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forward.h
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1
#ifndef MELEE_FT_CHARA_FTCRAZYHAND_FORWARD_H
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#define MELEE_FT_CHARA_FTCRAZYHAND_FORWARD_H
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#include <
melee/ft/kinds/ftMasterHand/forward.h
>
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typedef
enum
ftCrazyhand_MotionState
{
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ftCh_MS_Count
=
ftMh_MS_Count
- 1,
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ftCh_MS_SelfCount
=
ftMh_MS_SelfCount
- 1,
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}
ftCrazyhand_MotionState
;
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typedef
enum
ftCh_Submotion
{
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ftCh_SM_Wait1_0
=
ftCo_SM_Count
,
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ftCh_SM_Wait2_0
,
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ftCh_SM_Slap
,
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ftCh_SM_WaitSweep
,
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ftCh_SM_SweepLoop
,
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ftCh_SM_SweepWait
,
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ftCh_SM_Writhe
,
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ftCh_SM_SpiderWalkStart
,
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ftCh_SM_SpiderWalkLoop
,
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ftCh_SM_SpiderWalkEnd
,
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ftCh_SM_RockCrushUp
,
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ftCh_SM_RockCrushWait
,
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ftCh_SM_RockCrushDown
,
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ftCh_SM_PaperCrush
,
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ftCh_SM_Poke1
,
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ftCh_SM_Poke2
,
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ftCh_SM_Drill
,
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ftCh_SM_FingerBeamStart
,
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ftCh_SM_FingerBeamLoop
,
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ftCh_SM_FingerBeamEnd
,
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ftCh_SM_FingerBomb
,
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ftCh_SM_Wait1_1
,
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ftCh_SM_Grab
,
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ftCh_SM_Cancel
,
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ftCh_SM_Squeezing0
,
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ftCh_SM_Squeezing1
,
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ftCh_SM_Squeeze
,
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ftCh_SM_Throw
,
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ftCh_SM_Slam
,
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ftCh_SM_Fail
,
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ftCh_SM_BackDisappear
,
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ftCh_SM_BackPunch
,
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ftCh_SM_BackCrush
,
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ftCh_SM_BackAirplane1
,
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ftCh_SM_BackAirplane2
,
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ftCh_SM_BackAirplane3
,
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ftCh_SM_TagCrush
,
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ftCh_SM_TagApplaud
,
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ftCh_SM_TagRockPaper
,
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ftCh_SM_TagGrab
,
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ftCh_SM_TagSqueeze
,
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ftCh_SM_TagFail
,
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ftCh_SM_TagCancel
,
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ftCh_SM_Wait1_2
,
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ftCh_SM_Damage
,
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ftCh_SM_Damage2
