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◆ ftCo_Landing_Enter()
| void ftCo_Landing_Enter |
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Fighter_GObj * | gobj, |
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FtMotionId | msid, |
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bool | allow_interrupt, |
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MotionFlags | flags, |
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float | anim_start, |
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float | anim_speed ) |
◆ ftCo_Landing_Enter_Basic()
| void ftCo_Landing_Enter_Basic |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_LandingFallSpecial_Enter_Basic()
| void ftCo_LandingFallSpecial_Enter_Basic |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_LandingFallSpecial_Enter()
| void ftCo_LandingFallSpecial_Enter |
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Fighter_GObj * | gobj, |
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bool | allow_interrupt, |
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float | landing_lag ) |
◆ ftCo_Landing_Anim()
| void ftCo_Landing_Anim |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_Landing_IASA()
| void ftCo_Landing_IASA |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_Landing_Phys()
| void ftCo_Landing_Phys |
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Fighter_GObj * | gobj | ) |
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◆ ftCo_Landing_Coll()
| void ftCo_Landing_Coll |
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Fighter_GObj * | gobj | ) |
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