|
SSBM Decomp
|
#include <types.h>
Data Fields | |
| u8 | x0 |
| player slot | |
| f32 | x4 |
| u32 | x8 |
| u32 | xC |
| struct { | |
| float x0 | |
| combo damage? More... | |
| s16 x4 | |
| u16 x6 | |
| s16 x8 | |
| int xC | |
| s16 x10 | |
| u16 x12_b0: 1 | |
| } | x10 [6] |
| u8 StaleMoveTable::pl_x5EC_t::x0 |
player slot
| f32 StaleMoveTable::pl_x5EC_t::x4 |
| u32 StaleMoveTable::pl_x5EC_t::x8 |
| u32 StaleMoveTable::pl_x5EC_t::xC |
| float StaleMoveTable::pl_x5EC_t::x0 |
combo damage?
| s16 StaleMoveTable::pl_x5EC_t::x4 |
| u16 StaleMoveTable::pl_x5EC_t::x6 |
| s16 StaleMoveTable::pl_x5EC_t::x8 |
| int StaleMoveTable::pl_x5EC_t::xC |
| s16 StaleMoveTable::pl_x5EC_t::x10 |
| u16 StaleMoveTable::pl_x5EC_t::x12_b0 |
| struct { ... } StaleMoveTable::pl_x5EC_t::x10[6] |