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ftLuigiAttributes Struct Reference

#include <types.h>

Data Fields

float x0_LUIGI_GREENMISSILE_UNK1
 SIDE SPECIAL - GREEN MISSILE.
 
float x4_LUIGI_GREENMISSILE_SMASH
 
float x8_LUIGI_GREENMISSILE_CHARGE_RATE
 
float xC_LUIGI_GREENMISSILE_MAX_CHARGE_FRAMES
 
float x10_LUIGI_GREENMISSILE_DAMAGE_TILT
 
float x14_LUIGI_GREENMISSILE_DAMAGE_SLOPE
 (base damage + charge duration) * this value?
 
float x18_LUIGI_GREENMISSILE_TRACTION
 
float x1C_LUIGI_GREENMISSILE_UNK2
 
float x20_LUIGI_GREENMISSILE_FALLING_SPEED
 
float x24_LUIGI_GREENMISSILE_VEL_X
 
float x28_LUIGI_GREENMISSILE_MUL_X
 
float x2C_LUIGI_GREENMISSILE_VEL_Y
 
float x30_LUIGI_GREENMISSILE_MUL_Y
 
float x34_LUIGI_GREENMISSILE_GRAVITY_START
 
float x38_LUIGI_GREENMISSILE_FRICTION_END
 
float x3C_LUIGI_GREENMISSILE_X_DECEL
 
float x40_LUIGI_GREENMISSILE_GRAVITY_MUL
 
float x44_LUIGI_GREENMISSILE_MISFIRE_CHANCE
 1.0f divided by this value
 
float x48_LUIGI_GREENMISSILE_MISFIRE_VEL_X
 
float x4C_LUIGI_GREENMISSILE_MISFIRE_VEL_Y
 
float x50_LUIGI_SUPERJUMP_FREEFALL_MOBILITY
 UP SPECIAL - SUPER JUMP PUNCH Multiplies Luigi's max horionztal aerial mobility.
 
float x54_LUIGI_SUPERJUMP_LANDING_LAG
 
float x58_LUIGI_SUPERJUMP_REVERSE_STICK_RANGE
 Minimum stick range required for turnaround.
 
float x5C_LUIGI_SUPERJUMP_MOMENTUM_STICK_RANGE
 Minimum stick range required for horionztal momentum?
 
float x60_LUIGI_SUPERJUMP_ANGLE_DIFF
 
float x64_LUIGI_SUPERJUMP_VEL_X
 
float x68_LUIGI_SUPERJUMP_GRAVITY_START
 
float x6C_LUIGI_SUPERJUMP_VEL_Y
 
float x70_LUIGI_CYCLONE_TAP_MOMENTUM
 DOWN SPECIAL - LUIGI CYCLONE Vertical momentum from (first?) B button tap.
 
float x74_LUIGI_CYCLONE_MOMENTUM_X_GROUND
 
float x78_LUIGI_CYCLONE_MOMENTUM_X_AIR
 
float x7C_LUIGI_CYCLONE_MOMENTUM_X_MUL_GROUND
 
float x80_LUIGI_CYCLONE_MOMENTUM_X_MUL_AIR
 
float x84_LUIGI_CYCLONE_FRICTION_END
 
s32 x88_LUIGI_CYCLONE_UNK
 
float x8C_LUIGI_CYCLONE_TAP_Y_VEL_MAX
 
float x90_LUIGI_CYCLONE_TAP_GRAVITY
 
s32 x94_LUIGI_CYCLONE_LANDING_LAG
 

Field Documentation

◆ x0_LUIGI_GREENMISSILE_UNK1

float ftLuigiAttributes::x0_LUIGI_GREENMISSILE_UNK1

SIDE SPECIAL - GREEN MISSILE.

◆ x4_LUIGI_GREENMISSILE_SMASH

float ftLuigiAttributes::x4_LUIGI_GREENMISSILE_SMASH

◆ x8_LUIGI_GREENMISSILE_CHARGE_RATE

float ftLuigiAttributes::x8_LUIGI_GREENMISSILE_CHARGE_RATE

◆ xC_LUIGI_GREENMISSILE_MAX_CHARGE_FRAMES

float ftLuigiAttributes::xC_LUIGI_GREENMISSILE_MAX_CHARGE_FRAMES

◆ x10_LUIGI_GREENMISSILE_DAMAGE_TILT

float ftLuigiAttributes::x10_LUIGI_GREENMISSILE_DAMAGE_TILT

◆ x14_LUIGI_GREENMISSILE_DAMAGE_SLOPE

float ftLuigiAttributes::x14_LUIGI_GREENMISSILE_DAMAGE_SLOPE

(base damage + charge duration) * this value?

