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SSBM Decomp
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#include <melee/ft/forward.h>Go to the source code of this file.
Functions | |
| void | ftCo_Fall_Enter (Fighter_GObj *gobj) |
| void | ftCo_Fall_Enter_YoshiEgg (Fighter_GObj *gobj) |
| void | ftCo_Fall_Enter_YoshiEgg_Kirby (Fighter_GObj *gobj) |
| void | ftCo_800CC988 (Fighter_GObj *gobj, float) |
| void | ftCo_Fall_Anim (Fighter_GObj *gobj) |
| bool | ftCo_Fall_IASA_Inner (Fighter_GObj *gobj) |
| void | ftCo_Fall_Anim_Inner (Fighter_GObj *gobj, float *, FtMotionId, FtMotionId, FtMotionId) |
| void | ftCo_Fall_IASA (Fighter_GObj *gobj) |
| void | ftCo_Fall_Phys (Fighter_GObj *gobj) |
| void | ftCo_Fall_Coll (Fighter_GObj *gobj) |
| void ftCo_Fall_Enter | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Fall_Enter_YoshiEgg | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Fall_Enter_YoshiEgg_Kirby | ( | Fighter_GObj * | gobj | ) |
| void ftCo_800CC988 | ( | Fighter_GObj * | gobj, |
| float | arg1 ) |
| void ftCo_Fall_Anim | ( | Fighter_GObj * | gobj | ) |
| bool ftCo_Fall_IASA_Inner | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Fall_Anim_Inner | ( | Fighter_GObj * | gobj, |
| float * | mv_x4, | ||
| FtMotionId | neutral_smid, | ||
| FtMotionId | forwards_smid, | ||
| FtMotionId | backwards_smid ) |
| void ftCo_Fall_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Fall_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Fall_Coll | ( | Fighter_GObj * | gobj | ) |