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◆ ftCo_Landing_Enter()
void ftCo_Landing_Enter |
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Fighter_GObj * |
gobj, |
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FtMotionId |
msid, |
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bool |
allow_interrupt, |
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MotionFlags |
flags, |
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float |
anim_start, |
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float |
anim_speed |
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) |
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◆ ftCo_Landing_Enter_Basic()
void ftCo_Landing_Enter_Basic |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_LandingFallSpecial_Enter_Basic()
void ftCo_LandingFallSpecial_Enter_Basic |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_LandingFallSpecial_Enter()
void ftCo_LandingFallSpecial_Enter |
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Fighter_GObj * |
gobj, |
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bool |
allow_interrupt, |
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float |
landing_lag |
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) |
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◆ ftCo_Landing_Anim()
void ftCo_Landing_Anim |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Landing_IASA()
void ftCo_Landing_IASA |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Landing_Phys()
void ftCo_Landing_Phys |
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Fighter_GObj * |
gobj | ) |
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◆ ftCo_Landing_Coll()
void ftCo_Landing_Coll |
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Fighter_GObj * |
gobj | ) |
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