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SSBM Decomp
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One tier's worth of spawn data (bronze/silver/gold). More...
#include <itCommonItems.h>
Data Fields | |
| HSD_Joint * | joint |
| HSD_AnimJoint * | anim_joint |
| HSD_MatAnimJoint * | matanim_joint |
| HSD_ShapeAnimJoint * | shape_anim_joint |
| s32 | xD84_value |
| s32 | threshold |
| f32 | scale |
| itECB | ecb |
One tier's worth of spawn data (bronze/silver/gold).
The four fields from anim_joint through xD84_value form an inline ItemStateDesc; its address is passed to Item_80268D34. The fourth slot (xC_script in ItemStateDesc) doubles as xD84_value.
| HSD_Joint* it_2E5A_TierEntry::joint |
| HSD_AnimJoint* it_2E5A_TierEntry::anim_joint |
| HSD_MatAnimJoint* it_2E5A_TierEntry::matanim_joint |
| HSD_ShapeAnimJoint* it_2E5A_TierEntry::shape_anim_joint |
| s32 it_2E5A_TierEntry::xD84_value |
| s32 it_2E5A_TierEntry::threshold |
| f32 it_2E5A_TierEntry::scale |
| itECB it_2E5A_TierEntry::ecb |