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SSBM Decomp
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Sound object userdata (0x48 bytes, allocated by HSD_ObjAlloc) More...
#include <lbaudio_ax.static.h>
Data Fields | ||
| u8 | x0 [0x08] | |
| HSD_GObj * | entity | |
| u8 | xC [0x0C] | |
| s32 | start_val | |
| s32 | end_val | |
| s32 | x20 | |
| s32 | pan_left | |
| s32 | pan_right | |
| union { | ||
| s32 pan | ||
| struct lbAudioAx_UserData * inner | ||
| } | x2C | |
| s32 | voice_id | |
| s32 | current_frame | |
| s32 | end_frame | |
| u8 | x3C [0x0C] | |
Sound object userdata (0x48 bytes, allocated by HSD_ObjAlloc)
| u8 lbAudioAx_UserData::x0[0x08] |
| HSD_GObj* lbAudioAx_UserData::entity |
| u8 lbAudioAx_UserData::xC[0x0C] |
| s32 lbAudioAx_UserData::start_val |
| s32 lbAudioAx_UserData::end_val |
| s32 lbAudioAx_UserData::x20 |
| s32 lbAudioAx_UserData::pan_left |
| s32 lbAudioAx_UserData::pan_right |
| s32 lbAudioAx_UserData::pan |
| struct lbAudioAx_UserData* lbAudioAx_UserData::inner |
| union { ... } lbAudioAx_UserData::x2C |
| s32 lbAudioAx_UserData::voice_id |
| s32 lbAudioAx_UserData::current_frame |
| s32 lbAudioAx_UserData::end_frame |
| u8 lbAudioAx_UserData::x3C[0x0C] |