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ftZelda_DatAttrs Struct Reference

#include <types.h>

Data Fields

float x0
s32 x4
float x8
float xC
s32 x10
s32 x14
s32 x18
s32 x1C
float x20
float x24
s32 x28
float x2C
s32 x30
float x34
float x38
float x3C
float x40
float x44
s32 x48
float x4C
float x50
float x54
float x58
float x5C
s32 x60
float x64
float x68
float x6C
float x70
float x74
float x78
float x7C
float x80
ReflectDesc x84

Field Documentation

◆ x0

float ftZelda_DatAttrs::x0

◆ x4

s32 ftZelda_DatAttrs::x4

◆ x8

float ftZelda_DatAttrs::x8

◆ xC

float ftZelda_DatAttrs::xC

◆ x10

s32 ftZelda_DatAttrs::x10

◆ x14

s32 ftZelda_DatAttrs::x14

◆ x18

s32 ftZelda_DatAttrs::x18

◆ x1C

s32 ftZelda_DatAttrs::x1C

◆ x20

float ftZelda_DatAttrs::x20

◆ x24

float ftZelda_DatAttrs::x24

◆ x28

s32 ftZelda_DatAttrs::x28

◆ x2C

float ftZelda_DatAttrs::x2C

◆ x30

s32 ftZelda_DatAttrs::x30

◆ x34

float ftZelda_DatAttrs::x34

◆ x38

float ftZelda_DatAttrs::x38

◆ x3C

float ftZelda_DatAttrs::x3C

◆ x40

float ftZelda_DatAttrs::x40

◆ x44

float ftZelda_DatAttrs::x44

◆ x48

s32 ftZelda_DatAttrs::x48

◆ x4C

float ftZelda_DatAttrs::x4C

◆ x50

float ftZelda_DatAttrs::x50

◆ x54

float ftZelda_DatAttrs::x54

◆ x58

float ftZelda_DatAttrs::x58

◆ x5C

float ftZelda_DatAttrs::x5C

◆ x60

s32 ftZelda_DatAttrs::x60

◆ x64

float ftZelda_DatAttrs::x64

◆ x68

float ftZelda_DatAttrs::x68

◆ x6C

float ftZelda_DatAttrs::x6C

◆ x70

float ftZelda_DatAttrs::x70

◆ x74

float ftZelda_DatAttrs::x74

◆ x78

float ftZelda_DatAttrs::x78

◆ x7C

float ftZelda_DatAttrs::x7C

◆ x80

float ftZelda_DatAttrs::x80

◆ x84

ReflectDesc ftZelda_DatAttrs::x84

The documentation for this struct was generated from the following file:
  • src/melee/ft/chara/ftZelda/types.h