,
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ftCh_SM_Entry
,
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ftCh_SM_Wait1_3
,
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ftCh_SM_Wait2_1
,
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ftCh_SM_Count
,
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ftCh_SM_SelfCount
=
ftCh_SM_Count
-
ftCo_SM_Count
,
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}
ftCh_Submotion
;
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#endif
ftCo_SM_Count
@ ftCo_SM_Count
Definition
forward.h:930
ftCh_Submotion
ftCh_Submotion
Definition
forward.h:11
ftCh_SM_Poke1
@ ftCh_SM_Poke1
Definition
forward.h:26
ftCh_SM_RockCrushUp
@ ftCh_SM_RockCrushUp
Definition
forward.h:22
ftCh_SM_Damage2
@ ftCh_SM_Damage2
Definition
forward.h:57
ftCh_SM_TagFail
@ ftCh_SM_TagFail
Definition
forward.h:53
ftCh_SM_Throw
@ ftCh_SM_Throw
Definition
forward.h:39
ftCh_SM_SpiderWalkEnd
@ ftCh_SM_SpiderWalkEnd
Definition
forward.h:21
ftCh_SM_SpiderWalkStart
@ ftCh_SM_SpiderWalkStart
Definition
forward.h:19
ftCh_SM_SweepLoop
@ ftCh_SM_SweepLoop
Definition
forward.h:16
ftCh_SM_Slap
@ ftCh_SM_Slap
Definition
forward.h:14
ftCh_SM_TagApplaud
@ ftCh_SM_TagApplaud
Definition
forward.h:49
ftCh_SM_PaperCrush
@ ftCh_SM_PaperCrush
Definition
forward.h:25
ftCh_SM_BackAirplane2
@ ftCh_SM_BackAirplane2
Definition
forward.h:46
ftCh_SM_BackDisappear
@ ftCh_SM_BackDisappear
Definition
forward.h:42
ftCh_SM_SweepWait
@ ftCh_SM_SweepWait
Definition
forward.h:17
ftCh_SM_Damage
@ ftCh_SM_Damage
Definition
forward.h:56
ftCh_SM_Squeezing0
@ ftCh_SM_Squeezing0
Definition
forward.h:36
ftCh_SM_Wait2_1
@ ftCh_SM_Wait2_1
Definition
forward.h:60
ftCh_SM_Drill
@ ftCh_SM_Drill
Definition
forward.h:28
ftCh_SM_FingerBomb
@ ftCh_SM_FingerBomb
Definition
forward.h:32
ftCh_SM_FingerBeamEnd
@ ftCh_SM_FingerBeamEnd
Definition
forward.h:31
ftCh_SM_Wait1_0
@ ftCh_SM_Wait1_0
Definition
forward.h:12
ftCh_SM_TagSqueeze
@ ftCh_SM_TagSqueeze
Definition
forward.h:52
ftCh_SM_BackPunch
@ ftCh_SM_BackPunch
Definition
forward.h:43
ftCh_SM_WaitSweep
@ ftCh_SM_WaitSweep
Definition
forward.h:15
ftCh_SM_Squeeze
@ ftCh_SM_Squeeze
Definition
forward.h:38
ftCh_SM_Entry
@ ftCh_SM_Entry
Definition
forward.h:58
ftCh_SM_RockCrushDown
@ ftCh_SM_RockCrushDown
Definition
forward.h:24
ftCh_SM_Slam
@ ftCh_SM_Slam
Definition
forward.h:40
ftCh_SM_Fail
@ ftCh_SM_Fail
Definition
forward.h:41
ftCh_SM_SpiderWalkLoop
@ ftCh_SM_SpiderWalkLoop
Definition
forward.h:20
ftCh_SM_TagCancel
@ ftCh_SM_TagCancel
Definition
forward.h:54
ftCh_SM_Count
@ ftCh_SM_Count
Definition
forward.h:61
ftCh_SM_TagCrush
@ ftCh_SM_TagCrush
Definition
forward.h:48
ftCh_SM_Writhe
@ ftCh_SM_Writhe
Definition
forward.h:18
ftCh_SM_Wait1_2
@ ftCh_SM_Wait1_2
Definition
forward.h:55
ftCh_SM_Wait2_0
@ ftCh_SM_Wait2_0
Definition
forward.h:13
ftCh_SM_Grab
@ ftCh_SM_Grab
Definition
forward.h:34
ftCh_SM_TagGrab
@ ftCh_SM_TagGrab
Definition
forward.h:51
ftCh_SM_Poke2
@ ftCh_SM_Poke2
Definition
forward.h:27
ftCh_SM_RockCrushWait
@ ftCh_SM_RockCrushWait
Definition
forward.h:23
ftCh_SM_Squeezing1
@ ftCh_SM_Squeezing1
Definition
forward.h:37
ftCh_SM_Cancel
@ ftCh_SM_Cancel
Definition
forward.h:35
ftCh_SM_FingerBeamStart
@ ftCh_SM_FingerBeamStart
Definition
forward.h:29
ftCh_SM_BackCrush
@ ftCh_SM_BackCrush
Definition
forward.h:44
ftCh_SM_Wait1_1
@ ftCh_SM_Wait1_1
Definition
forward.h:33
ftCh_SM_TagRockPaper
@ ftCh_SM_TagRockPaper
Definition
forward.h:50
ftCh_SM_BackAirplane3
@ ftCh_SM_BackAirplane3
Definition
forward.h:47
ftCh_SM_BackAirplane1
@ ftCh_SM_BackAirplane1
Definition
forward.h:45
ftCh_SM_SelfCount
@ ftCh_SM_SelfCount
Definition
forward.h:62
ftCh_SM_FingerBeamLoop
@ ftCh_SM_FingerBeamLoop
Definition
forward.h:30
ftCh_SM_Wait1_3
@ ftCh_SM_Wait1_3
Definition
forward.h:59
ftCrazyhand_MotionState
ftCrazyhand_MotionState
Definition
forward.h:6
ftCh_MS_Count
@ ftCh_MS_Count
Definition
forward.h:7
ftCh_MS_SelfCount
@ ftCh_MS_SelfCount
Definition
forward.h:8
forward.h
ftMh_MS_Count
@ ftMh_MS_Count
Definition
forward.h:73
ftMh_MS_SelfCount
@ ftMh_MS_SelfCount
Definition
forward.h:74
src
melee
ft
kinds
ftCrazyHand
forward.h
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