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UnkStageDat Struct Reference

#include <types.h>

Public Member Functions

struct Ground_801C34AC_entry *unk0 DAT_COUNT (count)
struct UnkStageDat_x8_t *unk8 DAT_COUNT (unkC)
HSD_Spline **unk10 DAT_COUNT (unk14)
struct GroundShadowEntry *unk20 DAT_COUNT (unk24)
struct _HSD_MObjDesc **unk28 DAT_COUNT (unk2C)
 Materials that receive shadows.

Data Fields

ssize_t count
s32 unkC
s32 unk14
struct LightOverrideEntry *unk18 DAT_EXTENT
 The game searches unk1C entries, but the archives' counts run past the table into the data after it.
s32 unk1C
s32 unk24
s32 unk2C

Member Function Documentation

◆ DAT_COUNT() [1/5]

struct Ground_801C34AC_entry *unk0 UnkStageDat::DAT_COUNT ( count )

◆ DAT_COUNT() [2/5]

struct UnkStageDat_x8_t *unk8 UnkStageDat::DAT_COUNT ( unkC )

◆ DAT_COUNT() [3/5]

HSD_Spline **unk10 UnkStageDat::DAT_COUNT ( unk14 )

◆ DAT_COUNT() [4/5]

struct GroundShadowEntry *unk20 UnkStageDat::DAT_COUNT ( unk24 )

◆ DAT_COUNT() [5/5]

struct _HSD_MObjDesc **unk28 UnkStageDat::DAT_COUNT ( unk2C )

Materials that receive shadows.

Field Documentation

◆ count

ssize_t UnkStageDat::count

◆ unkC

s32 UnkStageDat::unkC

◆ unk14

s32 UnkStageDat::unk14

◆ DAT_EXTENT

struct LightOverrideEntry* unk18 UnkStageDat::DAT_EXTENT

The game searches unk1C entries, but the archives' counts run past the table into the data after it.

◆ unk1C

s32 UnkStageDat::unk1C

◆ unk24

s32 UnkStageDat::unk24

◆ unk2C

s32 UnkStageDat::unk2C

The documentation for this struct was generated from the following file: