#include <platform.h>
#include "baselib/forward.h"
#include "baselib/class.h"
#include "baselib/object.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ HSD_WOBJ_INFO
◆ HSD_WOBJ_METHOD
◆ HSD_WObjUnref()
static void HSD_WObjUnref |
( |
HSD_WObj * |
wobj | ) |
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inlinestatic |
◆ HSD_WObjClearFlags()
static void HSD_WObjClearFlags |
( |
HSD_WObj * |
wobj, |
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u32 |
flags |
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) |
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inlinestatic |
◆ HSD_WObjRemoveAnim()
void HSD_WObjRemoveAnim |
( |
HSD_WObj * |
wobj | ) |
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◆ HSD_WObjReqAnim()
void HSD_WObjReqAnim |
( |
HSD_WObj * |
wobj, |
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f32 |
frame |
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) |
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◆ HSD_WObjAddAnim()
◆ HSD_WObjInterpretAnim()
void HSD_WObjInterpretAnim |
( |
HSD_WObj * |
wobj | ) |
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◆ HSD_WObjInit()
◆ HSD_WObjLoadDesc()
◆ WObjSetupPosition()
void WObjSetupPosition |
( |
HSD_WObj * |
wobj | ) |
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◆ HSD_WObjSetPosition()
void HSD_WObjSetPosition |
( |
HSD_WObj * |
wobj, |
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Vec3 * |
pos |
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) |
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◆ HSD_WObjSetPositionX()
void HSD_WObjSetPositionX |
( |
HSD_WObj * |
wobj, |
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f32 |
val |
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) |
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◆ HSD_WObjSetPositionY()
void HSD_WObjSetPositionY |
( |
HSD_WObj * |
wobj, |
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f32 |
val |
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) |
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◆ HSD_WObjSetPositionZ()
void HSD_WObjSetPositionZ |
( |
HSD_WObj * |
wobj, |
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f32 |
val |
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) |
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◆ HSD_WObjGetPosition()
void HSD_WObjGetPosition |
( |
HSD_WObj * |
wobj, |
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Vec3 * |
vec |
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) |
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◆ HSD_WObjAlloc()
◆ HSD_WObjSetDefaultClass()
◆ hsdWObj