◆ x18_LUIGI_GREENMISSILE_TRACTION

float ftLuigiAttributes::x18_LUIGI_GREENMISSILE_TRACTION

◆ x1C_LUIGI_GREENMISSILE_UNK2

float ftLuigiAttributes::x1C_LUIGI_GREENMISSILE_UNK2

◆ x20_LUIGI_GREENMISSILE_FALLING_SPEED

float ftLuigiAttributes::x20_LUIGI_GREENMISSILE_FALLING_SPEED

◆ x24_LUIGI_GREENMISSILE_VEL_X

float ftLuigiAttributes::x24_LUIGI_GREENMISSILE_VEL_X

◆ x28_LUIGI_GREENMISSILE_MUL_X

float ftLuigiAttributes::x28_LUIGI_GREENMISSILE_MUL_X

◆ x2C_LUIGI_GREENMISSILE_VEL_Y

float ftLuigiAttributes::x2C_LUIGI_GREENMISSILE_VEL_Y

◆ x30_LUIGI_GREENMISSILE_MUL_Y

float ftLuigiAttributes::x30_LUIGI_GREENMISSILE_MUL_Y

◆ x34_LUIGI_GREENMISSILE_GRAVITY_START

float ftLuigiAttributes::x34_LUIGI_GREENMISSILE_GRAVITY_START

◆ x38_LUIGI_GREENMISSILE_FRICTION_END

float ftLuigiAttributes::x38_LUIGI_GREENMISSILE_FRICTION_END

◆ x3C_LUIGI_GREENMISSILE_X_DECEL

float ftLuigiAttributes::x3C_LUIGI_GREENMISSILE_X_DECEL

◆ x40_LUIGI_GREENMISSILE_GRAVITY_MUL

float ftLuigiAttributes::x40_LUIGI_GREENMISSILE_GRAVITY_MUL

◆ x44_LUIGI_GREENMISSILE_MISFIRE_CHANCE

float ftLuigiAttributes::x44_LUIGI_GREENMISSILE_MISFIRE_CHANCE

1.0f divided by this value

◆ x48_LUIGI_GREENMISSILE_MISFIRE_VEL_X

float ftLuigiAttributes::x48_LUIGI_GREENMISSILE_MISFIRE_VEL_X

◆ x4C_LUIGI_GREENMISSILE_MISFIRE_VEL_Y

float ftLuigiAttributes::x4C_LUIGI_GREENMISSILE_MISFIRE_VEL_Y

◆ x50_LUIGI_SUPERJUMP_FREEFALL_MOBILITY

float ftLuigiAttributes::x50_LUIGI_SUPERJUMP_FREEFALL_MOBILITY

UP SPECIAL - SUPER JUMP PUNCH Multiplies Luigi's max horionztal aerial mobility.

◆ x54_LUIGI_SUPERJUMP_LANDING_LAG

float ftLuigiAttributes::x54_LUIGI_SUPERJUMP_LANDING_LAG

◆ x58_LUIGI_SUPERJUMP_REVERSE_STICK_RANGE

float ftLuigiAttributes::x58_LUIGI_SUPERJUMP_REVERSE_STICK_RANGE

Minimum stick range required for turnaround.

◆ x5C_LUIGI_SUPERJUMP_MOMENTUM_STICK_RANGE

float ftLuigiAttributes::x5C_LUIGI_SUPERJUMP_MOMENTUM_STICK_RANGE

Minimum stick range required for horionztal momentum?

◆ x60_LUIGI_SUPERJUMP_ANGLE_DIFF

float ftLuigiAttributes::x60_LUIGI_SUPERJUMP_ANGLE_DIFF

◆ x64_LUIGI_SUPERJUMP_VEL_X

float ftLuigiAttributes::x64_LUIGI_SUPERJUMP_VEL_X

◆ x68_LUIGI_SUPERJUMP_GRAVITY_START

float ftLuigiAttributes::x68_LUIGI_SUPERJUMP_GRAVITY_START

◆ x6C_LUIGI_SUPERJUMP_VEL_Y

float ftLuigiAttributes::x6C_LUIGI_SUPERJUMP_VEL_Y

◆ x70_LUIGI_CYCLONE_TAP_MOMENTUM

float ftLuigiAttributes::x70_LUIGI_CYCLONE_TAP_MOMENTUM

DOWN SPECIAL - LUIGI CYCLONE Vertical momentum from (first?) B button tap.

◆ x74_LUIGI_CYCLONE_MOMENTUM_X_GROUND

float ftLuigiAttributes::x74_LUIGI_CYCLONE_MOMENTUM_X_GROUND

◆ x78_LUIGI_CYCLONE_MOMENTUM_X_AIR

float ftLuigiAttributes::x78_LUIGI_CYCLONE_MOMENTUM_X_AIR

◆ x7C_LUIGI_CYCLONE_MOMENTUM_X_MUL_GROUND

float ftLuigiAttributes::x7C_LUIGI_CYCLONE_MOMENTUM_X_MUL_GROUND

◆ x80_LUIGI_CYCLONE_MOMENTUM_X_MUL_AIR

float ftLuigiAttributes::x80_LUIGI_CYCLONE_MOMENTUM_X_MUL_AIR

◆ x84_LUIGI_CYCLONE_FRICTION_END

float ftLuigiAttributes::x84_LUIGI_CYCLONE_FRICTION_END

◆ x88_LUIGI_CYCLONE_UNK

s32 ftLuigiAttributes::x88_LUIGI_CYCLONE_UNK

◆ x8C_LUIGI_CYCLONE_TAP_Y_VEL_MAX

float ftLuigiAttributes::x8C_LUIGI_CYCLONE_TAP_Y_VEL_MAX

◆ x90_LUIGI_CYCLONE_TAP_GRAVITY

float ftLuigiAttributes::x90_LUIGI_CYCLONE_TAP_GRAVITY

◆ x94_LUIGI_CYCLONE_LANDING_LAG

s32 ftLuigiAttributes::x94_LUIGI_CYCLONE_LANDING_LAG

The documentation for this struct was generated from the following file: