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SSBM Decomp
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Overlay over the contiguous .data run starting at mnDiagram_PopupTextOffsets. More...
Data Fields | |
| Point3d | points [3] |
| mnDiagram_PopupTextOffsets | |
| u8 | default_fighter_order [0x1C] |
| mnDiagram_DefaultFighterOrder | |
| AnimLoopSettings | intro_anim |
| mnDiagram_IntroAnim | |
| AnimLoopSettings | exit_anim |
| mnDiagram_PopupExitAnim | |
| AnimLoopSettings | arrow_anim |
| mnDiagram_ArrowAnim | |
| AnimLoopSettings | cursor_anim |
| mnDiagram_CursorAnim | |
Overlay over the contiguous .data run starting at mnDiagram_PopupTextOffsets.
The compiler addresses a few of these from that base rather than from their own symbols: the popup text offsets in mnDiagram_PopupAnimProc and mnDiagram_CreatePopupTexts, and cursor_anim. Everything else is accessed through its own symbol.
| Point3d mnDiagram_AnimTable::points[3] |
mnDiagram_PopupTextOffsets
| u8 mnDiagram_AnimTable::default_fighter_order[0x1C] |
mnDiagram_DefaultFighterOrder
| AnimLoopSettings mnDiagram_AnimTable::intro_anim |
mnDiagram_IntroAnim
| AnimLoopSettings mnDiagram_AnimTable::exit_anim |
mnDiagram_PopupExitAnim
| AnimLoopSettings mnDiagram_AnimTable::arrow_anim |
mnDiagram_ArrowAnim
| AnimLoopSettings mnDiagram_AnimTable::cursor_anim |
mnDiagram_CursorAnim