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Fighter_GObj * | gobj | ) |
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◆ fn_800C9D40()
| bool fn_800C9D40 |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_TurnRun_Enter()
| void ftCo_TurnRun_Enter |
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Fighter_GObj * | gobj, |
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float | anim_start ) |
◆ ftCo_TurnRun_Anim()
| void ftCo_TurnRun_Anim |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_TurnRun_IASA()
| void ftCo_TurnRun_IASA |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_TurnRun_Phys()
| void ftCo_TurnRun_Phys |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_TurnRun_Coll()
| void ftCo_TurnRun_Coll |
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Fighter_GObj * | gobj | ) |
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