|
SSBM Decomp
|
#include <types.h>
Data Fields | |
| float | x0_GAMEWATCH_WIDTH |
| MISC. ATTRIBUTES. | |
| GXColor | x4_GAMEWATCH_COLOR [4] |
| Array of four GXColor values, one for each Mr. | |
| GXColor | x14_GAMEWATCH_OUTLINE |
| Outline color of Mr. Game & Watch's model. | |
| float | x18_GAMEWATCH_CHEF_LOOPFRAME |
| NEUTRAL SPECIAL - CHEF. | |
| float | x1C_GAMEWATCH_CHEF_MAX |
| Maximum amount of sausages created per Chef use. | |
| float | x20_GAMEWATCH_JUDGE_MOMENTUM_PRESERVE |
| SIDE SPECIAL - JUDGEMENT. | |
| float | x24_GAMEWATCH_JUDGE_MOMENTUM_MUL |
| Multiplies momentum preservation value. | |
| float | x28_GAMEWATCH_JUDGE_VEL_Y |
| float | x2C_GAMEWATCH_JUDGE_FRICTION1 |
| float | x30_GAMEWATCH_JUDGE_FRICTION2 |
| s32 | x34_GAMEWATCH_JUDGE_ROLL [9] |
| Array of BOOLs that toggle respective Judgement numbers ON/OFF. | |
| float | x58_GAMEWATCH_RESCUE_STICK_RANGE |
| UP SPECIAL - FIRE RESCUE. | |
| float | x5C_GAMEWATCH_RESCUE_ANGLE_UNK |
| Radians – controls how far Mr. Game & Watch can angle Fire Rescue? | |
| float | x60_GAMEWATCH_RESCUE_LANDING |
| Landing lag / Freefall toggle. | |
| float | x64_GAMEWATCH_PANIC_MOMENTUM_PRESERVE |
| DOWN SPECIAL - OIL PANIC. | |
| float | x68_GAMEWATCH_PANIC_MOMENTUM_MUL |
| Multiplies momentum preservation value. | |
| float | x6C_GAMEWATCH_PANIC_FALL_ACCEL |
| Falling acceleration. | |
| float | x70_GAMEWATCH_PANIC_VEL_Y_MAX |
| Terminal Y velocity? | |
| float | x74_GAMEWATCH_PANIC_DAMAGE_ADD |
| Extra damage added to Oil Panic after formula. | |
| float | x78_GAMEWATCH_PANIC_DAMAGE_MUL |
| Damage multiplier. | |
| float | x7C_GAMEWATCH_PANIC_TURN_FRAMES |
| AbsorbDesc | x80_GAMEWATCH_PANIC_ABSORPTION |
| Oil Panic absorption attributes. | |
| float ftGameWatchAttributes::x0_GAMEWATCH_WIDTH |
MISC. ATTRIBUTES.
Mr. Game & Watch's Z-Axis stretch; 0.01 by default
| GXColor ftGameWatchAttributes::x4_GAMEWATCH_COLOR[4] |
Array of four GXColor values, one for each Mr.
Game & Watch costume color
| GXColor ftGameWatchAttributes::x14_GAMEWATCH_OUTLINE |
Outline color of Mr. Game & Watch's model.
| float ftGameWatchAttributes::x18_GAMEWATCH_CHEF_LOOPFRAME |
NEUTRAL SPECIAL - CHEF.
Allow rapid-firing sausages from this frame onward
| float ftGameWatchAttributes::x1C_GAMEWATCH_CHEF_MAX |
Maximum amount of sausages created per Chef use.
| float ftGameWatchAttributes::x20_GAMEWATCH_JUDGE_MOMENTUM_PRESERVE |
SIDE SPECIAL - JUDGEMENT.
Horizontal momentum preservation value
| float ftGameWatchAttributes::x24_GAMEWATCH_JUDGE_MOMENTUM_MUL |
Multiplies momentum preservation value.
| float ftGameWatchAttributes::x28_GAMEWATCH_JUDGE_VEL_Y |
| float ftGameWatchAttributes::x2C_GAMEWATCH_JUDGE_FRICTION1 |
| float ftGameWatchAttributes::x30_GAMEWATCH_JUDGE_FRICTION2 |
| s32 ftGameWatchAttributes::x34_GAMEWATCH_JUDGE_ROLL[9] |
Array of BOOLs that toggle respective Judgement numbers ON/OFF.
If a number is OFF, it is excluded from RNG rolls. Game panics if less than 2 numbers are ON.
| float ftGameWatchAttributes::x58_GAMEWATCH_RESCUE_STICK_RANGE |
UP SPECIAL - FIRE RESCUE.
Minimum control stick range required for directional influence? Also affects how far Mr. Game & Watch flings horizontally (?)
| float ftGameWatchAttributes::x5C_GAMEWATCH_RESCUE_ANGLE_UNK |
Radians – controls how far Mr. Game & Watch can angle Fire Rescue?
| float ftGameWatchAttributes::x60_GAMEWATCH_RESCUE_LANDING |
Landing lag / Freefall toggle.
| float ftGameWatchAttributes::x64_GAMEWATCH_PANIC_MOMENTUM_PRESERVE |
DOWN SPECIAL - OIL PANIC.
Horizontal momentum preservation value
| float ftGameWatchAttributes::x68_GAMEWATCH_PANIC_MOMENTUM_MUL |
Multiplies momentum preservation value.
| float ftGameWatchAttributes::x6C_GAMEWATCH_PANIC_FALL_ACCEL |
Falling acceleration.
| float ftGameWatchAttributes::x70_GAMEWATCH_PANIC_VEL_Y_MAX |
Terminal Y velocity?
| float ftGameWatchAttributes::x74_GAMEWATCH_PANIC_DAMAGE_ADD |
Extra damage added to Oil Panic after formula.
| float ftGameWatchAttributes::x78_GAMEWATCH_PANIC_DAMAGE_MUL |
Damage multiplier.
| float ftGameWatchAttributes::x7C_GAMEWATCH_PANIC_TURN_FRAMES |
| AbsorbDesc ftGameWatchAttributes::x80_GAMEWATCH_PANIC_ABSORPTION |
Oil Panic absorption attributes.