SSBM Decomp
|
#include <types.h>
Data Fields | |
float | x0_GAMEWATCH_WIDTH |
MISC. ATTRIBUTES. | |
GXColor | x4_GAMEWATCH_COLOR [4] |
Array of four GXColor values, one for each Mr. | |
GXColor | x14_GAMEWATCH_OUTLINE |
Outline color of Mr. Game & Watch's model. | |
float | x18_GAMEWATCH_CHEF_LOOPFRAME |
NEUTRAL SPECIAL - CHEF. | |
float | x1C_GAMEWATCH_CHEF_MAX |
Maximum amount of sausages created per Chef use. | |
float | x20_GAMEWATCH_JUDGE_MOMENTUM_PRESERVE |
SIDE SPECIAL - JUDGEMENT. | |
float | x24_GAMEWATCH_JUDGE_MOMENTUM_MUL |
Multiplies momentum preservation value. | |
float | x28_GAMEWATCH_JUDGE_VEL_Y |
float | x2C_GAMEWATCH_JUDGE_FRICTION1 |
float | x30_GAMEWATCH_JUDGE_FRICTION2 |
s32 | x34_GAMEWATCH_JUDGE_ROLL [9] |
Array of BOOLs that toggle respective Judgement numbers ON/OFF. | |
float | x58_GAMEWATCH_RESCUE_STICK_RANGE |
UP SPECIAL - FIRE RESCUE. | |
float | x5C_GAMEWATCH_RESCUE_ANGLE_UNK |
Radians – controls how far Mr. Game & Watch can angle Fire Rescue? | |
float | x60_GAMEWATCH_RESCUE_LANDING |
Landing lag / Freefall toggle. | |
float | x64_GAMEWATCH_PANIC_MOMENTUM_PRESERVE |
DOWN SPECIAL - OIL PANIC. | |
float | x68_GAMEWATCH_PANIC_MOMENTUM_MUL |
Multiplies momentum preservation value. | |
float | x6C_GAMEWATCH_PANIC_FALL_ACCEL |
Falling acceleration. | |
float | x70_GAMEWATCH_PANIC_VEL_Y_MAX |
Terminal Y velocity? | |
float | x74_GAMEWATCH_PANIC_DAMAGE_ADD |
Extra damage added to Oil Panic after formula. | |
float | x78_GAMEWATCH_PANIC_DAMAGE_MUL |
Damage multiplier. | |
float | x7C_GAMEWATCH_PANIC_TURN_FRAMES |
AbsorbDesc | x80_GAMEWATCH_PANIC_ABSORPTION |
Oil Panic absorption attributes. | |
float ftGameWatchAttributes::x0_GAMEWATCH_WIDTH |
MISC. ATTRIBUTES.
Mr. Game & Watch's Z-Axis stretch; 0.01 by default
GXColor ftGameWatchAttributes::x4_GAMEWATCH_COLOR[4] |
Array of four GXColor values, one for each Mr.
Game & Watch costume color
GXColor ftGameWatchAttributes::x14_GAMEWATCH_OUTLINE |
Outline color of Mr. Game & Watch's model.
float ftGameWatchAttributes::x18_GAMEWATCH_CHEF_LOOPFRAME |
NEUTRAL SPECIAL - CHEF.
Allow rapid-firing sausages from this frame onward
float ftGameWatchAttributes::x1C_GAMEWATCH_CHEF_MAX |
Maximum amount of sausages created per Chef use.
float ftGameWatchAttributes::x20_GAMEWATCH_JUDGE_MOMENTUM_PRESERVE |
SIDE SPECIAL - JUDGEMENT.
Horizontal momentum preservation value
float ftGameWatchAttributes::x24_GAMEWATCH_JUDGE_MOMENTUM_MUL |
Multiplies momentum preservation value.
float ftGameWatchAttributes::x28_GAMEWATCH_JUDGE_VEL_Y |
float ftGameWatchAttributes::x2C_GAMEWATCH_JUDGE_FRICTION1 |
float ftGameWatchAttributes::x30_GAMEWATCH_JUDGE_FRICTION2 |
s32 ftGameWatchAttributes::x34_GAMEWATCH_JUDGE_ROLL[9] |
Array of BOOLs that toggle respective Judgement numbers ON/OFF.
If a number is OFF, it is excluded from RNG rolls. Game panics if less than 2 numbers are ON.
float ftGameWatchAttributes::x58_GAMEWATCH_RESCUE_STICK_RANGE |
UP SPECIAL - FIRE RESCUE.
Minimum control stick range required for directional influence? Also affects how far Mr. Game & Watch flings horizontally (?)
float ftGameWatchAttributes::x5C_GAMEWATCH_RESCUE_ANGLE_UNK |
Radians – controls how far Mr. Game & Watch can angle Fire Rescue?
float ftGameWatchAttributes::x60_GAMEWATCH_RESCUE_LANDING |
Landing lag / Freefall toggle.
float ftGameWatchAttributes::x64_GAMEWATCH_PANIC_MOMENTUM_PRESERVE |
DOWN SPECIAL - OIL PANIC.
Horizontal momentum preservation value
float ftGameWatchAttributes::x68_GAMEWATCH_PANIC_MOMENTUM_MUL |
Multiplies momentum preservation value.
float ftGameWatchAttributes::x6C_GAMEWATCH_PANIC_FALL_ACCEL |
Falling acceleration.
float ftGameWatchAttributes::x70_GAMEWATCH_PANIC_VEL_Y_MAX |
Terminal Y velocity?
float ftGameWatchAttributes::x74_GAMEWATCH_PANIC_DAMAGE_ADD |
Extra damage added to Oil Panic after formula.
float ftGameWatchAttributes::x78_GAMEWATCH_PANIC_DAMAGE_MUL |
Damage multiplier.
float ftGameWatchAttributes::x7C_GAMEWATCH_PANIC_TURN_FRAMES |
AbsorbDesc ftGameWatchAttributes::x80_GAMEWATCH_PANIC_ABSORPTION |
Oil Panic absorption attributes.