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lbAudioAx_UserData Struct Reference

Sound object userdata (0x48 bytes, allocated by HSD_ObjAlloc) More...

#include <lbaudio_ax.static.h>

Data Fields

s32 x0
 
HSD_GObjgobj
 
HSD_GObjentity
 
s32 xC
 
bool(* x10 )(HSD_GObj *)
 
s32 x14
 
s32 start_val
 
s32 end_val
 
s32 x20
 
s32 pan_left
 
s32 pan_right
 
union { 
 
   s32   pan 
 
   struct lbAudioAx_UserData *   inner 
 
x2C 
 
s32 voice_id
 
s32 current_frame
 
s32 end_frame
 
f32 x3C
 
s32 x40
 
s32 x44
 

Detailed Description

Sound object userdata (0x48 bytes, allocated by HSD_ObjAlloc)

Field Documentation

◆ x0

s32 lbAudioAx_UserData::x0

◆ gobj

HSD_GObj* lbAudioAx_UserData::gobj

◆ entity

HSD_GObj* lbAudioAx_UserData::entity

◆ xC

s32 lbAudioAx_UserData::xC

◆ x10

bool(* lbAudioAx_UserData::x10) (HSD_GObj *)

◆ x14

s32 lbAudioAx_UserData::x14

◆ start_val

s32 lbAudioAx_UserData::start_val

◆ end_val

s32 lbAudioAx_UserData::end_val

◆ x20

s32 lbAudioAx_UserData::x20

◆ pan_left

s32 lbAudioAx_UserData::pan_left

◆ pan_right

s32 lbAudioAx_UserData::pan_right

◆ pan

s32 lbAudioAx_UserData::pan

◆ inner

struct lbAudioAx_UserData* lbAudioAx_UserData::inner

◆ [union]

union { ... } lbAudioAx_UserData::x2C

◆ voice_id

s32 lbAudioAx_UserData::voice_id

◆ current_frame

s32 lbAudioAx_UserData::current_frame

◆ end_frame

s32 lbAudioAx_UserData::end_frame

◆ x3C

f32 lbAudioAx_UserData::x3C

◆ x40

s32 lbAudioAx_UserData::x40

◆ x44

s32 lbAudioAx_UserData::x44

The documentation for this struct was generated from the following file: