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lbAudioAx_UserData Struct Reference

Sound object userdata (0x48 bytes, allocated by HSD_ObjAlloc). More...

#include <lbaudio_ax.static.h>

Data Fields

int x0
HSD_GObjgobj
HSD_GObjowner
int xC
bool(* x10 )(HSD_GObj *)
int id
int start_vol
int end_vol
int vol
int pan_left
int pan_right
int pan
int voice_id
int current_frame
int end_frame
float x3C
int track
bool x44

Detailed Description

Sound object userdata (0x48 bytes, allocated by HSD_ObjAlloc).

Field Documentation

◆ x0

int lbAudioAx_UserData::x0

◆ gobj

HSD_GObj* lbAudioAx_UserData::gobj

◆ owner

HSD_GObj* lbAudioAx_UserData::owner

◆ xC

int lbAudioAx_UserData::xC

◆ x10

bool(* lbAudioAx_UserData::x10) (HSD_GObj *)

◆ id

int lbAudioAx_UserData::id

◆ start_vol

int lbAudioAx_UserData::start_vol

◆ end_vol

int lbAudioAx_UserData::end_vol

◆ vol

int lbAudioAx_UserData::vol

◆ pan_left

int lbAudioAx_UserData::pan_left

◆ pan_right

int lbAudioAx_UserData::pan_right

◆ pan

int lbAudioAx_UserData::pan

◆ voice_id

int lbAudioAx_UserData::voice_id

◆ current_frame

int lbAudioAx_UserData::current_frame

◆ end_frame

int lbAudioAx_UserData::end_frame

◆ x3C

float lbAudioAx_UserData::x3C

◆ track

int lbAudioAx_UserData::track

◆ x44

bool lbAudioAx_UserData::x44

The documentation for this struct was generated from the following file: