Go to the source code of this file.
◆ ftCo_Barrel_Death2_Cb()
void ftCo_Barrel_Death2_Cb |
( |
Fighter_GObj * |
gobj | ) |
|
◆ ftCo_Barrel_Enter()
void ftCo_Barrel_Enter |
( |
Fighter_GObj * |
gobj, |
|
|
Item_GObj * |
item_gobj |
|
) |
| |
◆ ftCo_Barrel_Take_Dmg_Cb()
void ftCo_Barrel_Take_Dmg_Cb |
( |
Fighter_GObj * |
gobj | ) |
|
◆ ftCo_Barrel_Anim()
void ftCo_Barrel_Anim |
( |
Fighter_GObj * |
gobj | ) |
|
◆ ftCo_Barrel_IASA()
void ftCo_Barrel_IASA |
( |
Fighter_GObj * |
gobj | ) |
|
◆ ftCo_Barrel_Phys()
void ftCo_Barrel_Phys |
( |
Fighter_GObj * |
gobj | ) |
|
◆ ftCo_Barrel_Coll()
void ftCo_Barrel_Coll |
( |
Fighter_GObj * |
gobj | ) |
|
◆ ftCo_Barrel_Accessory1_Cb()
void ftCo_Barrel_Accessory1_Cb |
( |
Fighter_GObj * |
gobj | ) |
|
◆ ftCo_800C92E4()
void ftCo_800C92E4 |
( |
Fighter_GObj * |
gobj, |
|
|
Vec3 * |
arg1, |
|
|
Vec3 * |
arg2, |
|
|
lbColl_80008D30_arg1 * |
arg3, |
|
|
float |
kb_angle |
|
) |
| |