SSBM Decomp
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Go to the source code of this file.
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struct GXColor bg |
struct GXColor fg |
struct { ... } db_TextColors[2] |
HSD_Pad current |
HSD_Pad prev |
HSD_Pad pressed |
HSD_Pad released |
HSD_Pad repeat |
struct { ... } db_ButtonStates[4] |
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unsigned int DisplayStatus |
unsigned int DisplayFadeTimer |
int ItemSpawnsEnabled |
int Player |
ItemKind CurrentlySelectedItem |
int CurrentlySelectedPokemon |
ItemKind LastSelectedItem |
int LastSelectedPokemon |
u32 ShowEnemyStompRange |
u32 ShowItemPickupRange |
u32 ShowCoinPickupRange |
struct { ... } db_ItemAndPokemonMenu |
DevText* text |
char buf[0x5A4] |
struct { ... } db_CpuHandicapInfo |
struct { ... } db_AnimationInfo |
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int g_debugLevel = 1 |
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unsigned short db_gameLaunchButtonState |
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int ShowFighterCollisionBubbles |
unsigned int MiscFighterVisualsStatus |
unsigned int ShowAnimationInfo |
struct { ... } db_804D6B48 |
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unsigned char x0 |
struct { ... } db_804D6B98 |
char buffer[1500] |
struct { ... } * db_804D6B9C |
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