Go to the source code of this file.
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void | GXInitLightAttn (GXLightObj *light, f32 aa, f32 ab, f32 ac, f32 ka, f32 kb, f32 kc) |
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void | GXInitLightSpot (GXLightObj *light, f32 angle, GXSpotFn fn) |
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void | GXInitLightDistAttn (GXLightObj *light, f32 ref_distance, f32 ref_brightness, GXDistAttnFn dist_fn) |
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void | GXInitLightPos (GXLightObj *light, f32 x, f32 y, f32 z) |
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void | GXInitLightDir (GXLightObj *light, f32 x, f32 y, f32 z) |
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void | GXInitLightColor (GXLightObj *light, GXColor color) |
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void | GXLoadLightObjImm (GXLightObj *light, GXLightID light_id) |
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void | GXSetChanAmbColor (GXChannelID chan, GXColor *color) |
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void | GXSetChanMatColor (GXChannelID chan, GXColor *color) |
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void | GXSetNumChans (u8 num_chans) |
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void | GXSetChanCtrl (GXChannelID chan, GXBool enable, GXColorSrc amb_src, GXColorSrc mat_src, u32 light_mask, GXDiffuseFn diff_fn, GXAttnFn attn_fn) |
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◆ GXInitLightAttn()
◆ GXInitLightSpot()
◆ GXInitLightDistAttn()
◆ GXInitLightPos()
◆ GXInitLightDir()
◆ GXInitLightColor()
◆ GXLoadLightObjImm()
◆ GXSetChanAmbColor()
◆ GXSetChanMatColor()
◆ GXSetNumChans()
void GXSetNumChans |
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u8 |
num_chans | ) |
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◆ GXSetChanCtrl()