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ftGameWatchAttributes Struct Reference

#include <types.h>

Data Fields

float x0_GAMEWATCH_WIDTH
 MISC. ATTRIBUTES.
 
GXColor x4_GAMEWATCH_COLOR [4]
 Array of four GXColor values, one for each Mr.
 
GXColor x14_GAMEWATCH_OUTLINE
 Outline color of Mr. Game & Watch's model.
 
float x18_GAMEWATCH_CHEF_LOOPFRAME
 NEUTRAL SPECIAL - CHEF.
 
float x1C_GAMEWATCH_CHEF_MAX
 Maximum amount of sausages created per Chef use.
 
float x20_GAMEWATCH_JUDGE_MOMENTUM_PRESERVE
 SIDE SPECIAL - JUDGEMENT.
 
float x24_GAMEWATCH_JUDGE_MOMENTUM_MUL
 Multiplies momentum preservation value.
 
float x28_GAMEWATCH_JUDGE_VEL_Y
 
float x2C_GAMEWATCH_JUDGE_FRICTION1
 
float x30_GAMEWATCH_JUDGE_FRICTION2
 
s32 x34_GAMEWATCH_JUDGE_ROLL [9]
 Array of BOOLs that toggle respective Judgement numbers ON/OFF.
 
float x58_GAMEWATCH_RESCUE_STICK_RANGE
 UP SPECIAL - FIRE RESCUE.
 
float x5C_GAMEWATCH_RESCUE_ANGLE_UNK
 Radians – controls how far Mr. Game & Watch can angle Fire Rescue?
 
float x60_GAMEWATCH_RESCUE_LANDING
 Landing lag / Freefall toggle.
 
float x64_GAMEWATCH_PANIC_MOMENTUM_PRESERVE
 DOWN SPECIAL - OIL PANIC.
 
float x68_GAMEWATCH_PANIC_MOMENTUM_MUL
 Multiplies momentum preservation value.
 
float x6C_GAMEWATCH_PANIC_FALL_ACCEL
 Falling acceleration.
 
float x70_GAMEWATCH_PANIC_VEL_Y_MAX
 Terminal Y velocity?
 
float x74_GAMEWATCH_PANIC_DAMAGE_ADD
 Extra damage added to Oil Panic after formula.
 
float x78_GAMEWATCH_PANIC_DAMAGE_MUL
 Damage multiplier.
 
float x7C_GAMEWATCH_PANIC_TURN_FRAMES
 
AbsorbDesc x80_GAMEWATCH_PANIC_ABSORPTION
 Oil Panic absorption attributes.
 

Field Documentation

◆ x0_GAMEWATCH_WIDTH

float ftGameWatchAttributes::x0_GAMEWATCH_WIDTH

MISC. ATTRIBUTES.

Mr. Game & Watch's Z-Axis stretch; 0.01 by default

◆ x4_GAMEWATCH_COLOR

GXColor ftGameWatchAttributes::x4_GAMEWATCH_COLOR[4]

Array of four GXColor values, one for each Mr.

Game & Watch costume color

◆ x14_GAMEWATCH_OUTLINE

GXColor ftGameWatchAttributes::x14_GAMEWATCH_OUTLINE

Outline color of Mr. Game & Watch's model.

◆ x18_GAMEWATCH_CHEF_LOOPFRAME

float ftGameWatchAttributes::x18_GAMEWATCH_CHEF_LOOPFRAME

NEUTRAL SPECIAL - CHEF.

Allow rapid-firing sausages from this frame onward

◆ x1C_GAMEWATCH_CHEF_MAX

float ftGameWatchAttributes::x1C_GAMEWATCH_CHEF_MAX

Maximum amount of sausages created per Chef use.

◆ x20_GAMEWATCH_JUDGE_MOMENTUM_PRESERVE

float ftGameWatchAttributes::x20_GAMEWATCH_JUDGE_MOMENTUM_PRESERVE

SIDE SPECIAL - JUDGEMENT.

Horizontal momentum preservation value

◆ x24_GAMEWATCH_JUDGE_MOMENTUM_MUL

float ftGameWatchAttributes::x24_GAMEWATCH_JUDGE_MOMENTUM_MUL

Multiplies momentum preservation value.

◆ x28_GAMEWATCH_JUDGE_VEL_Y

float ftGameWatchAttributes::x28_GAMEWATCH_JUDGE_VEL_Y

◆ x2C_GAMEWATCH_JUDGE_FRICTION1

float ftGameWatchAttributes::x2C_GAMEWATCH_JUDGE_FRICTION1

◆ x30_GAMEWATCH_JUDGE_FRICTION2

float ftGameWatchAttributes::x30_GAMEWATCH_JUDGE_FRICTION2

◆ x34_GAMEWATCH_JUDGE_ROLL

s32 ftGameWatchAttributes::x34_GAMEWATCH_JUDGE_ROLL[9]

Array of BOOLs that toggle respective Judgement numbers ON/OFF.

If a number is OFF, it is excluded from RNG rolls. Game panics if less than 2 numbers are ON.

◆ x58_GAMEWATCH_RESCUE_STICK_RANGE

float ftGameWatchAttributes::x58_GAMEWATCH_RESCUE_STICK_RANGE

UP SPECIAL - FIRE RESCUE.

Minimum control stick range required for directional influence? Also affects how far Mr. Game & Watch flings horizontally (?)

◆ x5C_GAMEWATCH_RESCUE_ANGLE_UNK

float ftGameWatchAttributes::x5C_GAMEWATCH_RESCUE_ANGLE_UNK

Radians – controls how far Mr. Game & Watch can angle Fire Rescue?

◆ x60_GAMEWATCH_RESCUE_LANDING

float ftGameWatchAttributes::x60_GAMEWATCH_RESCUE_LANDING

Landing lag / Freefall toggle.

◆ x64_GAMEWATCH_PANIC_MOMENTUM_PRESERVE

float ftGameWatchAttributes::x64_GAMEWATCH_PANIC_MOMENTUM_PRESERVE

DOWN SPECIAL - OIL PANIC.

Horizontal momentum preservation value

◆ x68_GAMEWATCH_PANIC_MOMENTUM_MUL

float ftGameWatchAttributes::x68_GAMEWATCH_PANIC_MOMENTUM_MUL

Multiplies momentum preservation value.

◆ x6C_GAMEWATCH_PANIC_FALL_ACCEL

float ftGameWatchAttributes::x6C_GAMEWATCH_PANIC_FALL_ACCEL

Falling acceleration.

◆ x70_GAMEWATCH_PANIC_VEL_Y_MAX

float ftGameWatchAttributes::x70_GAMEWATCH_PANIC_VEL_Y_MAX

Terminal Y velocity?

◆ x74_GAMEWATCH_PANIC_DAMAGE_ADD

float ftGameWatchAttributes::x74_GAMEWATCH_PANIC_DAMAGE_ADD

Extra damage added to Oil Panic after formula.

◆ x78_GAMEWATCH_PANIC_DAMAGE_MUL

float ftGameWatchAttributes::x78_GAMEWATCH_PANIC_DAMAGE_MUL

Damage multiplier.

◆ x7C_GAMEWATCH_PANIC_TURN_FRAMES

float ftGameWatchAttributes::x7C_GAMEWATCH_PANIC_TURN_FRAMES

◆ x80_GAMEWATCH_PANIC_ABSORPTION

AbsorbDesc ftGameWatchAttributes::x80_GAMEWATCH_PANIC_ABSORPTION

Oil Panic absorption attributes.


The documentation for this struct was generated from the following file: