#include <types.h>
◆ x0
float ftZelda_DatAttrs::x0 |
◆ x4
◆ x8
float ftZelda_DatAttrs::x8 |
◆ xC
float ftZelda_DatAttrs::xC |
◆ x10
s32 ftZelda_DatAttrs::x10 |
◆ x14
s32 ftZelda_DatAttrs::x14 |
◆ x18
s32 ftZelda_DatAttrs::x18 |
◆ x1C
s32 ftZelda_DatAttrs::x1C |
◆ x20
float ftZelda_DatAttrs::x20 |
◆ x24
float ftZelda_DatAttrs::x24 |
◆ x28
s32 ftZelda_DatAttrs::x28 |
◆ x2C
float ftZelda_DatAttrs::x2C |
◆ x30
s32 ftZelda_DatAttrs::x30 |
◆ x34
float ftZelda_DatAttrs::x34 |
◆ x38
float ftZelda_DatAttrs::x38 |
◆ x3C
float ftZelda_DatAttrs::x3C |
◆ x40
float ftZelda_DatAttrs::x40 |
◆ x44
float ftZelda_DatAttrs::x44 |
◆ x48
s32 ftZelda_DatAttrs::x48 |
◆ x4C
float ftZelda_DatAttrs::x4C |
◆ x50
float ftZelda_DatAttrs::x50 |
◆ x54
float ftZelda_DatAttrs::x54 |
◆ x58
float ftZelda_DatAttrs::x58 |
◆ x5C
float ftZelda_DatAttrs::x5C |
◆ x60
s32 ftZelda_DatAttrs::x60 |
◆ x64
float ftZelda_DatAttrs::x64 |
◆ x68
float ftZelda_DatAttrs::x68 |
◆ x6C
float ftZelda_DatAttrs::x6C |
◆ x70
float ftZelda_DatAttrs::x70 |
◆ x74
float ftZelda_DatAttrs::x74 |
◆ x78
float ftZelda_DatAttrs::x78 |
◆ x7C
float ftZelda_DatAttrs::x7C |
◆ x80
float ftZelda_DatAttrs::x80 |
◆ x84
The documentation for this struct was generated from the following file: