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SSBM Decomp
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#include <types.h>
Data Fields | |
| float | x0 |
| s32 | x4 |
| float | x8 |
| float | xC |
| s32 | x10 |
| s32 | x14 |
| s32 | x18 |
| s32 | x1C |
| float | x20 |
| float | x24 |
| s32 | x28 |
| float | x2C |
| s32 | x30 |
| float | x34 |
| float | x38 |
| float | x3C |
| float | x40 |
| float | x44 |
| s32 | x48 |
| float | x4C |
| float | x50 |
| float | x54 |
| float | x58 |
| float | x5C |
| int | x60 |
| float | x64 |
| float | x68 |
| float | x6C |
| float | x70 |
| float | x74 |
| float | x78 |
| float | x7C |
| float | x80 |
| ReflectDesc | x84 |
| float ftZelda_DatAttrs::x0 |
| s32 ftZelda_DatAttrs::x4 |
| float ftZelda_DatAttrs::x8 |
| float ftZelda_DatAttrs::xC |
| s32 ftZelda_DatAttrs::x10 |
| s32 ftZelda_DatAttrs::x14 |
| s32 ftZelda_DatAttrs::x18 |
| s32 ftZelda_DatAttrs::x1C |
| float ftZelda_DatAttrs::x20 |
| float ftZelda_DatAttrs::x24 |
| s32 ftZelda_DatAttrs::x28 |
| float ftZelda_DatAttrs::x2C |
| s32 ftZelda_DatAttrs::x30 |
| float ftZelda_DatAttrs::x34 |
| float ftZelda_DatAttrs::x38 |
| float ftZelda_DatAttrs::x3C |
| float ftZelda_DatAttrs::x40 |
| float ftZelda_DatAttrs::x44 |
| s32 ftZelda_DatAttrs::x48 |
| float ftZelda_DatAttrs::x4C |
| float ftZelda_DatAttrs::x50 |
| float ftZelda_DatAttrs::x54 |
| float ftZelda_DatAttrs::x58 |
| float ftZelda_DatAttrs::x5C |
| int ftZelda_DatAttrs::x60 |
| float ftZelda_DatAttrs::x64 |
| float ftZelda_DatAttrs::x68 |
| float ftZelda_DatAttrs::x6C |
| float ftZelda_DatAttrs::x70 |
| float ftZelda_DatAttrs::x74 |
| float ftZelda_DatAttrs::x78 |
| float ftZelda_DatAttrs::x7C |
| float ftZelda_DatAttrs::x80 |
| ReflectDesc ftZelda_DatAttrs::x84 |