#include <types.h>
◆ x0_LUIGI_GREENMISSILE_UNK1
float ftLuigiAttributes::x0_LUIGI_GREENMISSILE_UNK1 |
SIDE SPECIAL - GREEN MISSILE.
◆ x4_LUIGI_GREENMISSILE_SMASH
float ftLuigiAttributes::x4_LUIGI_GREENMISSILE_SMASH |
◆ x8_LUIGI_GREENMISSILE_CHARGE_RATE
float ftLuigiAttributes::x8_LUIGI_GREENMISSILE_CHARGE_RATE |
◆ xC_LUIGI_GREENMISSILE_MAX_CHARGE_FRAMES
float ftLuigiAttributes::xC_LUIGI_GREENMISSILE_MAX_CHARGE_FRAMES |
◆ x10_LUIGI_GREENMISSILE_DAMAGE_TILT
float ftLuigiAttributes::x10_LUIGI_GREENMISSILE_DAMAGE_TILT |
◆ x14_LUIGI_GREENMISSILE_DAMAGE_SLOPE
float ftLuigiAttributes::x14_LUIGI_GREENMISSILE_DAMAGE_SLOPE |
(base damage + charge duration) * this value?
◆ x18_LUIGI_GREENMISSILE_TRACTION
float ftLuigiAttributes::x18_LUIGI_GREENMISSILE_TRACTION |
◆ x1C_LUIGI_GREENMISSILE_UNK2
float ftLuigiAttributes::x1C_LUIGI_GREENMISSILE_UNK2 |
◆ x20_LUIGI_GREENMISSILE_FALLING_SPEED
float ftLuigiAttributes::x20_LUIGI_GREENMISSILE_FALLING_SPEED |
◆ x24_LUIGI_GREENMISSILE_VEL_X
float ftLuigiAttributes::x24_LUIGI_GREENMISSILE_VEL_X |
◆ x28_LUIGI_GREENMISSILE_MUL_X
float ftLuigiAttributes::x28_LUIGI_GREENMISSILE_MUL_X |
◆ x2C_LUIGI_GREENMISSILE_VEL_Y
float ftLuigiAttributes::x2C_LUIGI_GREENMISSILE_VEL_Y |
◆ x30_LUIGI_GREENMISSILE_MUL_Y
float ftLuigiAttributes::x30_LUIGI_GREENMISSILE_MUL_Y |
◆ x34_LUIGI_GREENMISSILE_GRAVITY_START
float ftLuigiAttributes::x34_LUIGI_GREENMISSILE_GRAVITY_START |
◆ x38_LUIGI_GREENMISSILE_FRICTION_END
float ftLuigiAttributes::x38_LUIGI_GREENMISSILE_FRICTION_END |
◆ x3C_LUIGI_GREENMISSILE_X_DECEL
float ftLuigiAttributes::x3C_LUIGI_GREENMISSILE_X_DECEL |
◆ x40_LUIGI_GREENMISSILE_GRAVITY_MUL
float ftLuigiAttributes::x40_LUIGI_GREENMISSILE_GRAVITY_MUL |
◆ x44_LUIGI_GREENMISSILE_MISFIRE_CHANCE
float ftLuigiAttributes::x44_LUIGI_GREENMISSILE_MISFIRE_CHANCE |
1.0f divided by this value
◆ x48_LUIGI_GREENMISSILE_MISFIRE_VEL_X
float ftLuigiAttributes::x48_LUIGI_GREENMISSILE_MISFIRE_VEL_X |
◆ x4C_LUIGI_GREENMISSILE_MISFIRE_VEL_Y
float ftLuigiAttributes::x4C_LUIGI_GREENMISSILE_MISFIRE_VEL_Y |
◆ x50_LUIGI_SUPERJUMP_FREEFALL_MOBILITY
float ftLuigiAttributes::x50_LUIGI_SUPERJUMP_FREEFALL_MOBILITY |
UP SPECIAL - SUPER JUMP PUNCH Multiplies Luigi's max horionztal aerial mobility.
◆ x54_LUIGI_SUPERJUMP_LANDING_LAG
float ftLuigiAttributes::x54_LUIGI_SUPERJUMP_LANDING_LAG |
◆ x58_LUIGI_SUPERJUMP_REVERSE_STICK_RANGE
float ftLuigiAttributes::x58_LUIGI_SUPERJUMP_REVERSE_STICK_RANGE |
Minimum stick range required for turnaround.
◆ x5C_LUIGI_SUPERJUMP_MOMENTUM_STICK_RANGE
float ftLuigiAttributes::x5C_LUIGI_SUPERJUMP_MOMENTUM_STICK_RANGE |
Minimum stick range required for horionztal momentum?
◆ x60_LUIGI_SUPERJUMP_ANGLE_DIFF
float ftLuigiAttributes::x60_LUIGI_SUPERJUMP_ANGLE_DIFF |
◆ x64_LUIGI_SUPERJUMP_VEL_X
float ftLuigiAttributes::x64_LUIGI_SUPERJUMP_VEL_X |
◆ x68_LUIGI_SUPERJUMP_GRAVITY_START
float ftLuigiAttributes::x68_LUIGI_SUPERJUMP_GRAVITY_START |
◆ x6C_LUIGI_SUPERJUMP_VEL_Y
float ftLuigiAttributes::x6C_LUIGI_SUPERJUMP_VEL_Y |
◆ x70_LUIGI_CYCLONE_TAP_MOMENTUM
float ftLuigiAttributes::x70_LUIGI_CYCLONE_TAP_MOMENTUM |
DOWN SPECIAL - LUIGI CYCLONE Vertical momentum from (first?) B button tap.
◆ x74_LUIGI_CYCLONE_MOMENTUM_X_GROUND
float ftLuigiAttributes::x74_LUIGI_CYCLONE_MOMENTUM_X_GROUND |
◆ x78_LUIGI_CYCLONE_MOMENTUM_X_AIR
float ftLuigiAttributes::x78_LUIGI_CYCLONE_MOMENTUM_X_AIR |
◆ x7C_LUIGI_CYCLONE_MOMENTUM_X_MUL_GROUND
float ftLuigiAttributes::x7C_LUIGI_CYCLONE_MOMENTUM_X_MUL_GROUND |
◆ x80_LUIGI_CYCLONE_MOMENTUM_X_MUL_AIR
float ftLuigiAttributes::x80_LUIGI_CYCLONE_MOMENTUM_X_MUL_AIR |
◆ x84_LUIGI_CYCLONE_FRICTION_END
float ftLuigiAttributes::x84_LUIGI_CYCLONE_FRICTION_END |
◆ x88_LUIGI_CYCLONE_UNK
s32 ftLuigiAttributes::x88_LUIGI_CYCLONE_UNK |
◆ x8C_LUIGI_CYCLONE_TAP_Y_VEL_MAX
float ftLuigiAttributes::x8C_LUIGI_CYCLONE_TAP_Y_VEL_MAX |
◆ x90_LUIGI_CYCLONE_TAP_GRAVITY
float ftLuigiAttributes::x90_LUIGI_CYCLONE_TAP_GRAVITY |
◆ x94_LUIGI_CYCLONE_LANDING_LAG
s32 ftLuigiAttributes::x94_LUIGI_CYCLONE_LANDING_LAG |
The documentation for this struct was generated from the following file: