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HSD_ObjAllocData * | HSD_FObjGetAllocData (void) |
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void | HSD_FObjInitAllocData (void) |
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void | HSD_FObjRemove (HSD_FObj *fobj) |
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void | HSD_FObjRemoveAll (HSD_FObj *fobj) |
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u32 | HSD_FObjSetState (HSD_FObj *fobj, u32 state) |
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u32 | HSD_FObjGetState (HSD_FObj *fobj) |
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void | HSD_FObjReqAnim (HSD_FObj *fobj, f32 startframe) |
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void | HSD_FObjReqAnimAll (HSD_FObj *fobj, f32 startframe) |
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void | FObj_FlushKeyData (HSD_FObj *fobj, void *obj, HSD_ObjUpdateFunc obj_update, f32 rate) |
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void | HSD_FObjStopAnim (HSD_FObj *fobj, void *obj, HSD_ObjUpdateFunc obj_update, f32 rate) |
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void | HSD_FObjStopAnimAll (HSD_FObj *fobj, void *obj, HSD_ObjUpdateFunc obj_update, f32 rate) |
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static f32 | parseFloat (u8 **pos, u8 frac) |
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static u8 | parseOpCode (u8 **curr_parse) |
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static u32 | parsePackInfo (u8 **adp) |
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static void | FObjLaunchKeyData (HSD_FObj *fobj) |
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static s32 | parseWait (u8 **adp) |
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static u32 | FObjLoadWait (HSD_FObj *fobj) |
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static u32 | FObjAnimCON (HSD_FObj *fobj) |
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static u32 | FObjAnimLinear (HSD_FObj *fobj) |
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static u32 | FObjAnimSPL0 (HSD_FObj *fobj) |
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static u32 | FObjAnimSPL (HSD_FObj *fobj) |
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static u32 | FObjAnimSLP (HSD_FObj *fobj) |
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static u32 | FObjAnimKey (HSD_FObj *fobj) |
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u32 | FObjLoadData (HSD_FObj *fobj) |
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void | FObjUpdateAnim (HSD_FObj *fobj, void *obj, HSD_ObjUpdateFunc obj_update) |
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void | HSD_FObjInterpretAnim (HSD_FObj *fobj, void *obj, HSD_ObjUpdateFunc obj_update, f32 rate) |
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void | HSD_FObjInterpretAnimAll (void *fobj, void *obj, HSD_ObjUpdateFunc obj_update, f32 rate) |
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HSD_FObj * | HSD_FObjLoadDesc (HSD_FObjDesc *desc) |
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HSD_FObj * | HSD_FObjAlloc (void) |
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void | HSD_FObjFree (HSD_FObj *fobj) |
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