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mnDiagram_AnimTable Struct Reference

Overlay over &mnDiagram_803EE728 to reach the trailing animation/text-layout data the popup/cursor procs read at fixed offsets. More...

Data Fields

Point3d points [3]
u8 default_fighter_order [0x1C]
 == mnDiagram_DefaultFighterOrder
AnimLoopSettings intro_anim
 {0, 9, -0.1}
AnimLoopSettings exit_anim
 {10, 19, -0.1}
AnimLoopSettings arrow_anim
AnimLoopSettings cursor_anim
char user_data_error [0x18]
 "Can't get user_data.\n"
char file_name [0xC]
 "mndiagram.c"
char user_data_name [0x14]
 "user_data"

Detailed Description

Overlay over &mnDiagram_803EE728 to reach the trailing animation/text-layout data the popup/cursor procs read at fixed offsets.

Draw does NOT read blob floats for spacing (that comes from JObj translations); this table's floats are only the anim/frame settings.

Field Documentation

◆ points

Point3d mnDiagram_AnimTable::points[3]

◆ default_fighter_order

u8 mnDiagram_AnimTable::default_fighter_order[0x1C]

== mnDiagram_DefaultFighterOrder

◆ intro_anim

AnimLoopSettings mnDiagram_AnimTable::intro_anim

{0, 9, -0.1}

◆ exit_anim

AnimLoopSettings mnDiagram_AnimTable::exit_anim

{10, 19, -0.1}

◆ arrow_anim

AnimLoopSettings mnDiagram_AnimTable::arrow_anim

◆ cursor_anim

AnimLoopSettings mnDiagram_AnimTable::cursor_anim

◆ user_data_error

char mnDiagram_AnimTable::user_data_error[0x18]

"Can't get user_data.\n"

◆ file_name

char mnDiagram_AnimTable::file_name[0xC]

"mndiagram.c"

◆ user_data_name

char mnDiagram_AnimTable::user_data_name[0x14]

"user_data"


The documentation for this struct was generated from the following file: