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ifStock_804A1378_per_player Struct Reference

#include <ifstock.static.h>

Data Fields

HSD_GObjx0
 
HSD_JObjx4 [8]
 
HSD_JObjx24
 
HSD_JObjx28
 
HSD_JObjx2C
 
HSD_JObjx30
 
HSD_JObjx34
 
HSD_JObjx38
 
HSD_JObjx3C
 
HSD_JObjx40
 
HSD_JObjx44
 
int coins
 
int stocks
 

Field Documentation

◆ x0

HSD_GObj* ifStock_804A1378_per_player::x0

◆ x4

HSD_JObj* ifStock_804A1378_per_player::x4[8]

◆ x24

HSD_JObj* ifStock_804A1378_per_player::x24

◆ x28

HSD_JObj* ifStock_804A1378_per_player::x28

◆ x2C

HSD_JObj* ifStock_804A1378_per_player::x2C

◆ x30

HSD_JObj* ifStock_804A1378_per_player::x30

◆ x34

HSD_JObj* ifStock_804A1378_per_player::x34

◆ x38

HSD_JObj* ifStock_804A1378_per_player::x38

◆ x3C

HSD_JObj* ifStock_804A1378_per_player::x3C

◆ x40

HSD_JObj* ifStock_804A1378_per_player::x40

◆ x44

HSD_JObj* ifStock_804A1378_per_player::x44

◆ coins

int ifStock_804A1378_per_player::coins

◆ stocks

int ifStock_804A1378_per_player::stocks

The documentation for this struct was generated from the following file: