#include <platform.h>
#include "baselib/class.h"
#include "baselib/forward.h"
#include "baselib/object.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ HSD_WOBJ_INFO
| #define HSD_WOBJ_INFO |
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| i | ) |
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◆ HSD_WOBJ_METHOD
| #define HSD_WOBJ_METHOD |
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| o | ) |
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Value:
#define HSD_OBJECT_METHOD(o)
Definition object.h:15
#define HSD_WOBJ_INFO(i)
Definition wobj.h:40
◆ HSD_WObjUnref()
◆ HSD_WObjClearFlags()
| void HSD_WObjClearFlags |
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HSD_WObj * | wobj, |
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u32 | flags ) |
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inlinestatic |
◆ HSD_WObjRemoveAnim()
| void HSD_WObjRemoveAnim |
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HSD_WObj * | wobj | ) |
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◆ HSD_WObjReqAnim()
| void HSD_WObjReqAnim |
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HSD_WObj * | wobj, |
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f32 | frame ) |
◆ HSD_WObjAddAnim()
◆ HSD_WObjInterpretAnim()
| void HSD_WObjInterpretAnim |
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HSD_WObj * | wobj | ) |
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◆ HSD_WObjInit()
◆ HSD_WObjLoadDesc()
◆ WObjSetupPosition()
| void WObjSetupPosition |
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HSD_WObj * | wobj | ) |
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◆ HSD_WObjSetPosition()
| void HSD_WObjSetPosition |
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HSD_WObj * | wobj, |
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Vec3 * | pos ) |
◆ HSD_WObjSetPositionX()
| void HSD_WObjSetPositionX |
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HSD_WObj * | wobj, |
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f32 | val ) |
◆ HSD_WObjSetPositionY()
| void HSD_WObjSetPositionY |
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HSD_WObj * | wobj, |
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f32 | val ) |
◆ HSD_WObjSetPositionZ()
| void HSD_WObjSetPositionZ |
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HSD_WObj * | wobj, |
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f32 | val ) |
◆ HSD_WObjGetPosition()
| void HSD_WObjGetPosition |
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HSD_WObj * | wobj, |
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Vec3 * | vec ) |
◆ HSD_WObjAlloc()
◆ HSD_WObjSetDefaultClass()
◆ hsdWObj